Thanks UncleTgt,
Yes all blended ground textures should use Layer Call as it's sets them in the correct location in the layering hierarchy. I also looked into the Area A bit which CFS2 uses for...
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Thanks UncleTgt,
Yes all blended ground textures should use Layer Call as it's sets them in the correct location in the layering hierarchy. I also looked into the Area A bit which CFS2 uses for...
Hi John,
Well that's where it gets more interesting.
Note the layer call,
LayerCall( :L000020 24 )
Jump( : )
:L000020
Something to point out when using FSSC for CFS2 is that FSSC uses Area( 5 but CFS2 uses Area( A for runways
The below example is straight out of FSSC
Area( 5 S20:02:05.69 E148:12:46.01 12 )...