-
All, thanks for the appreciation.
I will keep track of the bugs and fixes on my blog. As exception to the rule two quick answers:
- Gun effect not working... actually I could not replicate the issue. It happened on another station to me, but reloading the weapons fixed it...
- CRS/HDG knobs not working. This seems to be a FSX-engine problem in detecting mouse areas... meaning that the code seems correct, and they work as intended in P3dV2... I will try to fix it, but that is a nasty bug.
Aside, please refrain from releasing repaints for the time being... please wait for the v1.0.
-
All,
thanks for the feedback.
Please note that the Beta build is now outdated - I will withdraw it soon.
We should be able to deliver the 1.0 release in a couple of weeks.
-
Hi guys! Sorry to bring back this old topic, but maybe it will give some help to me or others with the same situation:
I installed the MB326 in p3dv4.1 but as natural, no sounds from "dsd_fsx_xml_sound.gau". So i went ahead and installed "dsd_p3d_xml_config_x64.dll", renamed it to "dsd_fsx_xml_sound.gau" (to preserve the entry´s in panel.cfg) but still no sounds. What i´m doing wrong?
There is this other DLL:
- mb326.dll in modules folder. Will this not work with 64 bits? If so, mr. Cataneo needs to update it too? DLL´s are compiled in 32/64 bits.
I installed the TACKPACK panel.cfg but i´m unable to fire any weapons. I have TP 64bits installed. The weapons appears in the plane, and the weapons panel iluminates accordingly, but the fire button does nothing.
Any help with the above situations would be great!
Thanks!
-
@flaviossa
Certain parts of the MB-326 are indeed not compatible with P3Dv4 - unfortunately, there are no plans to upgrade them at the moment, but:
- You should be able to have sounds by replacing the dll, not sure why it is not working.
- As for Tacpack, please see the readme instructions...the aircraft by default is configured for VACMI, the readme provides instructions on how to configure for Tacpack use (works fine in P3Dv4)
-
Maybe change the suffix ".gau" back to ".dll" in the 64bit-Version. So you should have a "dsd_fsx_xml_sound.dll" in the modules folder.
At least that's the way I got the sound in my Turbine Duke to work.
-
Thanks for the tips, Dino and Vora! Will follow your instructions :encouragement: