if you have access with virtual cockpit model from 3dsmax or blender, just add a polygon where you want to attach 2D panel, add texture for panel ($texture), compile, done.
if you not familiar with...
Type: Posts; User: kalong; Keyword(s):
if you have access with virtual cockpit model from 3dsmax or blender, just add a polygon where you want to attach 2D panel, add texture for panel ($texture), compile, done.
if you not familiar with...
it is a huge stuff. like re-work all stuff you requested (event it just few). the closest can be done with easy is using present 2D gauge attached into virtual cockpit.
if you're not owned the VC...
actually it easy to convert dll gauge from 32 bit to 64 bit. no need to re-coding entire program.
that left and right sponson was different from original mv-22B.
Osprey have own fuel system, which is different from default FSX.
stable flight at conversion mode, think we need to get into more detail about this.
I still took all armament into my work list. none of them being on my work table.
preparation and code is ready. just waiting it will implemented or not in real world.
I'm Using Samsung Odyssey+, this WMR compatible with P3D v4.5+
I prefer using default P3D virtual reality rather than flyinsider.
default P3D VR:
- stable in all camera view.
- can't click any...
ah.. I see, I didn't follow what Josh modified. yes you can add/change and modified the light color
you can't do anything on lighting system position.
light system embedded in model and controlled via dll gauge.
aircraft lighting on aircraft.cfg are for fix light. while Osprey need all movement...
let say, tanker version as less priority to do.
for fun: yes,
for another things? it something not worth to do, since the fuel transfer only could filled around half of internal fuel tank in a F-18 Hornet (I forgot where I read the source info)
I will waiting if P3D implement PBR or similar for more realistic 3D world, then I'll thinking for new rig and considering for new development focus
as developer, maintaining widespread of sim...
I really AMAZE with DCS work. and I still waiting and "hope" P3D can use and maximize this PBR stuff.
my internal texture of MV-22B Osprey v2.0 was create using Quixel.
I ever try substance...
can you give a complete (short) list for converting PBR to FSX/P3D?
I want to try it. maybe on Osprey
many thanks
if it realized in P3D, it would awesome upgrade.
untuk meyakinkan bahwa bagus itu tidak perlu mahal.
to proved that good stuff is not always expensive.
Please read the manual, it already explain in page 18.
no freded, Rob is correct.
verticalspeed is less than -1200 Feet/min the symbol is " < " to get -1300, -1400, -1500 and so on.
if
verticalspeed is more than - 1200 Feet/min the symbol you...
yes, it possible. but if it only gun, I think it not quite good because no operator over there. I don't have people model with bone animation for realistic animation. Pilot figure is not my work....
just look at this
https://www.youtube.com/watch?v=wddpsnvu0PM
great documentary. loved every story behind it.
no worries.
Keeping VTOL from VRS is quite easy if doing without rush. make a good plan before descent (or before flight) where is point of descent, when start rotate nacelles and what speed to maintain.
the...
CMV-22B, MV-22B and CV-22B is different in performance. just doesn't know yet what specification of CMV-22B