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  1. Thread: .SM files

    by AnKor
    Replies
    9
    Views
    231

    Here's what I found out (maybe someone here...

    Here's what I found out (maybe someone here actually used the tool and can tell better).

    First, for WOTR you can find "assets\ScenerySheet01.xml". It contains a list of texture names which are...
  2. Thread: .SM files

    by AnKor
    Replies
    9
    Views
    231

    SM is "scenery model". Used for auto-gen forests...

    SM is "scenery model". Used for auto-gen forests and cities.

    CFS3 Terrain SDK (available here in Patches and SDK sticky thread) has mksm.exe tool that converts .m3d into .sm (and you can export...
  3. Replies
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    Yes, any cockpit that has relevant controls...

    Yes, any cockpit that has relevant controls modeled as distinct objects can be made clickable in maybe 15 minutes.

    However, clickable cockpit on its own doesn't add any new systems, inputs or...
  4. Replies
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    9,859

    sixstrings5859, ok, I just wanted to be sure it...

    sixstrings5859, ok, I just wanted to be sure it wasn't some issue with my code. Because if it was, it would have been better to fix it before Spitfire is released :)
  5. Replies
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    9,859

    Something I wanted to ask. If I recall correctly...

    Something I wanted to ask. If I recall correctly you don't use my DX9 shaders.
    Previously you were missing just the "moving" reflector sight, but now clickable cockpit and new controls won't work...
  6. Replies
    18
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    2,256

    Terrain draw distance is the same in DX9 and...

    Terrain draw distance is the same in DX9 and DX11, it is just usually covered in fog in DX9 while I pushed the fog quite far back in DX11. There's probably a built-in way to adjust fog distance in...
  7. Replies
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    You have all needed DX versions, and I don't...

    You have all needed DX versions, and I don't think anything is wrong with your system. Most likely my DX11 code just does something wrong and it may fail on some installs. Really hard to tell.
    I...
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    Shessi, thanks! MajorMagee, this Horizon Zero...

    Shessi, thanks!

    MajorMagee, this Horizon Zero Dawn presentation is exactly what I used for the inspiration! :)
    I implemented a lot of their ideas, though the big difference is that in their game...
  9. Replies
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    2,256

    mongoose, then perhaps something in my DX11 code...

    mongoose, then perhaps something in my DX11 code is not compatible with your installs. Anyway, you don't miss much, this demo is not very playable and doesn't worth trying to figure out why it...
  10. Replies
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    Sometimes it happens with this dll for some...

    Sometimes it happens with this dll for some reason, I can't figure out why yet. I just try to launch it again and and after a few tries it usually works.

    Actually, if config absolutely refuses to...
  11. Replies
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    DX 11 Volumetric Clouds Demo

    So... This is absolutely work in progress full of glitches, incomplete and unoptimized, but I want to share it.

    https://1drv.ms/u/s!AvmtwF9vPtwVgbogLoFWr9zLLTr8xQ

    (about 8MB, unusually big...
  12. ChiefWH, You can add "dimmer=onoff" to the...

    ChiefWH,

    You can add "dimmer=onoff" to the reticle line in the ini file to keep only on/off state instead of a smooth dimmer, something like this:
    reticle_test.dds=1.0|0.60|0.30 dimmer=onoff...
  13. Replies
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    Nice. I didn't know it was possible. And thanks!...

    Nice. I didn't know it was possible.
    And thanks! :)


    Speaking of things to come. I'm not going to spill the beans - this is gecko's thread after all, but certain posts here have motivated me to...
  14. Replies
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    9,859

    MajorMagee, old settings still work. I wouldn't...

    MajorMagee, old settings still work. I wouldn't dare to break them knowing how much work you put into adding reticles to various aircrafts. And speaking of work - the new version simplifies...
  15. Thread: Screenshots!

    by AnKor
    Replies
    2,070
    Views
    467,757

    Still trying to make some 3D clouds.

    Still trying to make some 3D clouds.
  16. Thread: Screenshots!

    by AnKor
    Replies
    2,070
    Views
    467,757

    Searchlight beams are automatically turned off in...

    Searchlight beams are automatically turned off in daylight at the same time as night sprites disappear.
    Not sure if I mentioned it before, but there's a setting available in d3d8.ini which defines...
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    I think I've got it. It is a bug in my code...

    I think I've got it.

    It is a bug in my code which makes FacilityBrightness setting from d3d8.ini adjust both color and alpha channels of buildings.
    mongoose, as you say you use night version...
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    Are you using the new WOTR shaders or some older...

    Are you using the new WOTR shaders or some older version?
    gecko mentioned he had a similar issue with new shaders, but I don't remember making any changes which could cause this.
    I always work on...
  19. Replies
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    hunter, please, don't PM me. I really have no...

    hunter, please, don't PM me. I really have no idea how to help.
    Can you tell me what CPU do you have? I guess it is an old one, but which exactly?
    It is unlikely to matter, but I just want to...
  20. Replies
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    50,124

    Yeah, in ideal world these should not be user...

    Yeah, in ideal world these should not be user configurable.
    One problem is that in my DX9 specular highlights will never look exactly like the original DX8 ones. My shaders use different formulas,...
  21. Replies
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    Sticky: Thanks. Nothing really wrong in the log....

    Thanks.
    Nothing really wrong in the log.
    However, could it be that you have set "Safest Settings" in cfs3config? This option may be incompatible with DX9 shaders.
    Try selecting "Default Settings"...
  22. Replies
    759
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    205,230

    Sticky: Hard to tell what could it be. Maybe a driver...

    Hard to tell what could it be. Maybe a driver issue?

    GTX 660 should be perfectly ok, back when I started working on these shaders I had GTX 285 1GB made in 2009.

    Make sure you've installed the...
  23. Thread: DX11 Demo

    by AnKor
    Replies
    10
    Views
    900

    I have re-uploaded the archive (same link, same...

    I have re-uploaded the archive (same link, same file name) with corrected Win7 support.
  24. Thread: DX11 Demo

    by AnKor
    Replies
    10
    Views
    900

    gecko, I will check if I accidentally left any...

    gecko, I will check if I accidentally left any dev stuff or did something else that could have broken it.

    @all,
    Thanks guys. I'm happy that you are enjoying what I did.
    It is unlikely that the...
  25. Thread: DX11 Demo

    by AnKor
    Replies
    10
    Views
    900

    The version I linked in the first post has some...

    The version I linked in the first post has some features which aren't present in DX9 shaders - new antialiasing, improved z-buffer precision, improved particles, high dynamic range lighting, improved...
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