OK, Thanks.
Type: Posts; User: Hauksbee; Keyword(s):
OK, Thanks.
I thought my last question (how to export from Gmax--import and place in CFS3) would be an easy one. If anyone knows the answer to this one, it's got to be you guys here at SOH. Don't want to be a...
Thank you all for the come-back. I may be in better shape than I feared. First, my objects will never be seen close-up. Check the image below. This is the German airfield at Boistrancourt. In "Wings...
Progress is being made. Thanks, Hairyspin for the last update. It did help. Right now my problem is the resolution. When I went back and looked at the blue/white initial Poly Map in Photoshop, I was...
Yes, it's selected. Then I go to the Map with the Navigator, select it, click 'Open', the Navigator closes, the Map image is in the Materials Editor window and the checkered box is grayed out. Would...
When I get the proper Map selected, the blue-checkered cube is greyed out. I discovered that I had been saving my textures in the Meshes folder. I copied the contents to Maps and started again. I...
Once again, I feel I'm within a whisker of success. I can see the bitmap in the Bitmap Parameters Rollout. The name of the bitmap is there. If I click View Image, the right image appears. But...
I was afraid you'd say that.
One last question, (I hope). When the model is imported into the game, and placed, can its scale be re-sized (to 'final' fine tune it?)
Thank you Milton; Hairyspin,
It looks like I'm over the hump. (Couldn't have done it without you!)
One more question though, before I dive into Photoshop for the final texture: why does the...
I've gotten as far as LithUnwrap. When I try to open the model, I don't get the Quake III Import window. Where did the map get saved to?
....
Much appreciated, guys. Thanks.
That's good news. Anyone have any knowledge on SketchUp?
Can objects (buildings and terrain) built in SketchUp be imported into video games? (specifically CFS3?)
Thanks all (Hairyspin) for all your help. I finally cleared the hurdle on mapping. (see map) Now I can get down to the actual models. The first model is a brick wall. The wall and grey foundation...
Getting discouraged. I ticked 'Ignore Backfacing' and tried repeatedly. I still get only one end view and the top. I can get them to appear in slightly different places within the Gizmo square, but...
Actually, I'm selecting them one-by-one, but have not ticked 'Ignore Backfacing". I take care of that forthwith. Thanks.
Now I get one end and the roof. I've gotten pretty fast at selecting the view, then the Gizmo, aligning to view, positioning the model in the Gizmo box, and selecting polys. Tonight I got the roof to...
'Getting closer, but...
Sorry the type is so small. I tried several times to bring in a bigger graphic, but it squinches it every time.
Under the 1st illustration it says:
(1) After mapping...
Good News. Thanks.
Once you've mapped all sides of the model, and are viewing them with UVW Edit, can the individual maps be moved? (to conserve space on the doc.)
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