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  1. Sticky: That's good news Ted. Iam afraid I am...

    That's good news Ted.

    Iam afraid I am encountering difficulties getting valid tiff files. I get the ers2tiff to produce the files but the tiffs are invalid and when run tiff2mesh I get min 0 max 0...
  2. Sticky: Finished creating ocean and islands, ready now to...

    Finished creating ocean and islands, ready now to start producing some exported files for theater creation.

    93489
  3. Sticky: Yes, this is how I had to tweak to get my PNG...

    Yes, this is how I had to tweak to get my PNG theater at 17920.

    Started at N-0.025 W142.5, S-15 E157.75

    Many test bils later later:

    Ended at N-0.0675 W142.5 S-15 E157.4325
    ...
  4. Sticky: Just a cautionary tale. With that...

    Just a cautionary tale. With that location/layout you may not be able to fly to Berlin. There is a dead space at some distance from the edges of the theater where the aircraft just freeze. I do not...
  5. Sticky: Looking forward to the possibilities of your...

    Looking forward to the possibilities of your results. The investigation and effort is very much appreciated. Larger theaters would be most welcome.
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    8th Airforce Tactical operations pdf.

    James found this while doing some research for air operations in PNG, also a link for you which may hold more stuff that you might be interested in.
    ...
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    Hare and rage were probably the firepower B-24s

    Hare and rage were probably the firepower B-24s
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    I can't seem to find the B-24 with the flare...

    I can't seem to find the B-24 with the flare option. I clearly remember John painted it yellow. I am wondering if it was a firepower ac.:nightmare:
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    North-Pickenham_Racetrack_Assembly.xml

    <?xml version="1.0" encoding="UTF-8"?>
    <!--Combat Flight Sim mission-->
    <Mission>
    <Params Version="3.0" Directive="nothing" Country="USA" Aircraft="tubarao" Airbase="NP044" Date="6/4/1944"...
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    91BG_01-13-43_lille_Strike.xml

    <?xml version="1.0" encoding="UTF-8"?>
    <!--Combat Flight Sim mission-->
    <Mission>
    <Params Version="3.0" Directive="strike" Country="USA" Aircraft="avh_b-17g-80_002" Airbase="sta121"...
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    Bassingborne_ race_ track.xml

    <?xml version="1.0" encoding="UTF-8"?>
    <!--Combat Flight Sim mission-->
    <Mission>
    <Params Version="3.0" Directive="strike" Country="USA" Aircraft="avh_b-17g-80_002" Airbase="46080"...
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    Checkout 1943 mission/training folder for...

    Checkout 1943 mission/training folder for Bassingborne race track. This was the basis for HH missions. Perhaps its not what you were looking for, but it is the way that they got the groups to...
  13. Sticky: Oh my, I don't think I will wade into that. ...

    Oh my, I don't think I will wade into that.

    Have you noticed that as you approach the edges of the theater, your ac will just freeze before getting to the very edge of the theater? You can have...
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    James Steve (o-1 driver) developed that for my...

    James

    Steve (o-1 driver) developed that for my templates of racetrack assembly which should be in the mission files. My recollection is that once the ai reached a certain elevation the flare was...
  15. Sticky: Interesting Ted, I believe you are in an area...

    Interesting Ted, I believe you are in an area that few have ventured before. Your results will be interesting to hear.

    I have looked and have found no 3 arc data. Sorry. It looks like the Shuttle...
  16. Sticky: That's great news!:applause: When you say...

    That's great news!:applause:

    When you say default theater size do you mean 1835km? If so, that's a great heads up as my theater size for PNG is going to be 1792km.
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    Fantastic work! Each screenshot brings new...

    Fantastic work! Each screenshot brings new goodies.
  18. Sticky: Steve I not sure they do, but how would the mos...

    Steve I not sure they do, but how would the mos files be placed in the theater without them? I always ran them all together as one process then placed them in the Hawaii theater at the same time.
    ...
  19. Sticky: Here is another area to look at. How about the...

    Here is another area to look at. How about the theater .xml file. Should like the same but with different entries.

    <Terrain OriginLat="N21.03" OriginLon="W156.7" WinterSeason="10,3,5.0,6.0"...
  20. Sticky: Steve are you including the 3 shape files? ...

    Steve are you including the 3 shape files?



    shapefile – the name of the .shp file (e.g. vectordata.shp). Shapefiles are actually a set of three files: a .shp file containing the geometry, and...
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    Thank you Clive. Very Much appreciated. Cheers

    Thank you Clive. Very Much appreciated.
    Cheers
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    Iam Missing an SDK and tut.

    Can someone upload the Aircraft and Building SDK? Link is broken in the library.

    Also can someone upload the ACC Airfield tut part one?

    Thank you.

    .
  23. Sticky: Vector Mos files?

    Steve, do you mean the vector mos files for roads, rivers, railroads and for ai pathing of roads and railroads? If yes, have you checked your texturelist.txt files and the .cfg for any problems.
    ...
  24. Sticky: Found that the vertices will snap together. To...

    Found that the vertices will snap together. To confirm you can convert the line to an area. If successful converting to an area, then the line is connected. Then you just convert back to a line.
    ...
  25. Sticky: Question on Globalmapper

    Help Please.

    My winxp where my globalmapper 13. is installed does not have internet.

    Line work.
    There is a beginning vertice (green) and at the other end an end vertice (red). Is there a...
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