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Type: Posts; User: Milton Shupe; Keyword(s):

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    Sticky: See the first picture in this post referring to...

    See the first picture in this post referring to the blue button:

    http://www.sim-outhouse.com/sohforums/showthread.php?89779-UVW-Mapping-in-Gmax-tutorial-series&p=907412&viewfull=1#post907412
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    Sticky: Ah, great to hear! Thanks for the followup.

    Ah, great to hear! Thanks for the followup.
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    Sticky: Hauksbee. If you are running gmax 1.2, then...

    Hauksbee.

    If you are running gmax 1.2, then download the attached UI folder.
    Unzip it.

    Open you Gmax folder.
    Rename you UI folder to save it.

    Now copy the UI folder I attached, you...
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    Sticky: Did you try: 1) Click the Customize Menu 2)...

    Did you try:

    1) Click the Customize Menu
    2) Click Revert to Startup Layout
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    Sticky: No problem; just Reload as per the attached, or...

    No problem; just Reload as per the attached, or right click on the gray area at top and select the Main Tool Bar and Command Panel.
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    Sticky: Thank you; I will contact Garry for a fix. ...

    Thank you; I will contact Garry for a fix.

    Meanwhile the tutorial and video is available here in our library. See the link in the first post of this thread.

    here is the video you seek:...
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    Sticky: Yes, that refers to the first 3 of 4 tutorials by...

    Yes, that refers to the first 3 of 4 tutorials by JHW.

    You want version 1.3 and that will work just fine with all versions of gmax. You need the Quake III plugins.

    Quake III simply allows you...
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    Sticky: I will upload the video for you. The gmax sdk...

    I will upload the video for you. The gmax sdk can be found at FSDeveloper.

    EDIT: I uploaded both for you

    http://www.sim-outhouse.net/downloads/SOHTeam/gmaxsdk.zip
    ...
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    Sticky: Try the tutorials on this website while we sort...

    Try the tutorials on this website while we sort the issues here:

    http://www.gjsmith.net/Milton_Shupe/C162/index.htm
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    Sticky: Once you get the SDK, you will need some updates...

    Once you get the SDK, you will need some updates apparently:

    http://www.sim-outhouse.com/sohforums/showthread.php?83816-Combat-Flight-Simulator-3-Patches-and-SDKs
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    Sticky: Since you are using the FSX SDK let's wait for an...

    Since you are using the FSX SDK let's wait for an FSX modeler to answer this one.
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    Sticky: Matt, The eyepoint in the VC is controlled by...

    Matt,

    The eyepoint in the VC is controlled by the coordinates you place in the aircraft.cfg file in teh following statement:

    [Views]
    eyepoint=-5.255, 0, 2.675 //Fore/aft; left/right; up/down...
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    Sticky: Updated links to tutorials in post #2

    Updated links to tutorials in post #2
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    Sticky: You have already done the boolean and it looks...

    You have already done the boolean and it looks good. The attached shows you how to better setup the viewport options to best view your work.

    Let me know if you need more help. View the...
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    Sticky: If gmax, then happy to help. Either need screen...

    If gmax, then happy to help. Either need screen shots of your steps or your gmax source of just the parts in question to do boolean. Select parts, then Save Selected. Zip and attach to post.

    If...
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    Sticky: Do not re-attach the sides. No need ... select...

    Do not re-attach the sides. No need ... select each, go to properties and uncheck Show Frozen in Gray, the Freeze each side.
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    Sticky: Dan, The best advice I can give you is to get...

    Dan,

    The best advice I can give you is to get the 3-views correct first and then crop them tight to the outer edges of the wings, fuselage, and top/bottom.

    Ensure the aspect ratios are correct...
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    Sticky: Dan, Look for a blue button in the Editor with...

    Dan,

    Look for a blue button in the Editor with a tooltip that says "Show image in Viewport" or something to that affect.

    I hope this helps.
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    Sticky: Thanks Bill; I appreciate that. :applause:

    Thanks Bill; I appreciate that. :applause:
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    Sticky: When you save the template from LithUnwrap, do...

    When you save the template from LithUnwrap, do you have this box checked?
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    Sticky: Try changing the driver to OpenGL ... see...

    Try changing the driver to OpenGL ... see attached screenshot.
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    Sticky: Pilotwing, Your LithUnwrap template looks...

    Pilotwing,

    Your LithUnwrap template looks great.

    You will want to save that at 2048 X 2048 to work on but FS9 will need it at 1024 X 1024.

    I usually save a 1024 for the gmax UVW folder and...
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    Sticky: HTH has it right ... Match Bitmap as close as...

    HTH has it right ... Match Bitmap as close as possible needs to be checked in his example. Thanks
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    Sticky: Lots of ways to do it depending on what version...

    Lots of ways to do it depending on what version of FS you are designing for and what graphics programs you use.

    I develop for FS9, use Gmax 1.2, so I simply use 24-bit bmp or convert them to jpeg...
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    Sticky: http://www.sim-outhouse.net/downloads/SOHTeam/basi...

    http://www.sim-outhouse.net/downloads/SOHTeam/basicintro.zip

    Try this one.
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