I've tried them all!!! lol that will work with flyable but not for AI... I keep seeking for a solution.
Going back to one of your question a few posts above regarding orientation, I got it (I also...
Type: Posts; User: kanoasurf; Keyword(s):
I've tried them all!!! lol that will work with flyable but not for AI... I keep seeking for a solution.
Going back to one of your question a few posts above regarding orientation, I got it (I also...
Thank you Bjoern
I have used the AI Aardvark guide and I managed to get rid of the splashes "always on" editing the night texture (light map) as they mention at the beginning. But what I want to...
Shane
Thank you for your reply. I came across with that tutorial already but I also read that FSX night textures work in a different way than for FS9 (for which that tutorial is written down)....
I better clarify... I only work with AI aircraft. My knowledge is very limited.
My biggest problem is the night textures. You can see in the first pic the problem: the lights effects on the...
Probably worth to note that I do not import them from the FS9. I create them from scratch on the newly converted FSX model. Actually I also take the chance to check all the lights.
Worth to...
Lazarus
Have you managed to read my guide attached to one of my previous posts? I have described a detailed process about propellers and discs. I have a more comprehensive tutorial but it is base...
I am getting frustrated, I've tried so many things now that I can't remember... I think this is for one of those gurus in painting to unblock my path... until then, watch the space. I'm seeking for...
Mark, thank you, but I'm afraid it didn't work. Here is a pic of the issue:
The aircraft is asleep but the night texture is showed in full. I would like that the reflection of the landing lights...
Very good success with the lights, got them working beautifully for the first time :smile:.
A bit of home work to get them done in al the models though.
Now the last bit is how to make the...
Thank you Mark
I explored that route in the past (a bit of development has been done in the tool since then, so I don't know if anything has improved) and got no success. I'll try it again.
By...
N1_0_blured I think it may have to do with the level of throttle that will be involved, but I'm just guessing. That is what I found in other models, instead of using prop_0_blured. To be honest I had...
As promised. Please let me know if the guide is clear enough or how can be improved.
Antonio
But I did... :untroubled: and it works as you said Essex.
So there is no need to do any .x tweak. It was a cool way around until Arno made the improvement in MCX and definitively helped me a lot...