PBR Texturing: Introduction to 3D Workflow in Photoshop
Everything you wanted to know about Physically Based Rendering....(Almost).
PBR Texturing will change the way you approach FSX, FSX SE and Prepar3D modeling. The workflow allows the developer to create texture, bump, occlusion and specular lighting in real time, in Photoshop. This short video will show you how Quixel and Photoshop can dramatically enhance your workflow.
Video Link:
https://www.real.video/5827963522001
https://farm2.staticflickr.com/1896/...45c27b97_o.jpg
Get ready PBR is coming!!!
Posted today...
FSElite has obtained verified documents that suggest that Lockheed Martin are preparing to release Prepar3D V4.4 in Q4 of 2018. Even more exciting is the fact that these leaked documents point to version 4.4 being the first step to enabling Physically Based Rendering (PBR) textures in the simulator.
The internal email dated August 13th states that “Prepar3D V4.4’s beta is available now”.
https://fselite.net/news/prepar3d-v4...2018-with-pbr/