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    He 162 New mdl and animation corrections

    http://www.sim-outhouse.com/soh_ftp/uploads/imageuploads/128817131244063293.jpg
    A new entry has been added to Add-Ons Library, category FSX Military Jets

    Description: This from Gavin;
    Here is my...
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    Thanks Gavin, great work! I'll upload this as a...

    Thanks Gavin, great work! I'll upload this as a separate download so those that already have the Jet (almost 100 downloads already) can just swap out the mdl's.
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    I checked the rudder and nose wheel and the...

    I checked the rudder and nose wheel and the animation is reversed however the in-flight response is correct. Elevator and ailerons are ok.
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    Heinkel He 162A-2

    http://www.sim-outhouse.com/soh_ftp/uploads/imageuploads/433117128905837345.jpg
    A new entry has been added to Add-Ons Library, category FSX Military Jets

    Description: The Heinkel He 162...
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    Thanks for that glass update Gavin. I am bundling...

    Thanks for that glass update Gavin. I am bundling up everything that has been changed/updated to this interesting WWII Fighter and I'll upload it to the Warbirds Library in a day or so.
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    Been in that same predicament but glad to hear...

    Been in that same predicament but glad to hear there is a light at the end of the tunnel. I got your PM. . .thanks for that response.
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    For Gavin

    Gavin check your PM's
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    First off, well done Gavin. . .someday I'll get...

    First off, well done Gavin. . .someday I'll get my feeble brain around doing conversions, lol

    As for the gauges, the download I found had replacement gauges in a separate folder. I can send those...
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    When loaded into the Sim those show as black...

    When loaded into the Sim those show as black boxes that are visible around the airplane.
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    This shows the small squares and the line to...

    This shows the small squares and the line to remove:
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    In the original image he posted above it shows...

    In the original image he posted above it shows the hierarchy and what line to remove. While the squares don't show in that one the red area shows the correct area that those squares represent. Remove...
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    In MCX you'll notice 3 (I think) squares around...

    In MCX you'll notice 3 (I think) squares around the nose of the airplane at ground level, that's what needs to be removed
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    Of course I had to do some updating of the VC,...

    Of course I had to do some updating of the VC, lol:

    https://live.staticflickr.com/65535/53632147623_d218661843_k.jpgHe 162_Update_VC-2024-apr-4-001 by Ed Wells, on Flickr
    ...
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    I wondered what he was talking about as well, but...

    I wondered what he was talking about as well, but you're right, that must be it. What we/he needs is someone willing to do the conversion to native FSX. After that, removing the part he wants gone is...
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    Ok, as I mentioned above, I downloaded that...

    Ok, as I mentioned above, I downloaded that airplane and installed it. It may say it is for FSX but it is not (at least the one I have) a "Native FSX" model. The major difference between the two is...
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    What airplane is this (payware or freeware?) and...

    What airplane is this (payware or freeware?) and are you saying you don't have FSX at all?

    Update: I downloaded the same airplane (I noticed in the screenshot that it's an old Alphasim...
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    I found the fix. Turns out I had the same problem...

    I found the fix. Turns out I had the same problem 3 years ago and posted in the IS3 Forums. The objects must be compiled with "Drawcall_Batching" turned off in the options in MCX. I loaded each of...
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    Thanks Bernard but the elevation isn't the...

    Thanks Bernard but the elevation isn't the problem. It's the offset that I have no control over apparently. I can delete every object, save the scenery, close the Sim. . .then reload the Sim go to...
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    Thanks Ian. Yes, I went back and checked those on...

    Thanks Ian. Yes, I went back and checked those on your suggestion and everything is correct. At first glance I thought it appeared that the objects were raised above the ground causing the shadows to...
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    I should also add that if I load IS3 again to...

    I should also add that if I load IS3 again to work on this area, the objects go back to their correct positions and will remain that way even after I close the program. If I close the Sim and go...
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    Instant Scenery Users?

    I picked this location (U53_Henry's Lake) for another destination for the Back_Country locations that Dees and I put together. The problem I'm having is shown in the image below. In IS3 I place all...
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    Check your PM's

    Check your PM's
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    I opened the obj bgl from the MAIW download for...

    I opened the obj bgl from the MAIW download for Alameda. I used the bgltoxml program and it does list all the objects but they use the GUID numbers rather than actual names. I looked at the readme...
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    Check your original thread. I posted a link to...

    Check your original thread. I posted a link to their Freeware offerings. The Twister is not in that group however.
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    One thing about Military Bases, and I guess this...

    One thing about Military Bases, and I guess this holds true regardless of what Branch you look at, Bases seem to stay with one color scheme, lol

    Also, like for the Barracks, you can build just one...
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