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Gmax Video Tutorial Series - Beginning Modeler
FWIW, since I am wrapping up development project work, I am tentatively planning a full video tutorial series for beginning or learning gmax users covering all processes from project start to VC including mapping, creating VC, VC gauge back lighting, exporting, followed by panel setup and placing gauges, flight model setup with aircraft.cfg focusing on reference points, load-out, setting up contact points and suspension, setting eye point, fuel tank placement, flaps, etc.
This will be similar to the C-162 Cessna series but in video format and more comprehensive toward getting the product in the sim and flying.
The target sim will be FS9 but the concepts and processes are the focus.
All video tutorials will be uploaded to YouTube.
EDIT: You will find the links HERE
Subject aircraft are under consideration at the moment.
I will be a few months getting up to speed as we are trying to get the A-20 Havoc project completed.
Aircraft candidates are currently the Vultee XP-54 Swoose Goose and the Martin Marauder B-26B but I am still evaluating aircraft that will cover the most important scenarios in development.
A more expedient approach of course would be to use an existing project(s) so that too is under consideration. I could focus more on concepts and less on exact construction.
So, we shall see how this pans out; more later.
Gmax Video Tutorials for Beginning Modelers
I have created 5 video tutorials focusing on Gmax 1.2 for the Beginning Modeler.
These are unlisted for now and I would like someone (aspiring/new modeler) to check them out to see if they are:
1) Accessible
2) Available for comments
3) Appropriate for someone new to gmax
4) delivered in a way that is comprehensible
5) generally effective
These five videos lay a foundation of understanding.
The next ones out will focus on getting 3-views into gmax, and constructing a fuselage, assuming the first four are satisfactory.
After 14 years of modeling and not talking, I am struggling a bit to think about explaining and modeling at the same time. :-) Making progress though.
I appreciate your help.
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Gmax for the Beginning Modeler #1
https://www.youtube.com/watch?v=-dgCObbUr5s
Gmax Intro for the new/beginning modeler especially those frustrated by other tutorials and just can't seem to get their
heads around gmax, or prefer a video learning approach over reading or graphic tutorials.
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Gmax for the Beginning Modeler #2
https://www.youtube.com/watch?v=FUlCnuNrSe4
Objective: Familiarity with the Gmax Opening Screen, Menus, Toolbar, Command Panel, Viewports and Viewport Display Tools
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Gmax for the Beginning Modeler #3
https://www.youtube.com/watch?v=wZJn16n--sI
Objective: Familiarity with the Command Panel Object Creation Options - Primitives and Shapes - Part 1
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Gmax 1.2 for the Beginning Modeler #4
https://www.youtube.com/watch?v=aZz2N3bKnfQ
Objective: Familiarity with the Command Panel Object Creation
Options - Primitives and Shapes - Part 2
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Gmax 1.2 for the Beginning Modeler #5
Objective: Manipulation of Primitives - Convert to Editable
https://youtu.be/b43vykG4uNs
Author: Milton Shupe
Topics: Editable Primitives
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Gmax 1.2 for the Beginning Modeler - Building the Canopy
KoiGmax 1.2 for the Beginning Modeler #12 - Building the Canopy - Part 1
Objective: Construct the Canopy Shape - Part 1
Youtube link: https://youtu.be/Uob70qk0WJU
Author: Milton Shupe
Topics: Two Ways to Construct the Canopy - Part 1
1) The Canopy and the Wind Screen - two separate parts
2) Using the 3-view shapes E and F, we build the canopy shape
3) Adjusting the height and width and curvature
4) Repeating the process using the standard primitive Cylinder
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Gmax 1.2 for the Beginning Modeler #13 - Building the Canopy - Part 2
Objective: Construct the Canopy Shape - Part 2
Youtube link: https://youtu.be/zpK_i06zUE4
Author: Milton Shupe
Topics: Two Ways to Construct the Canopy - Part 2
1) Using a Cylinder to build the canopy shape
2) Adding cross sections and scaling to fit 3-view shape
3) Adjusting the height and width and curvature
4) Use boolean to cut the bottom to fit the fuselage
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Gmax 1.2 for the Beginning Modeler #14 - Canopy Windows - Part 3 of the Canopy Series
Objective: Cut in Canopy Windows
Youtube link: https://youtu.be/R8jUx5kr1Ks
Author: Milton Shupe
Topics: Boolean Cuts for Canopy Windows
Steps:
1) Build cutting tools for the windows
2) Use Boolean tool to cut out shapes
3) Cleanup and validate window shapes
4) Detach the window polys
Gmax 1.2 for the Begin Modeler-Building the Windshield Frame
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Gmax 1.2 for the Beginning Modeler #15 - Wind Screen Frame - Part 4 of the Canopy Series
Objective: Construct the Windshield Frame
Youtube link: https://youtu.be/szm7-Kczxeg
Author: Milton Shupe
Topics:
1) Build cutting tool for the windshield frame
2) Use Boolean and tool to cut out frame shape from fuselage
3) Extrude the new cut polys
4) Shape the frame to accept the new windshield glass
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Gmax 1.2 for the Beginning Modeler #16 - Wind Screen Frame - Part 5 of the Canopy Series
Objective: Build Windshield Glass and Attach to Windshield Frame
Youtube link: https://youtu.be/qaB9ER-EUxQ
Author: Milton Shupe
Steps:
1) Finalize the frame shape
2) Build the windshield glass polys down to the frame
3) Attach to frame
4) Cutting in the front facing windshield support frames
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Gmax 1.2 for the Beginning Modeler #17 - Wind Screen Frame - Part 6 of the Canopy Series
Objective: Cut Frame Posts into the Windshield Glass
Youtube link: https://youtu.be/GNhhQZDPmpA
Author: Milton Shupe
Steps:
1) Use the Slice tool to cut the front facing windshield support frames
2) Verify our work before detaching glass
3) Remove the temporary frame polys
Gmax 1.2 for the Beginning Modeler v18 - Finish Fuselage
Gmax 1.2 for the Beginning Modeler #18 - Finish Fuselage - Part 1
Objective: Cockpit Cutout, Spinner removal, Engine Crankcase Housing
Youtube link: https://youtu.be/7S6GBi-OphU
Author: Milton Shupe
Steps:
1) Detach the spinner and refinish the rear fuselage
2) Build the engine crankcase housing
3) Remove cockpit sitting area
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Gmax 1.2 for the Beginning Modeler #19 - Finish Fuselage - Part 2
Objective: Add Props. spinner cutouts, canopy inner skin, gun ports, and exhaust ports
Youtube link: https://youtu.be/99BHCqwjgFk
Author: Milton Shupe
Steps:
1) Use the array tool to demonstrate prop and spinner propagation
2) Explain use of cylinders to create gun ports
3) Boolean exhaust ports
4) Create inner skin of canopy
Gmax 1.2 for the Beg Modeler 20 - Finish Fuselage - Part 3
Gmax 1.2 for the Beginning Modeler #20 - Finish Fuselage - Part 3
Objective: Build the Nose Gear Doors, Set Pivots, Animate Doors
Youtube link: https://youtu.be/4m3QwzNbMcQ
Author: Milton Shupe
Steps:
1) Build cutting tools to Boolean Nose gear doors
2) Boolean cut the doors
3) Set pivots and animate each door, link to fuselage
4) Add the inner surface to the doors, link and smooth
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Gmax 1.2 for the Beginning Modeler #21 - Finish Fuselage - Part 4
Objective: Finalize the Nose Gear Doors and pilot entry/exit area with a wheel well and internal walls
Youtube link: https://youtu.be/JNA5UTrB7vE
Author: Milton Shupe
Steps:
1) Construct Nose gear wheel well using extrude, flatten the ceiling and adjust
2) Construct walls around the entry/exit door
This completes the fuselage.
Gmax 1.2 for Beginning Modelers v22 - Build Wings - Part 1
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Gmax 1.2 for the Beginning Modeler #22 - Build Wings - Part 1
Objective: Construct the wing from the 3-view drawing
Youtube link: https://youtu.be/3Y94PKTJdKg
Author: Milton Shupe
Steps:
1) Using the standard primitive, cylinder, shape the vertices to the wing root air foil
2) Position the mesh using the TOP (T) viewport and extend its
length and mid-wing diameter per the drawing.
3) Now extend the mesh to the outer wing tip root
4) Build the rounded wing tip
5) Adjust the wing vertically from the BACK (K) viewport
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Gmax 1.2 for the Beginning Modeler 23 - Build Wings - Part 2
Gmax 1.2 for the Beginning Modeler #23 - Build Wings - Part 2
Objective: Build Wing Flaps and Ailerons, and Fit to Fuselage
Youtube link: https://youtu.be/yF555Cqxi0o
Author: Milton Shupe
Steps:
1) Build Cut Tools to Boolean Flaps, Ailerons and Trim Tab
2) Close in the new parts
3) Fit the Wing Root to the Fuselage
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Gmax 1.2 for the Beginning Modeler #24 - Build Wings - Part 3
Objective: Build Split Flap and Aileron Trim Tab, Clone Left Wing and Parts to Right Side
Youtube link: https://youtu.be/jJ7rKLhcBMU
Author: Milton Shupe
Steps:
1) Finish up the control surfaces (Split Flap and Trim Tab)
2) Clone the left wing and parts and mirror to the right side
3) Set pivots for all the control surface parts
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Gmax 1.2 for the Beginning Modeler #25 - Build Wings - Part 4
Objective: Set Pivots for the new wing parts for proper animation; cut in navigation lights; assign glass texture to canopy
and nav light lens; build wing air intake guides; build pitot
Youtube link: https://youtu.be/CTOUL31KqvM
Author: Milton Shupe
Steps:
Demonstrate how the wing intake air guides were built
1) Cut in navigation light lens
2) Build the pitot
3) Set pivots for animated control surfaces
4) Clone the left wing and parts and mirror to right side
This video completes the wing construction series.
This is what we have accomplished in the first 25 videos.
Gmax 1.2 for the Beginning Modeler #26 - Booms and Tails
Gmax 1.2 for the Beginning Modeler #26 - Booms and Tails - Part 1 - The Boom
Objective: Construct the Boom, Vertical and Horizontal Tails
Youtube link: https://youtu.be/nK4nmgonq4w
Author: Milton Shupe
Focus in this video is constructing the Boom
Steps:
1) Construct the left boom using the standard primitive Cylinder
2) Shape the boom per the 3-view and rough fit to the wing
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Gmax 1.2 for the Beginning Modeler #27 - Booms and Tails - Part 2 - Vertical Tail Construction
Objective: Construct the Boom, Vertical and Horizontal Tails
NOTE: I had to re-upload this video so it is now a different link. If you downloaded it already, you need to do that again.
Youtube link: https://youtu.be/zBPfmJl9RnQ
Author: Milton Shupe
Steps:
1) Construct the left Vertical Tail using the standard primitive Cylinder
2) Shape the VTail per the 3-view and cut in the rudder and trim tab
3) Set pivots for animation and link to parents
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Gmax 1.2 for the Beginning Modeler #28 - Booms and Tails - Part 3 - Horizontal Tail Construction
Objective: Construct the Boom, Vertical and Horizontal Tails
Youtube link: https://youtu.be/n0l8w_uiMuk
Author: Milton Shupe
Steps:
1) Construct the Horizontal Tail using the standard primitive Box
2) Shape the HTail per the 3-view and cut in the Elevator and trim tabs
3) Set Pivots for animation
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Gmax 1.2 for the Beginning Modeler #29 - Booms and Tails - Part 4 - Clone Left Boom and VTail to Right Side and Fillet the Horizontal Tail to the Booms
Objective: Construct the Boom, Vertical and Horizontal Tails
Youtube link: https://youtu.be/86wszp2VX2I
Author: Milton Shupe
Steps:
1) Clone the left boom and vertical tail parts, mirror them, and move to the right side
2) Finish out the horizontal tail by filleting the ends to the booms
3) Complete the htail work by re-smoothing all the polys
4) Link the right boom to the right side wing