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  1. Replies
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    Sticky: pluggin away at the slow parts

    pluggin away at the slow parts
  2. Thread: Screenshots!

    by sdsbolt
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    3,099
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    1,305,329

    Sticky: no, he did not

    no, he did not
  3. Thread: Screenshots!

    by sdsbolt
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    3,099
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    1,305,329

    Sticky: Dave Garwood

    Dave Garwood
  4. Thread: Screenshots!

    by sdsbolt
    Replies
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    1,305,329

    Sticky: That's looking sharp John

    That's looking sharp John
  5. Replies
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    Sticky: 1800km doesnt go very far in the PTO :dizzy:

    1800km doesnt go very far in the PTO :dizzy:
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    Sticky: Srtm30 is a lot better than nothing

    Srtm30 is a lot better than nothing
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    Sticky: I'm using the extents from your Hawaii example ...

    I'm using the extents from your Hawaii example


    tp2mos hawaii_river.tp hawaii_tex.cfg N21.03 W156.7 -786432 -786432 786432 786432 16384 hawaii_vectorriver 0.05 vectordetailtexture.dds
  8. Replies
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    Sticky: thanks Bob. I believe I have it working. Had to...

    thanks Bob. I believe I have it working. Had to change tp2mos x and y bounds to default theater size even though I am making a smaller theater :mixed-smiley-010:
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    Sticky: looks almost ready to sink some ships...

    looks almost ready to sink some ships :encouragement:
  10. Replies
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    Sticky: rbp71854, yeah , all 3 file formats are in the...

    rbp71854,

    yeah , all 3 file formats are in the folder.

    The ai pathing vector files dont affect the vector mos files do they?
  11. Replies
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    Sticky: yeah, talking about generating vector mos files....

    yeah, talking about generating vector mos files. So far I have just tried simple shapefiles for rivers and major_roads (no railroads yet). The combined .mos files are generated with correct prefixes...
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    Sticky: Ran into a bit of roadblock adding the terrain...

    Ran into a bit of roadblock adding the terrain mos files . Easy enough to follow Bob's example and generate the mos tiles but I can't get them to show up in game.
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    Sticky: sorry, been working with Qgis so I am not...

    sorry, been working with Qgis so I am not familiar with GM
  14. Replies
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    Sticky: you're a pro :encouragement:

    you're a pro :encouragement:
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    Sticky: Not much new. Just climbing over Warsaw.

    Not much new. Just climbing over Warsaw.
  16. Replies
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    Sticky: Baltic Sea

    Baltic Sea
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    Sticky: too many mouse clicks :dizzy:

    too many mouse clicks :dizzy:
  18. Replies
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    :encouragement:

    :encouragement:
  19. Thread: M3D file

    by sdsbolt
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    405

    you can follow Allen's guide at : ...

    you can follow Allen's guide at :

    https://www.sim-outhouse.com/sohforums/showthread.php/128849-ModelConverterX-Rebuilding-Guide-zip?highlight=

    for getting the mdl into gmax. You can then export...
  20. Replies
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    Sticky: this part is easy. water shape can be a bit of...

    this part is easy. water shape can be a bit of work.
  21. Replies
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    Sticky: a go with a smallish map to see if I learned...

    a go with a smallish map to see if I learned anything
  22. Replies
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    Sticky: thank you I will look at that as I have some...

    thank you I will look at that as I have some interest. I probably won't develop this theater any further as I was only using it to test the terrain tools.
  23. Thread: He 115

    by sdsbolt
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    nice work Ted

    nice work Ted
  24. Replies
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    Sticky: thanks! and thank you for the build info you kept...

    thanks! and thank you for the build info you kept for all these years
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    Sticky: same, but with JB scenery instead of stock

    same, but with JB scenery instead of stock
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