CFS2 Sound.cfg: Water touchdown sounds.
Hello Folks,
I'm trying to get water sounds to sound when landing on water with a floatplane (contact point type 4 in Aircraft.cfg), but there seems to be a special syntax for water touchdowns in the sound.cfg.
Defining a wheel (contact point type 1) and changing the touchdown call in the sound.cfg to call a water-sound, makes the latter audible, on land touchdowns, so it is not a matter of sound-file incompatibility.
I was wondering if anyone knows and could help.
Thanks in advance for any suggestions.
Cheers,
Aleatorylamp
One little step forward...
Hello again,
Duplicating the 4 float contact point lines to make scrape points out of them, interferes with the planeīs floating abilities,
and it sinks, so thatīs no good. Then, I have had no success with Flags=8, so that also seems to be a waste of time.
However, it is interesting that values 7 and/or 8 can be entered in position Nš 13 of the float contact-point lines themselves,
(previously 2 and 3 for left and right gear), and this way the Sound.cfg can detect them as Aux1 and Aux2 scrape points,
and will assign sounds to them, in this case, water sounds.
For the moment, they are only audible from inside the plane, the 2D panel view, but at least itīs a tangible step forward.
Cheers,
Aleatorylamp
Water-landing sounds for interior views.
Hello Folks,
Thanks to input from Shessi and Kdriver I have had a certain degree of success in this endeavour.
Summing up after the water-sound experiments for water landings I have tried, it appears that neither Flags=18, nor Left/Right/Centre Touchdown sounds have any audible manifestation in CFS2, even using Viewpoint=1 or Viewpoint=2 to "force" the sound to be heard from outside or inside. Even the Landing Roll section was not audible, whichever Flags or Viewpoints were to be defined.
The only thing that CFS2 seems to recognize is assigning values 7 and 8 for Aux1 and Aux2 scrape point sounds in Aircraft.cfg Contact-Point entry Nš 13:
//13 Sound Type: 0=Ctr gear, 1=aux.gear, 2=Lgear, 3=Rgear, 4=Fus scrp, 5=Lwing scrp,
//......................6=Rwing scrp, 7=aux1 scrp, 8=Aux2 scrp, 9=Tail scrp
//
//.........0......1.....2........3......4....5....6 ....7....8...9...10....11.12.13..14..15
point.0=4,9.5000,6.000,-6.50,1575,0.0,0.54,0.0,1.0,2.5,0.88,0.0,0.0,8,0.0, 0.0
point.1=4,9.5000,-6.00,-6.50,1575,0.0,0.54,0.0,1.0,2.5,0.88,0.0,0.0,7,0.0, 0.0
point.2=4,-7.760,-6.00,-5.95,1575,0.0,0.54,0.0,1.0,2.5,0.88,0.0,0.0,7,0.0, 0.0
point.3=4,-7.760,6.000,-5.95,1575,0.0,0.54,0.0,1.0,2.5,0.88,0.0,0.0,8,0.0, 0.0
This allows the CFS2 Sound.cfg to play selected water-sounds, albeit for interior sounds only, i.e. 2D Panel and Virtual cockpit views.
No combination whatsoever yielded any positive results for water sounds to be audible from outside the plane.
Nevertheless, I suppose one could say this is a reasonable degree of success.
I chose the Watrlnd1 and Watrlnd2 sounds, combining them with the left and right touchdown sounds from the FS98 Catalina Flying Boat, which I renamed to watrsndl and watrsndr. The combination of the two I felt sounds better than either one on its own.
I defined Scrape 7 as left, and Scrape 8 as right, to get some degree of stereo effect into the speakers.
So, the lines in the Sound.cfg that made this work were:
[AUX1_SCRAPE]
filename=watrlnd1
minimum_volume=9000
maximum_volume=10000
minimum_speed=1
maximum_speed=55
minimum_rate=0.80
maximum_rate=1.60
link=AUX1_SCRAPE2
[AUX1_SCRAPE2]
filename=watrsndl
link=AUX1_SCRAPE3
[AUX1_SCRAPE3]
filename=watrlnd1
link=AUX1_SCRAPE4
[AUX1_SCRAPE4]
filename=watrsndl
link=AUX1_SCRAPE5
[AUX1_SCRAPE5]
filename=watrlnd1
link=AUX1_SCRAPE6
[AUX1_SCRAPE6]
filename=watrsndl
[AUX2_SCRAPE]
filename=watrlnd2
viewpoint=2
minimum_volume=9000
maximum_volume=10000
minimum_speed=1
maximum_speed=55
minimum_rate=0.80
maximum_rate=1.60
link=AUX2_SCRAPE2
[AUX2_SCRAPE2]
filename=watrsndr
viewpoint=2
link=AUX1_SCRAPE3
[AUX2_SCRAPE3]
filename=watrlnd2
viewpoint=2
link=AUX2_SCRAPE4
[AUX2_SCRAPE4]
filename=watrsndr
viewpoint=2
link=AUX2_SCRAPE5
[AUX2_SCRAPE5]
filename=watrlnd2
viewpoint=2
link=AUX2_SCRAPE6
[AUX2_SCRAPE6]
filename=watrsndr
viewpoint=2
If anyone should have any further suggestions or ideas to try out, of course they will be very welcome!
Cheers,
Aleatorylamp
1 Attachment(s)
Summary for Water Touchdown Sounds How-to.
Hello Folks,
I have been asked to post the summary of what has been achieved upto now regarding the
implementation of Water-touchdown sounds upto now.
A new Forum member, Lastvika, has pointed out that perhaps the Water-Crash sounds could be used.
I still have to investigate that. Maybe these can be heard from outside? Hmmmm..... Interesting...
Anyway, attached herewith, is the summarized document so far.
Here it is on the post as well:
CFS2 Water-Sound implementation for floatplanes:
-------------------------------------------------
Water-touchdown sounds have been successfully added, which work in CFS2, audible in
2D Instrument-panel Virtual-Cockpit viewpoints. As yet it has not been possible to achieve
any audible water sounds from outside viewpoints.
Sounds used come from Mike Hamblyīs FS98 Sunderland Flying Boat:
ssTOUCC.wav, ssTOUCL.wav and ssTOUCR.wav (left, right and centre sounding sounds)
Additional sounds for a possible central Tail Float can be added from the CFS2 sound
directory: watrlnd1 and watrlnd2.
Step 1: The Aircraft.cfg - Contact-Points Section.
------------------------------------------------
Type 4 contact points for left and right floats, can be made to have sounds by assigning
values 7 and 8 in position 13.
These values correspond to Aux1 Scrape and Aux2 Scrape, that will be called in the Sound.cfg.
If the aircraft has a tail float, these contact points will have value 9 (Tail Scrape)
assigned to them in position 13.
Example for left and right floats:
-------------------------------
//13 Sound Type: 0=Ctr gear, 1=aux.gear, 2=Lgear, 3=Rgear, 4=Fus scrp, 5=Lwing scrp,
// 6=Rwing scrp, 7=aux1 scrp, 8=Aux2 scrp, 9=Tail scrp
//
point.0=4,9.5000,6.000,-6.50,1575,0.0,0.54,0.0,1.0,2.5,0.88,0.0,0.0,8,0.0, 0.0
point.1=4,9.5000,-6.00,-6.50,1575,0.0,0.54,0.0,1.0,2.5,0.88,0.0,0.0,7,0.0, 0.0
point.2=4,-7.760,-6.00,-5.95,1575,0.0,0.54,0.0,1.0,2.5,0.88,0.0,0.0,7,0.0, 0.0
point.3=4,-7.760,6.000,-5.95,1575,0.0,0.54,0.0,1.0,2.5,0.88,0.0,0.0,8,0.0, 0.0
Example for the addition of a Tail Float:
-------------------------------------
point.4=4,-12.760,0.00,-4.95,1575,0.0,0.54,0.0,1.0,2.5,0.88,0.0,0.0,9,0.0, 0.0
Note that the left/right, fore/aft and up/down positionning of the float contact points
will depend on the specific aircraft used.
Step 2: The Sound.cfg
----------------------
These lines entered in the Sound.cfg file will call corresponding Water-sounds that have
been implemented by declaring Aux1 and Aux2 Scrape Points in the left and right Float contact points
in the Aircraft.cfg file.
They are left and right water sounds, combined with centre water sounds.
They come through very nicely in stereo on the computer speakers.
Left and right Floats:
----------------------
[AUX1_SCRAPE]
filename=ssTOUCL
minimum_volume=9000
maximum_volume=10000
minimum_speed=1
maximum_speed=55
minimum_rate=0.80
maximum_rate=1.60
link=AUX1_SCRAPE2
[AUX1_SCRAPE2]
filename=ssTOUCC
link=AUX1_SCRAPE3
[AUX1_SCRAPE3]
filename=ssTOUCL
[AUX2_SCRAPE]
filename=ssTOUCR
minimum_volume=9000
maximum_volume=10000
minimum_speed=1
maximum_speed=55
minimum_rate=0.80
maximum_rate=1.60
link=AUX2_SCRAPE2
[AUX2_SCRAPE2]
filename=ssTOUCC
link=AUX1_SCRAPE3
[AUX2_SCRAPE3]
filename=ssTOUCR
Tail Float:
-----------
In case a Tail float is installed on the aircraft, and the corresponding entry has been made
in the Aircraft.cftg file, the following lines will cater for Tail Float sounds.
They are Centre sounding water sounds, which can be combined with extra watrlnd1 and watrlnd2
water sounds.
Contrary to what anyone would expect, XTAIL_SCRAPE is NOT an external or outside-viewpoint
sounding sound!
[XTAIL_SCRAPE]
filename=ssTouCC
minimum_volume=9000
maximum_volume=10000
minimum_speed=1
maximum_speed=55
minimum_rate=0.80
maximum_rate=1.60
link=XTAIL_SCRAPE1
[XTAIL_SCRAPE2]
filename=watrlnd2
link=XTAIL_SCRAPE3
[XTAIL_SCRAPE3]
filename=ssTouCC
link=XTAIL_SCRAPE4
[XTAIL_SCRAPE4]
filename=watrlnd1
link=XTAIL_SCRAPE5
[XTAIL_SCRAPE5]
filename=ssTouCC
NOTES:
Left/Right/Centre-Touchdown and Landing-Roll Sections have been deleted from the Sound.cfg
as they have no effect on floats in CFS2.
Also, Flags=18, which trigger water sounds in other simulators, has no effect in CFS2.
Moreover, it is impossible to achieve audible water sounds in outside viewpoints with Viewpoint=2.
Nevertheless, the sounds implemented as described in this document function very well with interior
viewpoints, i.e. 2D Instrument Panel and Virtual Cockpit.
Cheers,
Aleatorylamp