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    Sticky: Hi James, your two choices are intercept and...

    Hi James, your two choices are intercept and intercept_bomber. But all of this stuff is in the Mission Scripting SDK: your go-to for writing missions?
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    Sticky: The nationality of the vehicles affects the...

    The nationality of the vehicles affects the spawning of vehicles in facilities. Guns are just called in gunstations of aircraft, ships, vehicles. So I guess they show up regardless of the...
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    Sticky: Nationality is Assigned Randomly for Ground Spawns

    Hi James, for stock CFS3, the picktype #armor_aa_static is a guarantee, as you put it. However for other installs with multiple nationalities, you may get some blanks in some places. The reason is,...
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    Sticky: Thinking about it, there are disadvantages to...

    Thinking about it, there are disadvantages to making the landing lights vehicles which appear only as spawns. Tests with things spawning attached to a facility file are prone to problems and often...
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    Sticky: hi James, I am only on my first coffee of the...

    hi James, I am only on my first coffee of the morning so the following is off the top of my head. It is possible to add a specific spawn key to a specific airbase facility file (per the information...
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    Sticky: Hi James, how much do you zoom in on the...

    Hi James, how much do you zoom in on the facility? Zooming right in seems to help me eliminate the guesswork. You do need some sort of a mental picture to get the heading right. Another problem...
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    Sticky: Mission and Facility Editor

    All this information about the randomiser for units and much, much more is available in the down loads section here at SOH. It is the documentation which accompanies Richard Eikland's Mission and...
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    Sticky: Don't Use Lock Altitude = Yes

    tied into the runway approach problems that Mixxer mentions, is that it is good if the airbase is set to LockAlt="n" in the global layer.csv. In that way it seems to sit in the landscape better. ...
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    Sticky: My tuppence on the distance in the runway object...

    My tuppence on the distance in the runway object file, is that 4500 is WAY too small. Anything under 8000 I find results in unseemly jostling and high casualty rates. (although good luck landing a...
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    Sticky: MAW_Spawning_Info.htm

    MAW provides a useful document about spawning, in the Desert Rats folder. The title of the document is the title of this post.

    The most interesting section is here, but read the whole thing when...
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    Sticky: It's the reason why I was so keen to get the...

    It's the reason why I was so keen to get the missiontypes sorted for the loadouts on the aircraft you and Fouteman are working on, James!
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    Sticky: Spawn categories

    Well James its a big subject. My bible is the spawn and mission scripting SDK by Microsoft. I have a dog-eared hard copy of the SDK permanently on my gaming desk. It is coffee and food-stained.
    ...
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