P3D v3.2 aicarriers wake fixed...Nvidia 368.22
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Thread: P3D v3.2 aicarriers wake fixed...Nvidia 368.22

  1. #1

    P3D v3.2 aicarriers wake fixed...Nvidia 368.22

    I had no idea that the wakes in aicarriers were fixed in P3D v3.2! I just installed Nvidia drivers 368.22 and the micro-stutters have disappeared also!

    Water=Ultra
    Bathometry=On
    Winds=18 knots

    I'm in...





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  2. #2
    368.22 works well for me too.

    Andy

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  3. #3
    SOH-CM-2020 gman5250's Avatar
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  4. #4
    What did the wake look like prior?

    Anything like this?

    http://forum.aerosoft.com/index.php?...in=1#replyForm

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  5. #5
    In the past, the wake effect was just a flat object displayed just above the water surface.
    When P3D introduced the 3D water surface, the moving waves would move through the flat wake effect, leading to a terrible flickering effect.
    Since P3Dv3.2 though, the wake effects can be altered with a new parameter to force them to draw directly on the water surface instead of a separate flat surface. So there's not flickering anymore

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