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    Sticky: Paint.NET does .DDS DXT3 files at 4096x4096. I...

    Paint.NET does .DDS DXT3 files at 4096x4096. I was also able to save one that size with Photoshop CS4 and the nVidia .DDS plugin.
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    Sticky: Sorry, no idea. Try the WOFF forums for that.

    Sorry, no idea. Try the WOFF forums for that.
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    Sticky: Exporting to ETO, MAW, Rising Sun mods is just...

    Exporting to ETO, MAW, Rising Sun mods is just the same as to vanilla CFS3.

    Exporting to Gmax from 3ds Max needs the BFF-2007 script from scriptspot. The file has two versions: 0_4_2 (not good)...
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    Sticky: The only way to export models to CFS3 is via Gmax...

    The only way to export models to CFS3 is via Gmax or 3dsMax 4.2. ModelConverterX doesn't handle CFS3 files either. You have to export work from other Max versions to Gmax and the BFF script is the...
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    Sticky: I must have my Reverse Polish head on (obscure...

    I must have my Reverse Polish head on (obscure developer's joke.) Set the System Unit to 1 metre always. Set Units Setup to an explicit measurement of feet, metres, millimetres or whatever suits your...
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    Sticky: Okay, check Customize/Units Setup... and see what...

    Okay, check Customize/Units Setup... and see what units are set there. These ought also to be set to an actual value like Metric - meters or US Standard - decimal feet: these are the units used in...
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    Sticky: Your post has been lost with the server failure,...

    Your post has been lost with the server failure, sorry! You wanted to know why the château model was the wrong size despite grid spacing being set to 1 metre. The grid spacing doesn't decide the...
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    Sticky: https://i.imgur.com/ibBt9Sy.jpg This is...

    https://i.imgur.com/ibBt9Sy.jpg



    This is your model in CFS3 model viewer mode. It needs an .XDP file created before it'll show in CFS3: the easiest way to do this is pinch one from another...
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    Sticky: The relevant screenshots are back up on that...

    The relevant screenshots are back up on that thread. Scaling happens when you scale the object but you'll find resetting scale as per the thread instructions works well.
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    Sticky: I turned it upside down, shook and rattled it....

    I turned it upside down, shook and rattled it. Nada. Nil. Zilch. 'Tis empty indeed. :frown-new:
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    Sticky: When exporting the first time there is no file...

    When exporting the first time there is no file name to reference, so I've always had to supply it first time around. Next time, after further work, there will always be the compiled model to pick the...
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    Sticky: You type the name in yourself. Is the dialog not...

    You type the name in yourself. Is the dialog not accepting this?
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    Sticky: The shortcut John is referring to is supplied...

    The shortcut John is referring to is supplied with the SDK, although I never used it. I just copied cfsexport.dle to gmax\plugins folder. I'm using Win7 too.
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    Sticky: You need the plugin for CFS3 in your Gmax plugins...

    You need the plugin for CFS3 in your Gmax plugins folder for the correct option to show up.
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    Sticky: CFS3 modelling

    I'm making this another thread to keep the sticky above on topic.

    To build for Combat Flight Simulator 3 (CFS3) you need Gmax and the Aircraft, Vehicle and Building SDK for CFS3. The SDKs used to...
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