Yeahhh, FDE's are cascade after cascade of variables effecting other variables and changing them on the fly. We all WISH they could be set in stone, but that'll never happen. The laws of physics just wont allow it.
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I wish there was an external tool for deriving steady state data from an aircraft.cfg and .air file. AJPC and AirWizEd already do this, but only in relatively isolated areas of the FDE.
The worst and most time consuming thing about flight testing in FSX is always having to accelerate toward the test point after an aircraft reload because FSX doesn't save engine spool state.
Hi Stéph,
I must leave that decision to Rick as I believe he has someone to do it already.
Thanks for your offer; will keep it in mind.
Woohoo, up to the texture stage. I'm looking forward to it being painted as the "MiG-23" (fictional) from the movie Jet Pilot.
Milton's hard work. Mapping in work.
https://c1.staticflickr.com/5/4507/3...0a5ca44f_o.jpg
https://c1.staticflickr.com/5/4500/2...66967ae4_o.jpg
Nice shots Rick. Now, if we can find a pilot brave enough to pilot her. :-)
Anyone have a late 40's - early 50's pilot figure (at least head and helmet with oxy mask) to donate? Able to convert to Gmax is necessary.
Here's a pic of what we are looking for.
Hi Milton,
no problem at all!!!
If you ever need his knowledge, Jean-Pierre Bourgeois is really very good at creating flight dynamics.
Anyway, I'll be looking forward to the development of this beauty!
Cheers,
Stéph.
Steph! Thank you for the offer. I may take you up on it. More to come.
Some guy named Yeagor contacted me about being a test pilot but not sure he has the credentials. I referred him to Rick. :-)
Borrowing parts to build a VC.
Maybe John Terrell has an old discarded pilot model that won't be making it into future WBS products? LOL....I can dream!
Interesting video:
https://www.youtube.com/watch?v=Q--q63CFyeU
She should be ready for the paint shop today :wiggle:
I'm begining to believe that Milton is in fact 3 people, maybe triplets, all called Milton and all superb aeroplane makers. If not how could one man be so prodigious? I do love a good conspiracy theory:engel016:
The paint shop is ready for the removal, rinse, acid wash, rinse, masking, application, and curing! Paint mixed, and sprayers loaded!
Looking at the real life photos, I think this front gear piece faces the rear of the aircraft. -d
http://www.sim-outhouse.com/sohforum...id=55234&stc=1
Got it! Thanks Milton. The beauty of this one, is that Milton has been able to fit everything nicely and efficiently for exterior onto one texture sheet! That means way less work time for me, and quicker turn around. Since I'm only now dealing with 6 total texture creations. Diffuse, Diffuse Alpha, Specular, Specular Alpha, and Bumps. hopefully start work on this tonight in earnest. I'm setting of the PSD's right now so that I can create a good paint kit when released. Hoepfully we can get some good what if schemes when ready!
LOL Good catch there dvj!
It's funny. In FS9, the c_wheel is animated 100-200 and at animation Keyframe 100, it would display as in the sim facing correctly.
In FSX, that part is animated from 0-200 and at Keyframe 100, it displays backwards so I did not catch that I had it backwards since it showed 180 degrees around. :-)
Thanks :-)
EDIT: Corrected - LOL
Mapping is nearly done. Milton is a pro and inventive on the fly. I hope to do right by him and his work. This is a project I have long wanted to see happen. I'm very grateful Milton was willing to get involved in such a big way. Thanks Milton!
BTW I think we still are in need of a vintage pilot figure out at least helmet, oxy mask and goggles.
Materials test. Working very well. Moving ahead with painting.
https://c1.staticflickr.com/5/4467/3...ae3f658e_o.jpg
https://c1.staticflickr.com/5/4469/3...c956bcae_o.jpg