Thanks Andre, will give it a try! :0)
Type: Posts; User: Pat Pattle; Keyword(s):
Thanks Andre, will give it a try! :0)
[QUOTE=AnKor;946927]To get 40 degrees use C2 B8 32 3F
45 deg: D8 0F 49 3F
However I believe 35 deg is optimal, it might appear too narrow at first, but you will get used after minutes of playing....
AnKor, I want to marry you and have your babies! You're a bl**dy genius! :jump:
11 or so years I've been grinding my teeth over the horrible view angle in CFS3 and you've sorted it. I'm genuinely...
I'm ok with hex editing m3d files so if it's similar and you can point me in the right bit of the code I'd give it a go AnKor! :)
Thanks for the detailed reply. That's a shame. It also explains then why effects such as smoke re-start if you look away and then back at them again.
The in-game camera you mention sounds...
AnKor, I noticed in the reflection video that the reflections are actually of the surroundings eg you can see the hangars in the wing as you flew over them. If this is so would working mirrors be...
I see you've been busy AnKor, that reflective shine looks brilliant!
Head bobbing also has only been possible before with access to the virtual cockpit source model so if this is now possible...
Great work guys! My PC is not really up to running the latest mods, there's quite an fps hit. (XP sp3 / 3.2 ghz / 3 gb ram / nvidia 8400gs)
However the tree and cloud shadows look brilliant.
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You have pm Ankor.
How's this going? Do you still need a texture AnKor? I've installed a Normal plugin for Paint Dot Net so can produce textures if required.
This is the JU52, albeit downsized for forum posting.
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...and thinking about it, would it work on all dds textures, thinking building and terrain types?
That's very interesting news indeed Daniel!
At this point do you know if the bump map will be the same type used in fsx? There's an explanation of the different map types here:
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