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    Sticky: That is a fact Keith, as stated in my FS9 to FSX...

    That is a fact Keith, as stated in my FS9 to FSX Native gMax conversion tutorial here available as a .pdf and as video.
    ...
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    Sticky: Keith, Flaps at frame 0 should be retracted;...

    Keith,

    Flaps at frame 0 should be retracted; frame 100 is fully extended.
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    Sticky: Keith, Do not use rotation command in the cfg....

    Keith,

    Do not use rotation command in the cfg. Always animate props in direction they turn (from front viewing rearwards).
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    Sticky: Keith, 1) In Gmax/Max, select each of your...

    Keith,

    1) In Gmax/Max, select each of your prop spinners or hubs one at a time;
    2) Go To EDIT/Object Properties;
    3) Go to User Tab and view the text to ensure you have attached the correct...
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    Sticky: Keith, animating props, and other FS9 standard...

    Keith, animating props, and other FS9 standard animations, is addressed in my video of "Converting FS9 Models to FSX Native".

    Pull up video and go to 41 minutes into it.
    ...
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    Sticky: I am making this thread a sticky for now due to...

    I am making this thread a sticky for now due to its importance to all gmax/3DS users.
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    Sticky: Can't answer the direct question as I am not sure...

    Can't answer the direct question as I am not sure what "collapsing an animation" means since there is nothing added to the stack for animations in FS9.

    But I do know that if in FSX you have...
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