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  1. Your right Rami, for some reason Changing the...

    Your right Rami, for some reason Changing the MISC_DATA section category from a "9" to a "2" did not work for me earlier.

    Computer memory may not have cleaned out like I thought.

    Glad it is...
  2. Hi Rami, It seems that if the aircraft does...

    Hi Rami,

    It seems that if the aircraft does not have a GUN you can not get credit for a KILL.

    One can limit the swivel limit, put an offset for the bullets and decrease the damage dice.
    ...
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    :birthday: fsfossy

    :birthday: fsfossy
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    Hi Revenna, Try a hand edit and copy all the...

    Hi Revenna,

    Try a hand edit and copy all the waypoints, except the first one and last one, from the Loco and paste them to the cars, overwriting the cars original waypoints.

    Might help,
    B24Guy
  5. Sticky: Thanks Allen, I took the first release for a...

    Thanks Allen,
    I took the first release for a spin the other day, lots of fun.
    Got to grab this one.


    Regards,
    B24 Guy
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    Ravenna, New FX for the Loco is on it's way. ...

    Ravenna,
    New FX for the Loco is on it's way.

    Regards,
    B24Guy
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    Hi Ravenna, I encountered a problem when placing...

    Hi Ravenna,
    I encountered a problem when placing the Loco as INF when it is a VEH. One loses the smoke FX.
    The only solution I could come up with is to make a new BGL of the loco and place it in...
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    Nice Aircraft. Thanks Shessi :applause:

    Nice Aircraft. Thanks Shessi :applause:
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    Hi All, I was just thinking. Can you use a veh...

    Hi All,
    I was just thinking. Can you use a veh as a static object and place it in the GSL?

    Regards,
    B24Guy
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    Hi Ravenna, If You want to have a "moving mole...

    Hi Ravenna,
    If You want to have a "moving mole train" and a "static mole train" you will have to CUT and PASTE "mole train" from the "inf folder to the veh folder.

    Then you will have to change...
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    Hi _486_Col_Wolf, You are correct it is added as...

    Hi _486_Col_Wolf,
    You are correct it is added as [EXTRA] in the objects DP file.
    Today I sent Revenna a modified FX file. It also works well for the moving loco.
    If Revenna wants a moving train on...
  12. :encouragement:

    :encouragement:
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    Hi All, We all ready have one. See my post in...

    Hi All,
    We all ready have one. See my post in Zeebrugge Naval Air Station Flanders post.

    Regards,
    B24Guy
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    Hi Ravenna, If you don't have them already DL...

    Hi Ravenna,

    If you don't have them already DL Wolfi's Train files. The FX's are included.
    They are vehicles and move, I made them static inf. and raised them to sit on the Mole.
    If you want an...
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    Ravenna, Sorry about that. I did not check but...

    Ravenna,
    Sorry about that. I did not check but Wolfi used a left and right textures.
    Sent you new files.

    Regards,
    B24Guy
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    Thanks Allen it works for me. I will send...

    Thanks Allen it works for me.

    I will send Revenna z-mole train car.

    Regards,
    B24Guy
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    Ravenna, Allen Ravenna, you would have to make...

    Ravenna, Allen

    Ravenna, you would have to make separate missions.

    Allen, I don't have your z_railroad.bmp file. Is it a copy of the v_railroad.bmp?

    Progress went fast on the causeway tracks...
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    Hi All, You can resize the texture using DTX...

    Hi All,
    You can resize the texture using DTX after reload into DTX use "save" function and choose "256 extended" option.

    The problem is that the texture is stretched and does not look as good.
    ...
  19. Hi Pstrany, You might be able to use both...

    Hi Pstrany,
    You might be able to use both animations.

    Regards,
    B24Guy
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    Here is a screenshot Ravenna sent me.

    Here is a screenshot Ravenna sent me.
  21. Sticky: Hi Eddie, It looks like Allen has changed some...

    Hi Eddie,
    It looks like Allen has changed some of the contact points.
    If you copy and paste the data from Allen's post removing the backslash's, leave the number of contact points at 9.

    Hope...
  22. Sticky: Hi All, In the aircraft config. file change the...

    Hi All,
    In the aircraft config. file change the number of contact points from 9 to 5.
    This will keep the AC from not destructing when you crash.

    Regards,
    B24Guy
  23. :encouragement:

    :encouragement:
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    Ditto That. Regards, B24Guy

    Ditto That.

    Regards,
    B24Guy
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    :birthday: Killer Svend!

    :birthday: Killer Svend!
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