Looking great TG72 :-) Is this the S2AT?
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It's the S -2T CDF version I totally re did it. I am gonna work on the AT after.
Attachment 1530Attachment 1531Attachment 1532
Thanks! What is controls the white parts (antennas, hinges, tail skid) for the _t textures?
Maybe I just missed something, but how do I open the bomb bay doors in the FSX S-2T military version? According to the readme it should be exit 2, but that does extend the radome in my case. And there are only two exits in the cfg file, meaning the main entrance and the radome.
Can I open the bomb bay?
Cheers,
Seawing
SW,
The FS9 version used the cargo door command for the bomb bay doors and used the Concorde Nose Extend command for the radome, MADboom, and retracting antenna.
However, in FSX, the Concorde Nose command does not work.
I am attaching a revised FSX model that changes the radome, MADboom, and retracting antenna to open using the cargo door command (shft+E, 2). Our previous FSX releases were changed to work this way but I overlooked this one.
Hi Milton,
ok, so from your post I deduce, that it is at present not possible to open the bomb bay door in FSX, correct? Would the water rudder assignment be a possibility? Or use of more doors - I think there can easily be used up to four door assignments in FSX? Or is there a restriction due to the original FS9 model?
And another question, now that the Turbo-versions are out. Any chance in the Brasilian Turbo Trader? With or without in-flight refueling option?
Keep it up!
Seawing
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<br>SW, I would be happy to modify the model to allow opening of the bomb bay doors for you. There is no armament in the bay since it is not droppable with effect. In the past, most suggested nullifying the doors for this reason.<br>
<br>I'll post a modified model here shortly with animated doors. I can add the torpedo if you wish but not droppable.<br><br>Let me know.
Here is what the FSX version would look like with open doors and other stuff deployed; torpedo in the bay.
Tried to limit doors to cargo doors 4 but all named cargo 1,2,3,4 open at same time.
Hi Milton,
great! From my personel perspective - but that's just me - I like the opening doors (with or without the torpedo or depth charges; I use the torpedo and sonobuoy drop effects by Lazarus). I would also prefer to have the MAD boom animation independent from the radom, as you know, the MAD is more for the low flying closing on the contact only. But again, that's just me. So, if you can modify the model, I would be very greatful, but I don't want to overstress you.
Best regards,
Seawing
Oh, before I forget, I also had a problem launching from the carrier in FSX (in this case off Clemenceau). When activatig the catapult the aircraft started jumping. I could neither launch nor disengage the cat. I went into slewing mode to detach the aircraft from the cat. Also the blast pad and deck crew were not activated. I did not yet try another carrier. Is this a known issue? Did I do something wrong? I checked the aircraft.cfg file, but there the [launch assist] section is present.
Seawing
[EDIT]
Sorry, seems to have been a singular issue. tried several carriers with several cats today and all worked fine!
Quick thread bump:
Are the FSX Native versions of the Cal Fire Tankers still in the plans? I recently switched over to P3D and would love to get the S-2T's installed again!