I am finding on all my Milton Commander native model conversions that the right side engine starter is non functional. Only Ctrl E gets it going. Anyone else find this or have a suggestion what I...
Please Support the SOH "2023 Charter Membership Drive"
All online donations at this time are through PayPal
Snailmail donations can still be sent, see this thread
Please log in before making your donation.
Type: Posts; User: expat; Keyword(s):
I am finding on all my Milton Commander native model conversions that the right side engine starter is non functional. Only Ctrl E gets it going. Anyone else find this or have a suggestion what I...
Thanks GE, these Milton AC's in native 64bit have very soft nose gear oleo.
You. are.a.star - euorstar 350! Thanks so much for your time and effort and sharing this.
Flew the wings off that one until the Carenado 690B came out (with great mods discussed at the avsim forum).
Milton's permission at post #11.
http://www.sim-outhouse.com/sohforums/showthread.php/102465-Commander-685-Native-P3D-conversion
Thing is with PBR, you seem to lose chrome reflections in favour of exterior glossyness - as we saw with the last most fun project - the Lockheed JetStar.
Thanks eurostar350 and great to see you on these boards! I think Milton somewhere (I can search again if you like) has already consented to native MCX type conversions - as only Sir Milton would do...
Well, I got stuck pretty quickly. Using Tom's tutorial there are no Prop Variable in the set conditions variable box for the imported FS9 model.
Reading the tutorial's many steps to configure...
Thanks Dan. That was my next plan - to look at Tom G's tutorial. Maybe we can figure this out together.
Cheers.
Wondering if this was ever finished? I have tried converting it with MCX but having a few issues with the prop animation and glass and spinner reflections. VC came out perfectly and exterior model...