Yes and no. I did not use the fsx SDK for the conversion. I tried it later on the P3D model, with no luck. We had some material problems in FSX.
Since I don't use FSX and the published portover...
Type: Posts; User: rotorhub; Keyword(s):
Yes and no. I did not use the fsx SDK for the conversion. I tried it later on the P3D model, with no luck. We had some material problems in FSX.
Since I don't use FSX and the published portover...
Yes. I am working on it, but it is P3D only. A few new modern paints and a vc upgrade is in the works. I redid the conversion process in MCX, since Gmax will not work properly in my win 10 computer....
OK, thank you. Perhaps I can give it a try with Modelconverter X and SDK 1.4.
I don't use FSX so I have not tested it myself. The model does not use any P3D V3 specific features. The materials, effects, mouse rect assignments and animation tags is the same as FSX (Ref FSX Acc...
Native Prepar3d V3 MDL upgrade for the Commander 685 FSX Portover in the works. It should work in FSX SP2/Acc also. Milton will test it in FSX:applause:.
Also a big "thanks" to arno, lazarus and...