pluggin away at the slow parts
Type: Posts; User: sdsbolt; Keyword(s):
pluggin away at the slow parts
no, he did not
Dave Garwood
That's looking sharp John
1800km doesnt go very far in the PTO :dizzy:
Srtm30 is a lot better than nothing
I'm using the extents from your Hawaii example
tp2mos hawaii_river.tp hawaii_tex.cfg N21.03 W156.7 -786432 -786432 786432 786432 16384 hawaii_vectorriver 0.05 vectordetailtexture.dds
thanks Bob. I believe I have it working. Had to change tp2mos x and y bounds to default theater size even though I am making a smaller theater :mixed-smiley-010:
looks almost ready to sink some ships :encouragement:
rbp71854,
yeah , all 3 file formats are in the folder.
The ai pathing vector files dont affect the vector mos files do they?
yeah, talking about generating vector mos files. So far I have just tried simple shapefiles for rivers and major_roads (no railroads yet). The combined .mos files are generated with correct prefixes...
Ran into a bit of roadblock adding the terrain mos files . Easy enough to follow Bob's example and generate the mos tiles but I can't get them to show up in game.
sorry, been working with Qgis so I am not familiar with GM
you're a pro :encouragement:
Not much new. Just climbing over Warsaw.
Baltic Sea
too many mouse clicks :dizzy:
:encouragement:
you can follow Allen's guide at :
https://www.sim-outhouse.com/sohforums/showthread.php/128849-ModelConverterX-Rebuilding-Guide-zip?highlight=
for getting the mdl into gmax. You can then export...
this part is easy. water shape can be a bit of work.
a go with a smallish map to see if I learned anything
thank you I will look at that as I have some interest. I probably won't develop this theater any further as I was only using it to test the terrain tools.
nice work Ted
thanks! and thank you for the build info you kept for all these years
same, but with JB scenery instead of stock