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  1. Replies
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    138

    Hi Stoney, Jorge is correct. Just changed mine...

    Hi Stoney,
    Jorge is correct. Just changed mine from 400 to 100 as a test. Slowed it down a lot.
    You will have to exit and restart CFS2 for the change to take effect.

    Regards,
    B24Guy
  2. Thanks for the link UncleTgt. Regards, B24Guy

    Thanks for the link UncleTgt.

    Regards,
    B24Guy
  3. Replies
    3
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    868

    Hi Highpockets, I have never added anything to...

    Hi Highpockets,

    I have never added anything to my MDL names. Everything works for me.
    I think it only gives you more info on items when selected using MB.

    Regards,

    B24Guy
  4. Great Ships Stuart:applause: Thanks for all your...

    Great Ships Stuart:applause:
    Thanks for all your hard work.

    Regards,
    B24Guy
  5. Replies
    7
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    749

    Hi Rickyo, Now that I read your post I think it...

    Hi Rickyo,
    Now that I read your post I think it is the bitmap size that is the problem. For some reason win7 does not like the 1024x768 size.
    You can resize to 800x600 or download the updated...
  6. Replies
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    749

    Hi Rickyo, It sounds like the Win7 panel problem...

    Hi Rickyo,
    It sounds like the Win7 panel problem that Jorge points out.
    I think all the DL of the overhauled AC have the panels fixed by Allen.
    You could DL the updated models if you do not want...
  7. Thread: LDW tress?

    by The B24 Guy
    Replies
    3
    Views
    1,207

    Hi Stoney, Check your PM. Regards, B24Guy

    Hi Stoney,
    Check your PM.

    Regards,
    B24Guy
  8. Replies
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    2,768

    Hi 486 Col Wolf, Looks like Captain Kurt covered...

    Hi 486 Col Wolf,
    Looks like Captain Kurt covered it.

    Regards,
    B24Guy
  9. Replies
    15
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    2,768

    Hi Rami, I had made this mission Multi-take-off...

    Hi Rami,
    I had made this mission Multi-take-off a while ago. When I read your post I was sure it could be done.
    So I just moved the player AC, and it worked.
    The more I fly this mission mod the...
  10. Replies
    15
    Views
    2,768

    Hi Rami, Try this tweak of AF's Scrambled...

    Hi Rami,

    Try this tweak of AF's Scrambled Thach mission.

    Regards,

    B24Guy
  11. Replies
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    2,768

    Hi 486_Col_Wolf, Do a hand edit of the mission...

    Hi 486_Col_Wolf,

    Do a hand edit of the mission file and move your AC from the lead.

    You are usually Unit.0. in this example I moved the player AC to the Unit.2 position.

    [unit.0]
    id=9078
    ...
  12. Replies
    7
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    753

    Hi Jorge, If you can only apply Gun0 in GMAX...

    Hi Jorge,
    If you can only apply Gun0 in GMAX then I think that one would have to SCASM the MDL and insert the correct GUID values.
    I think this because of the SCASM code that dvslats posted in the...
  13. Replies
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    753

    Hi Jorge, I was thinking about your DP...

    Hi Jorge,
    I was thinking about your DP questions. The DP provides info on the guns limits and ammo. The DP has no control as to the animation of the guns.
    Somehow CFC2 does it's thing and the...
  14. Replies
    7
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    753

    Hi Jorge, I Have never seen a GUID for Mount# in...

    Hi Jorge,
    I Have never seen a GUID for Mount# in a CFS2 model.
    I think one could use just one mount# and then all the guns are located as offsets of that.

    I know that the model uses the...
  15. Replies
    7
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    753

    Hi Jorge, Looks like it is working. Great Job....

    Hi Jorge,

    Looks like it is working. Great Job.
    The Gun and Barrel count seams to be 16. 0-15
    One could make more than one turret or mount link to one Gun/Barrel variable.

    Regards,
    B24Guy
  16. Replies
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    1,182

    Hi Jorge, Welcome to the world of SCASM it can...

    Hi Jorge,
    Welcome to the world of SCASM it can become addicting.:banghead:
    If I can help you to understand I will be happy to try.

    Regards,
    B24Guy
  17. Replies
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    1,182

    Hi dvslats, Your code looks good except all...

    Hi dvslats,

    Your code looks good except all your calls are for Gun0 and barrel0. You should only have to call the variable once.
    As to witch one is pitch and witch is bank I think that barrel is...
  18. Replies
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    1,182

    Hi Allen, It is not really much of a problem. As...

    Hi Allen,
    It is not really much of a problem. As long as the gunstations are defined in the DP the AI will fire at their targets. Within the limits set.
    The animations do work. I remember during...
  19. Replies
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    1,182

    Hi Jorge, I don't know much about GMAX. It is...

    Hi Jorge,
    I don't know much about GMAX. It is interesting that GMAX uses the TransForm_Mat instruction. Witch is somewhat beyond Me.
    The stock Models use the Transform call instead. Like this.

    ...
  20. Replies
    1
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    325

    Gone for a few days.....

    Hi All,

    I was just gone for a week and look what happens. :applause: All this great new additions.

    I wanted to save some time typing and say here BIG THANKS TO ALL.

    Regards,

    B24Guy
  21. Replies
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    1,182

    Hi Jorge, I was just thinking it is the same...

    Hi Jorge,
    I was just thinking it is the same with bullet holes. That variable calls a routine that the model file uses to place bullet hole decals onto the model.

    Wolfi figured out to place...
  22. Replies
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    1,182

    Hi Guys, Gun# and Barrel# are Variables used by...

    Hi Guys,
    Gun# and Barrel# are Variables used by CFS2 to animate the Gun part. I looked at the stock B24 SCASM file vs Allen's B24J SCASM file and it seems that GMAX does not create these Variables....
  23. Replies
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    848

    Thanks MR, Well here is one with a VC view. It...

    Thanks MR,

    Well here is one with a VC view. It is not very good though.
    The interior view of the cockpit needs a lot of work.
    I have not created a place to put gauges. Not sure if it is worth...
  24. Replies
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    848

    Hi All, Here is the canopy animation fixed. I...

    Hi All,

    Here is the canopy animation fixed. I will see what I can do about a VC view.

    Regards,
    B24Guy
  25. Replies
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    Hi Rick, I have never had a problem with the...

    Hi Rick,
    I have never had a problem with the "AF_Arty_Shell". You might have another problem.
    To many DP's maybe.
    Thought you might like to know.

    Regards,
    B24Guy
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