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    Sticky: Yes, it looks like Abacus offered no test version...

    Yes, it looks like Abacus offered no test version at their site anymore.
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    Sticky: Here is the FSDS 3.5 download link. FSDS2.4 isn’t...

    Here is the FSDS 3.5 download link. FSDS2.4 isn’t available anymore (maybe by request at the Abacus Contact site)

    wolfi

    http://www.abacuspub.com/fs-design-beginner-bundle-download
    ...
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    Sticky: FSDS2.4 is in demo mode until you register the...

    FSDS2.4 is in demo mode until you register the program. Unfortunately you can’t register FSDS2.4 within a 64bit operating system.
    I don’t know if FSDS2.4 is still available, the current version is...
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    Sticky: F3F Project

    next update...
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    Sticky: F3F Project

    Started with the Virtual Cockpit
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    Sticky: F3F Project

    test flight
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    Sticky: F3F Project

    First Test for CFS2 user
    No virtual cockpit or LOD models! Air and DP file are not fitting the aircraft.
    There are no textures added (because of zip file size)
    Have fun
    wolfi
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    Sticky: F3F Project

    Prop added
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    Sticky: A little side project build through the Easter...

    A little side project build through the Easter days
    Based on the shallow-draught steamer and blockade runner “Iris”
    http://www.payer.de/bolivien2/bolivien0213.htm (scroll down until 1904)
    ...
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    Sticky: F3F Project

    F3F Project new Status, engine and cowl fitted to the aircraft
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    Sticky: F3F Project

    F3F Project new Status, all gears are ready and animated

    wolfi
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    Sticky: F3F Project

    Status of my current Project
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    Sticky: Landing Gear Animation

    One of the most complex animation’s I ever made.

    wolfi
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    Sticky: Part #63 Final part

    The first Aircraft 19, Multi Lod model The process to add multilod models is similar to adding the Virtual cockpit, the menu so go to “model” and select “Add Model” in the popup window “Model...
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    Sticky: Part #62

    The first Aircraft 19, Virtual Cockpit Panel To edit the Aircraft Panel there are a few things good to know. The upper left corner of the gauges part is the reference point where the measurement...
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    Sticky: Part #61

    The first Aircraft 19, Virtual Cockpit Panel For a simple panel I added a 5 point poly to the model, named it “Panel”, textured it and parented it to the fuselage, -than copied it and added it to the...
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    Sticky: Part #60

    Intersection, converting to CFS2 #2
    Back to FSDS2.24 open your actual aircraft “Aircraft_01_L27” file, then click on the little Aircraft sign (aircraft File (.mdl)) at the main toolbar, a menu...
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    Sticky: Part #59

    Intersection, converting to CFS2 #1
    Before we convert the new aircraft, we have to set up the aircraft in CFS2, so go into your CFS2 aircraft folder select the “F4F4_WILDCAT” and make a copy of...
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    Sticky: Part #58

    The first Aircraft 19, Virtual Cockpit 2
    There are two steps to insert the virtual Cockpit: first, click on “Model” at the main toolbar, and then click on “Add Model”, a new popup menu “Model...
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    Sticky: Part #57

    The first Aircraft 19, Virtual Cockpit 1
    For a better looking aircraft I made a cutout for the Cockpit
    For the virtual cockpit we need some inner structures, with the current model we have only...
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    Sticky: Part #56

    The first Aircraft 18, Engine and Prop
    Like the engine I also made a picture of the “Prop building” process, so please look into the source file (Picture 202)
    For the Prop animation we need the...
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    Sticky: Part #55

    The first Aircraft 18, Engine and Prop
    I don’t want to explain how to build the engine itself, I think the Picture 199 will show it much better than (my) words can describe it. About the picture,...
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    Sticky: Part #54

    The first Aircraft 18, Engine and Prop
    Before I start with the engine, I separated the cowl part from the fuselage copied it, inverted the polygons and textured the now internal part, you will...
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    Sticky: Part #53

    The first Aircraft 17, landing gear animations
    For the shock absorber effect we will use keyframe 100 to 200, we start with the right landing gear part “r_gear.1”. Because we will animate this...
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    Sticky: Part #52

    The first Aircraft 17, landing gear animations
    I will start again with the right landing gear part (r_gear) the proceedings for the left gear (l_gear) are the same but the “Z” axis angle is...
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