Frooglesim gives a really good look under the hood, answers a lot of questions for me. Lots of mind numbing MS official pre-alpha footage. If this is pre-alpha, I can only imagine what the release...
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Frooglesim gives a really good look under the hood, answers a lot of questions for me. Lots of mind numbing MS official pre-alpha footage. If this is pre-alpha, I can only imagine what the release...
I'm down with the beer as well. Where do I sign up? :very_drunk::very_drunk:
I don't really have a dog in the fight, and I probably will not give this new sim too much attention other than to observe the implementations of technology MS chooses to use. My money is on Unity,...
After I listened to the interview in post #152 I added up 2+2, drawing from what I have seen and read in their press releases and see in the trailer vid. I would expect that if MS is exploring VR...
I definitely have been putting all of my energy into learning the PBR workflow. Anything that will support direct PBR integration including metalness, normal and height mapping, gloss, AO etc....
Great to see that I can test drive raytracing with my existing card. Not ready to take the plunge into RTX cards until second or third generation. BTW, I did that latest driver update with the RT...
It is Unity, and I am not sure about TrackIR support. I would imagine that this issue would be dealt with somewhere in the process though. I'm with you though, I fly TrackIR 99% of the time but blend...
I particularly like the depth of the gauges. Glass, then indicators and needles above the painted gauge faces. Intensive modeling and PBR, real world light rendering. Ray tracing will add another...
Well...this one caught me completely by surprise like many others. That said, I have one or two fundamental questions and a few observations. First glance I see everything I would want to ask for...