Search Results - SOH Forum

Search:

Type: Posts; User: Dimus; Keyword(s):

Search: Search took 0.01 seconds.

  1. Replies
    175
    Views
    64,686

    This scenery package deserves a sticky. Perhaps...

    This scenery package deserves a sticky. Perhaps one that includes stuff after release.
  2. Replies
    175
    Views
    64,686

    You were right Manschy! I have forgotten to copy...

    You were right Manschy! I have forgotten to copy the xml files in the relevant SODE folder. All well now.

    I'm also happy that the "out of P3D folder" package I made works.
  3. Replies
    175
    Views
    64,686

    I read the manual carefully. I already had SODE...

    I read the manual carefully. I already had SODE and registered for P3D v4. I copied all files as per the instructions. Anyway, I'll check again as it may be the fact that I have a scripts folder...
  4. Replies
    175
    Views
    64,686

    Fantastic work! A USAFE visitor: ...

    Fantastic work!

    A USAFE visitor:

    https://i.imgur.com/jXNLhjI.jpg

    Btw, I made a package including everything (AI models too) in a neat folder outside P3D folder and made an xml file for it....
  5. Replies
    175
    Views
    64,686

    The fact that I don’t have the time to try this...

    The fact that I don’t have the time to try this today saddens me.☹️
    Congratulations on the release! I have followed your efforts from the beginning and I’m looking forward to enjoy this. Screenshots...
  6. Replies
    175
    Views
    64,686

    Fantastic work!!! :applause::applause::applause:

    Fantastic work!!! :applause::applause::applause:
  7. Replies
    175
    Views
    64,686

    Fantastic work Manfred! I can appreciate the...

    Fantastic work Manfred! I can appreciate the endless hours you have spent on making this!:applause:
  8. Replies
    175
    Views
    64,686

    Great work on the bumps Manchy! They may need...

    Great work on the bumps Manchy!

    They may need a bit of a toning down in intensity imho, but you seem to have gotten the hang of it.
  9. Replies
    175
    Views
    64,686

    That's good info Manschy, thanks! I have not...

    That's good info Manschy, thanks! I have not tried that yet. In my scenery the light poles I placed are over photoreal background so I simply made a night map for the whole ground where the light...
  10. Replies
    175
    Views
    64,686

    Very nice Manchy! :applause: Is the light...

    Very nice Manchy! :applause:

    Is the light splash a textured surface laying a small distance from the ground? If so what is this distance?

    Small note: You have a stray light splash without a...
  11. Replies
    175
    Views
    64,686

    Sorry for the late reply Manchy, just saw your...

    Sorry for the late reply Manchy, just saw your post.

    The bump needs to be applied to the texture/material it represents. If this is below the markings layer then it will be below the markings....
  12. Replies
    175
    Views
    64,686

    It is actually quite simple. If you have already...

    It is actually quite simple. If you have already assigned a spec map to your GP material you can assign a bump map too. You need of course to create that bump map first and it will need to be subtle...
  13. Replies
    175
    Views
    64,686

    Very nice work! It does makes a great difference...

    Very nice work! It does makes a great difference doesn't it!

    Have you tried adding bump maps too? I can't really make out from your screens. All those seams in the concrete would come to life.
Results 1 to 13 of 13