Yeah Ted , I had to make an lcf
Type: Posts; User: sdsbolt; Keyword(s):
Yeah Ted , I had to make an lcf
pluggin away at the slow parts
no, he did not
Dave Garwood
That's looking sharp John
1800km doesnt go very far in the PTO :dizzy:
Srtm30 is a lot better than nothing
I'm using the extents from your Hawaii example
tp2mos hawaii_river.tp hawaii_tex.cfg N21.03 W156.7 -786432 -786432 786432 786432 16384 hawaii_vectorriver 0.05 vectordetailtexture.dds
thanks Bob. I believe I have it working. Had to change tp2mos x and y bounds to default theater size even though I am making a smaller theater :mixed-smiley-010:
looks almost ready to sink some ships :encouragement:
rbp71854,
yeah , all 3 file formats are in the folder.
The ai pathing vector files dont affect the vector mos files do they?
yeah, talking about generating vector mos files. So far I have just tried simple shapefiles for rivers and major_roads (no railroads yet). The combined .mos files are generated with correct prefixes...
Ran into a bit of roadblock adding the terrain mos files . Easy enough to follow Bob's example and generate the mos tiles but I can't get them to show up in game.
sorry, been working with Qgis so I am not familiar with GM
you're a pro :encouragement:
Not much new. Just climbing over Warsaw.
Baltic Sea
too many mouse clicks :dizzy:
:encouragement:
you can follow Allen's guide at :
https://www.sim-outhouse.com/sohforums/showthread.php/128849-ModelConverterX-Rebuilding-Guide-zip?highlight=
for getting the mdl into gmax. You can then export...
this part is easy. water shape can be a bit of work.
a go with a smallish map to see if I learned anything
thank you I will look at that as I have some interest. I probably won't develop this theater any further as I was only using it to test the terrain tools.
nice work Ted
thanks! and thank you for the build info you kept for all these years