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    Sticky: Did some back in DEC 2011... This links to one...

    Did some back in DEC 2011...

    This links to one of 3:

    http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=60&id=5009
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    Murray Extended 256 bitmaps are 8 bit colour....

    Murray

    Extended 256 bitmaps are 8 bit colour. This suggests you are not utilising the best display properties of your GTX1050.

    I'm pretty sure you need to edit your cfs2.cfg using Notepad.
    ...
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    My guess... ...

    My guess...

    http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=280&id=27024

    Is there no clues in the readme(s)??
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    Kurt Excellent looking Hellcat :monkies: ...

    Kurt

    Excellent looking Hellcat :monkies:

    Although OJT can be frustrating at times, you certainly do learn from your mistakes :banghead:
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    I'm assuming you had worked out that you needed...

    I'm assuming you had worked out that you needed to use only lines that are in CFS2 for shorelines? They are all the ones at the bottom of the listing, you need to scroll down to select them...
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    Mav The Alpha bird is a H6K5 - note the lack...

    Mav

    The Alpha bird is a H6K5 - note the lack of a bow gunner, just some strange (invented?) flexible MGs in the nose.

    The -5 moved the nose gun to the cockpit roof, you can see a small turret...
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    Check the pdfs I attached at post #2. There's...

    Check the pdfs I attached at post #2.

    There's a note in the relevant part of the ground2k_us document that suggests nobody has ever got re-mesh to work - I certainly never have got any results...
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    It's a bit of a Frankenstein model, Skylane. I'm...

    It's a bit of a Frankenstein model, Skylane. I'm using it to learn how to do things with GMax.

    The crew is taken from Stuart Green's Betty, & the prop blades are off Thicko's B5N2 Kate. The prop...
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    Aussie, this is interesting, not least because...

    Aussie, this is interesting, not least because runways created in FSSC seem to display without any problems. Does this "incorrect" coding have any side effects we should be aware of?
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    For a runway to show up in Mission Builder you...

    For a runway to show up in Mission Builder you need to add an entry to your airbases.dat file.

    You can do this using Notepad, just be sure to create a backup file first ...
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    Sticky: Realised the mapping is the same for the FDG...

    Realised the mapping is the same for the FDG DC-3, hmm ...:a1310:
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    RWills Found it! I looked back through the G2K...

    RWills

    Found it! I looked back through the G2K asm file for Wake_Island_7_fixed.bgl.

    It calls for 2 bmps, pondwater and lagoon :banghead:

    Wake's lagoon reef texture is "lagon2.bmp", & I...
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    OK RWILLS, I've gone back over my notes from...

    OK RWILLS,

    I've gone back over my notes from the time & decided to approach this from a slightly different angle.

    A problem with Wake is that from the overhead view part of the airfield...
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    Sticky: Thicko B5N2 Kate skinpack 1 UT

    http://www.sim-outhouse.com/soh_ftp/uploads/imageuploads/732116516026771491.jpg
    A new entry has been added to Add-Ons Library, category CFS 2 Skins - Japanese

    Description: Nakajima B5N2 Kate...
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    Re. Ngoro airfield

    Unfortunately you'll struggle to create airbases using G2K.

    The tool you need is FSSC. This let's you create runways, AFD & A16N flattens.

    I think the tutorial by Maskrider is the best starting...
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    Re Ground2K

    It is possible to create a LWM water poly that joins the sea, using implication (see ground2k_us pdf I attached earlier for how this works), but it's not ideal.

    It's better to first draw a water...
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    Sticky: Japanese aircraft skins by UncleTgt

    Just a heads up that I've uploaded some new skins for Akemi's A6M2b, A6M2b-t, A6M2N & D3A1 planes. Plus some Guadacanal skins for Thicko's B5N2 ...

    Get them in this section of the CFS2 Skin...
  18. Sticky: My god, you can certainly pick 'em Mark! :p87:

    My god, you can certainly pick 'em Mark! :p87:
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    I am thrilled to find somebody else willing to...

    I am thrilled to find somebody else willing to try their hand at creating scenery using G2K!:p87:

    I've attached some of the tutorials/notes I've acquired over the years. Hope these help a little....
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    RWills Your last comment had me digging out...

    RWills

    Your last comment had me digging out the original G2K files (from 2 years ago!).

    As Marcus was displaying correctly, but Wake was not, and that they share the same scenery layer within...
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    Sticky: Akemi A6M2b skinpack 1 UT

    http://www.sim-outhouse.com/soh_ftp/uploads/imageuploads/620016515053454144.jpg
    A new entry has been added to Add-Ons Library, category CFS 2 Skins - Japanese

    Description: Akemi A6M2b Zero...
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    Sticky: akemi A6M2N skinpack 1 UT

    http://www.sim-outhouse.com/soh_ftp/uploads/imageuploads/267116515056514819.jpg
    A new entry has been added to Add-Ons Library, category CFS 2 Skins - Japanese

    Description: Akemi A6M2N Rufe...
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    Sticky: Akemi A6M2b-t skinpack 1 UT

    http://www.sim-outhouse.com/soh_ftp/uploads/imageuploads/792316515055025067.jpg
    A new entry has been added to Add-Ons Library, category CFS 2 Skins - Japanese

    Description: Akemi A6M2b-t Zero...
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    Sticky: akemi D3A1 skinpack 1 UT

    http://www.sim-outhouse.com/soh_ftp/uploads/imageuploads/935416515057981417.jpg
    A new entry has been added to Add-Ons Library, category CFS 2 Skins - Japanese

    Description: Akemi D3A1 Val...
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    Sticky: akemi D3A1 skinpack 2 UT

    http://www.sim-outhouse.com/soh_ftp/uploads/imageuploads/766916515059572872.jpg
    A new entry has been added to Add-Ons Library, category CFS 2 Skins - Japanese

    Description: Akemi D3A1 Val...
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