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  1. Thread: .lso file

    by ChiefWH
    Replies
    11
    Views
    493

    Hmm, thanks. It is all rather confusing. I...

    Hmm, thanks.

    It is all rather confusing. I think I'll have to leave this for now I think, maybe I'll come back to it.

    Thanks again.


    EDIT: I think actually I may have had it just click into...
  2. Thread: .lso file

    by ChiefWH
    Replies
    11
    Views
    493

    I'm getting a much better understanding, but am a...

    I'm getting a much better understanding, but am a bit stuck. Is it possible to simply tell where to place a single object on the mosaic tile in a single defined place. The guidance to meseems to...
  3. Thread: .lso file

    by ChiefWH
    Replies
    11
    Views
    493

    I should think pretty useful! Thank you.

    I should think pretty useful! Thank you.
  4. Replies
    12
    Views
    506

    I think I have found my issue with Gmax; it was...

    I think I have found my issue with Gmax; it was originally installed outside of programme files(x86) and this hadn't installed properly. I've reinstalled in that location and I see a whole host of...
  5. Thread: .lso file

    by ChiefWH
    Replies
    11
    Views
    493

    Great thanks, I'll have a look.

    Great thanks, I'll have a look.
  6. Thread: .lso file

    by ChiefWH
    Replies
    11
    Views
    493

    .lso file

    Is it posible to open one of these up and edit it, or alternatively make a replacement and export as one? I'm asuming they are a graphics file.

    Thanks if anyone knows and can answer.
  7. Replies
    12
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    506

    Yes, says it is 1.2, I'll try uninstalling and...

    Yes, says it is 1.2, I'll try uninstalling and reinstalling it.
  8. Replies
    12
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    506

    Yes I was reading that, but I don't have a...

    Yes I was reading that, but I don't have a macroscripsts or Icons folder in UI, or anything in stdplugs other than a file called ExportM3d.dle; is it just case of adding in those folders manually,...
  9. Replies
    12
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    506

    Thanks,do you recall how to install it by any...

    Thanks,do you recall how to install it by any chance?
  10. Replies
    12
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    506

    Thanks; the install directions in the readme...

    Thanks; the install directions in the readme refer to 3dsmax4, I have 'discreet Gmax (with CFS3 gamepack)', do you happen to know if it can be installed for what I have?
  11. Replies
    12
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    506

    This tutorial is really useful, but I have one...

    This tutorial is really useful, but I have one problem that I wonder if someone can quickly help with. (My online searches aren't seeming to solve it).

    I'm dividing an edge and creating a vertice,...
  12. Replies
    12
    Views
    506

    Thank you.

    Thank you.
  13. Replies
    12
    Views
    506

    Can't find tutorial

    Hi,

    I'm trying to figure out Lods for making a building in GMAX, I beleive I need the tutorial I've seen mentioned in a post:



    But the link is dead and I can't see this kit in the SDK thread...
  14. Thread: .SM files

    by ChiefWH
    Replies
    10
    Views
    597

    Thanks agian, I was to substitute in one of the...

    Thanks agian, I was to substitute in one of the pre-existing 3d models myself, that gives me plenty to play around with when I have the time.
  15. Thread: .SM files

    by ChiefWH
    Replies
    10
    Views
    597

    That's great thanks, very helpful. I'll have a...

    That's great thanks, very helpful. I'll have a play around. If I do actually make changes the plan is to simplify some buildings to try and reduce the drain on things.

    I had found all the...
  16. Thread: .SM files

    by ChiefWH
    Replies
    10
    Views
    597

    How do I actually run the tool? I can see a...

    How do I actually run the tool? I can see a 'usage' line and can understand I'd put the target fielname and things in, but how is this run, is it as a batch file somehow?
  17. Thread: .SM files

    by ChiefWH
    Replies
    10
    Views
    597

    Ah I see. Thank you.

    Ah I see. Thank you.
  18. Thread: .SM files

    by ChiefWH
    Replies
    10
    Views
    597

    It's in WOTR, main town buildings and things....

    It's in WOTR, main town buildings and things. Don't worry then, I was just curious to see if I could sub in my own creation or not. Searches on .sm file types doesn't find much of use.
  19. Thread: .SM files

    by ChiefWH
    Replies
    10
    Views
    597

    .SM files

    These are .SM objects that I would perhaps like to edit or replace with my own, but there are a few unknowns for me.

    Can they be edited, I assume not.

    So,

    Can these .sm models be created in...
  20. Thread: TAC view

    by ChiefWH
    Replies
    3
    Views
    601

    Yes! By setting the y coord to be a minus I can...

    Yes! By setting the y coord to be a minus I can hide most of it off screen and now only show the lower part of the TAC view, which was my aim.

    Thank you again, not for the first time I believe...
  21. Thread: TAC view

    by ChiefWH
    Replies
    3
    Views
    601

    That's very useful Thank you.

    That's very useful Thank you.
  22. Thread: TAC view

    by ChiefWH
    Replies
    3
    Views
    601

    TAC view

    Hi, I'm trying to MOD the TAC view (in WOTR) essentially to get rid of it except the instructor commands I think they are.

    I can remove the background, change the range so it is 0 and no objects...
  23. Replies
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    1,144

    Think I've found my issue, probably WoTR specific.

    Think I've found my issue, probably WoTR specific.
  24. Replies
    1
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    1,144

    Sound effect limit?

    I seem to find that the end of some sound files are not playing, is there a 10 second cut off perhaps as it seems fine when less than 10 seconds?
    Specifically I refer to a gear up/down sound.
  25. Thank you, much appreciated.

    Thank you, much appreciated.
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