The DC 10 FSX native model is back for round 2 and this time it has a VC.
Filename: tomdc10.zip License: Freeware Added: 23rd April 2012 Downloads: 114 Author: Thomas Ruth, Eric Cantu Size:
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The DC 10 FSX native model is back for round 2 and this time it has a VC.
Filename: tomdc10.zip License: Freeware Added: 23rd April 2012 Downloads: 114 Author: Thomas Ruth, Eric Cantu Size:
Avsim
Very nice VC too! Thanks for the heads up CG.
Dave. :salute:
Attachment 63986Attachment 63987
Stunning model and VC! Only a couple of minor issues I found were that the jet seems to sit too high on it's mains and nose gear. Also the roll rate was a bit high. In the process of fixing the issues now.
Thomas Ruth does such very fine work. Also can splice this VC into the FSX native L-1011 (adapted from the Cantu Vistaliners model).
Thanks for the HU!
Nice craft!!
Rick
Found a sound pack at Flight Sim..
<center>FSX - FSX Sound</center><center>FSX Douglas DC-10 Sound
</center><center>[ Download | View ] </center>
Name: dc10sound.zip Size: 24,292,371 Date: 10-23-2011 Downloads: 1,711
http://www.sim-outhouse.com/images/f.../dc10sound.gif FSX Douglas DC-10 Sound for use with Thomas Ruth or SGA -10, -15, -30, -40, or any KC-10 models. Sounds compiled by Cooper Honeyman
Well, after taking it for a spin, you may be right about the excessive roll rate. I don't remember it being that good, lol.
I'm not thrilled that the the boom animation has changed from Shift-Q to Shift-E-3. FSrecorder recognizes Shift-Q, but not Shift-E-3. Oh well, it's free, and it is a very nice model regardless. Especially nice VC.
Geez something strange with the IAS hold on Cat3 appr/landing. I just blew into MKE and the nose didnt even touch. more like floated while the mains down.
I don't fly Commercial types at all, but after taking this around the pattern (a very wide pattern), I'm going to keep it. I'm only keeping the KC-10 (It's from McGuire AFB after all, lol). The rest I have no interest in. Excellent job though.
Thanks CG for the HU!
Got the roll rate about right as well as the eyepoint adjusted and the mains contact points good. Just battling the nose gear height & compression(what a pain!). It's a nice model but regarding the KC-10, the boomers nest & mirror detail is missing and the general boom & drogue detail is low. I'm sure at some point there could be an update to this part of the KC-10 model to improve what is otherwise a very accurate model.
I'm going to keep working away at it.
Absolutely! Some screenshoots to illustrate this...
http://img15.hostingpics.net/pics/240239dc10.jpg
http://img15.hostingpics.net/pics/730743dc10ua.jpg
Repaints by Paul Craig, scenery by NL2000.
http://img15.hostingpics.net/pics/922922dc10vc.jpg
To merge Tom's DC-10 VC in the Tristar, use eyepoint=89.1, -1.60, 11.34, and the usual model.cfg and texture.cfg tricks.
http://img15.hostingpics.net/pics/721913tristar.jpg
FSX native Lockheed L1011-100 "Tristar" by Thomas Ruth and Erick Cantu. ANA repaint by Paul Craig.
Okay, here's my landing gear contact point edits. Remember to back up your cfg file first.
Revised Contact Points which lower the model from sitting so high. Remember to edit out point.3 for the versions without the center auxiliary landing gear. This isn't perfect and some may have a different experience or issues that I'm not having with these edits. Some of the contact point gurus may adjust this better than I have.
point.0 = 1, 67.155, 0, -10.80, 5200, 0, 1.68, 90, 0.550, 0.559, 0.92, 8, 9, 0, 180, 250
point.1 = 1, -12.3114, -18.2, -10.99, 5500, 1, 2.51, 0, 0.500, 0.559, 0.94, 9.9, 10.9, 2, 180, 250
point.2 = 1, -12.3114, 18.2, -10.99, 5500, 2, 2.51, 0, 0.500, 0.559, 0.94, 9.1, 10.1, 3, 180, 250
point.3 = 1, -12.3114, 0.00, -10.99, 5500, 2, 2.51, 0, 0.500, 0.559, 0.94, 9.1, 10.1, 3, 180, 250 //AUX Gear
The adjusted eyepoint:
eyepoint=89.5, -1.99, 11.34
And the revised Flight Tuning
[flight_tuning]
cruise_lift_scalar=1.0
parasite_drag_scalar=1.0
induced_drag_scalar=1.0
elevator_effectiveness=1.2
aileron_effectiveness=0.5
rudder_effectiveness=1.0
pitch_stability=1.0
roll_stability=1.4
yaw_stability=1.0
elevator_trim_effectiveness=1.0
aileron_trim_effectiveness=1.0
rudder_trim_effectiveness=1.0
You may also want to revise the flap drag scalar to have more drag when the flaps are fully down on approach as the plane seems a little too "slick" in such a draggy configuration.