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    Sticky: Old dogs - new tricks problem Milton......I had...

    Old dogs - new tricks problem Milton......I had read that but it didn't sink in as I always started FS9 animations at 0 but could then slide the marker along to put a delay in - doesn't work in FSX...
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    Sticky: Animation sequence sorted - again slightly...

    Animation sequence sorted - again slightly different from FS9 - at least the way I did it - all parts must start from frame 0 regardless of start motion frame.
    Keith
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    Sticky: Flaps sorted at last!!! There are 4 options for...

    Flaps sorted at last!!! There are 4 options for each side listed in the makmdldefs. I was using L_Flaps_key, now looking at the .xml in the defs file it has a scale of -1, a bias of 50 with grads as...
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    Sticky: Prop rotation - that explains the direction...

    Prop rotation - that explains the direction problem - thanks, its different in FS9.
    Keith
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    Sticky: Yes Milton, same as in FS9, but somehow its got...

    Yes Milton, same as in FS9, but somehow its got its ni**ers twisted....shall go experimenting again. I usually animate all controls through 90 so that the values visually & aero wise are then...
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    Sticky: Update, Having written about lack of success,...

    Update, Having written about lack of success, (have now deleted it), Murphy jumps in & in retrying the models in FSX with another models .cfg that changed the rotation direction, guess what --- prop...
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    Sticky: Milton here are the readouts in FSXGmax:...

    Milton here are the readouts in FSXGmax:
    Prop_blurred properties=
    FSXML = <?xml version= "1.0" encoding= "ISO-8859-1"?> <FSMakeMdlData version="9.0"> <Visibilty name="prop0_blurred"> </Visibility>...
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    Sticky: Milton, Thank you for the link, I had already...

    Milton, Thank you for the link, I had already printed off your document some time ago & read it through, which is how I managed to animate the controls & undercart, but I had forgotten about your...
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    Sticky: Larry, Thanks for responding. I think I have...

    Larry,
    Thanks for responding.
    I think I have done all three correctly, but I did notice that after clicking 'attach to geometry!' that in the 'Attach Name' window above that button was...
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    Sticky: FSX Gmax prop animation problem

    Sorry to resurrect this topic, but I am at last starting to make FSX native models having successfully achieved installing the FSX SDK for SP2 -(for some reason FSX + A will not work!)
    So I have...
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    Sticky: Ohhh - I'm glad its easier in FS9!!!...... Keith

    Ohhh - I'm glad its easier in FS9!!!......
    Keith
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