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  1. Thread: .lso file

    by ChiefWH
    Replies
    11
    Views
    1,626

    Hmm, thanks. It is all rather confusing. I...

    Hmm, thanks.

    It is all rather confusing. I think I'll have to leave this for now I think, maybe I'll come back to it.

    Thanks again.


    EDIT: I think actually I may have had it just click into...
  2. Thread: .lso file

    by ChiefWH
    Replies
    11
    Views
    1,626

    I'm getting a much better understanding, but am a...

    I'm getting a much better understanding, but am a bit stuck. Is it possible to simply tell where to place a single object on the mosaic tile in a single defined place. The guidance to meseems to...
  3. Thread: .lso file

    by ChiefWH
    Replies
    11
    Views
    1,626

    I should think pretty useful! Thank you.

    I should think pretty useful! Thank you.
  4. Replies
    12
    Views
    1,061

    I think I have found my issue with Gmax; it was...

    I think I have found my issue with Gmax; it was originally installed outside of programme files(x86) and this hadn't installed properly. I've reinstalled in that location and I see a whole host of...
  5. Thread: .lso file

    by ChiefWH
    Replies
    11
    Views
    1,626

    Great thanks, I'll have a look.

    Great thanks, I'll have a look.
  6. Thread: .lso file

    by ChiefWH
    Replies
    11
    Views
    1,626

    .lso file

    Is it posible to open one of these up and edit it, or alternatively make a replacement and export as one? I'm asuming they are a graphics file.

    Thanks if anyone knows and can answer.
  7. Replies
    12
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    1,061

    Yes, says it is 1.2, I'll try uninstalling and...

    Yes, says it is 1.2, I'll try uninstalling and reinstalling it.
  8. Replies
    12
    Views
    1,061

    Yes I was reading that, but I don't have a...

    Yes I was reading that, but I don't have a macroscripsts or Icons folder in UI, or anything in stdplugs other than a file called ExportM3d.dle; is it just case of adding in those folders manually,...
  9. Replies
    12
    Views
    1,061

    Thanks,do you recall how to install it by any...

    Thanks,do you recall how to install it by any chance?
  10. Replies
    12
    Views
    1,061

    Thanks; the install directions in the readme...

    Thanks; the install directions in the readme refer to 3dsmax4, I have 'discreet Gmax (with CFS3 gamepack)', do you happen to know if it can be installed for what I have?
  11. Replies
    12
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    1,061

    This tutorial is really useful, but I have one...

    This tutorial is really useful, but I have one problem that I wonder if someone can quickly help with. (My online searches aren't seeming to solve it).

    I'm dividing an edge and creating a vertice,...
  12. Replies
    12
    Views
    1,061

    Thank you.

    Thank you.
  13. Replies
    12
    Views
    1,061

    Can't find tutorial

    Hi,

    I'm trying to figure out Lods for making a building in GMAX, I beleive I need the tutorial I've seen mentioned in a post:



    But the link is dead and I can't see this kit in the SDK thread...
  14. Thread: .SM files

    by ChiefWH
    Replies
    10
    Views
    1,098

    Thanks agian, I was to substitute in one of the...

    Thanks agian, I was to substitute in one of the pre-existing 3d models myself, that gives me plenty to play around with when I have the time.
  15. Thread: .SM files

    by ChiefWH
    Replies
    10
    Views
    1,098

    That's great thanks, very helpful. I'll have a...

    That's great thanks, very helpful. I'll have a play around. If I do actually make changes the plan is to simplify some buildings to try and reduce the drain on things.

    I had found all the...
  16. Thread: .SM files

    by ChiefWH
    Replies
    10
    Views
    1,098

    How do I actually run the tool? I can see a...

    How do I actually run the tool? I can see a 'usage' line and can understand I'd put the target fielname and things in, but how is this run, is it as a batch file somehow?
  17. Thread: .SM files

    by ChiefWH
    Replies
    10
    Views
    1,098

    Ah I see. Thank you.

    Ah I see. Thank you.
  18. Thread: .SM files

    by ChiefWH
    Replies
    10
    Views
    1,098

    It's in WOTR, main town buildings and things....

    It's in WOTR, main town buildings and things. Don't worry then, I was just curious to see if I could sub in my own creation or not. Searches on .sm file types doesn't find much of use.
  19. Thread: .SM files

    by ChiefWH
    Replies
    10
    Views
    1,098

    .SM files

    These are .SM objects that I would perhaps like to edit or replace with my own, but there are a few unknowns for me.

    Can they be edited, I assume not.

    So,

    Can these .sm models be created in...
  20. Thread: TAC view

    by ChiefWH
    Replies
    3
    Views
    860

    Yes! By setting the y coord to be a minus I can...

    Yes! By setting the y coord to be a minus I can hide most of it off screen and now only show the lower part of the TAC view, which was my aim.

    Thank you again, not for the first time I believe...
  21. Thread: TAC view

    by ChiefWH
    Replies
    3
    Views
    860

    That's very useful Thank you.

    That's very useful Thank you.
  22. Thread: TAC view

    by ChiefWH
    Replies
    3
    Views
    860

    TAC view

    Hi, I'm trying to MOD the TAC view (in WOTR) essentially to get rid of it except the instructor commands I think they are.

    I can remove the background, change the range so it is 0 and no objects...
  23. Replies
    1
    Views
    1,401

    Think I've found my issue, probably WoTR specific.

    Think I've found my issue, probably WoTR specific.
  24. Replies
    1
    Views
    1,401

    Sound effect limit?

    I seem to find that the end of some sound files are not playing, is there a 10 second cut off perhaps as it seems fine when less than 10 seconds?
    Specifically I refer to a gear up/down sound.
  25. Thank you, much appreciated.

    Thank you, much appreciated.
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