Originally Posted by
gaucho_59
My textures comprise: Basic color and volumetric shading... livery layer... rivets and panel lines layer... over it shine shadings...
for a natural metal model...
For a camo version... (whenever I find a scheme I like) the basic colors will be worked in layers that end up being one base layer with volumetric shading...
(maybe two layers... a base color and a volumetric shadings layer so the base color can be changed.... also probably adding a wear chips, etc. layer also... obviosly
on a natural metal one... there would not be chips... but smudges, oil stains, smoke stains, etc. ... got to think this through yet...)
G.