now autogen is subject to cloud shadows.
http://fsfiles.org/flightsimshotsv2/...ag_shadows.jpg
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now autogen is subject to cloud shadows.
http://fsfiles.org/flightsimshotsv2/...ag_shadows.jpg
It's great! With V 1.4 the final bugs have been ironed out. So as KDFW says, with 1.4 autogen now darkens as clouds pass, there is no shadow-line on hill sides and a number of other fixes.
The effect is tune-able as to the depth of the shadow on land and sea.
I have just bought and installed it - all went according to plan but : I have no cloud shadows.
I have water shaders at 2x high and am above 1,000' AGL but no joy.
Cloud shadows are checked and I have tried sliding the land and sea shadow strength to max but see no changes. No shadows.
Did you click the "add-ons" button on the fixer menu and enter the serial? If so try here. Steve is very quick to respond
http://forum.avsim.net/forum/644-the...support-forum/
Just thought...did you update the Fixer program? It is required for cloud shadows to function. The newest is 3.2.
Yes - I did that first thinking the cloud shadows were part of the update..then I checked Steve's site and saw it was an affordable addon. As I say - everything seems to have gone smoothly just - no shadows.
I can wait n' see. Been living this long without 'em. I do appreciate the help though Roger - don't want you to think I don't.
Hello, did you run through this checklist?
Quote:
In order to use DX10 Cloud Shadows you require
FSX
(DVD or Steam Edition)
DX10
Scenery Fixer version 3.2
The water slider in FSX settings to at least 2.Mid
“aircraft cast shadows on itself” option turned on in FSX Settings
Original cloud, water , terrain and general shaders
The first time I installed the Cloud Shadows it didn't work. I then simply installed it a second time and now I have cloud shadows.
It sure adds a significant level of realism and immersion. Though I had been hoping for some years now, I never thought we'd see cloud shadows in FSX, especially as at least one company (REX) even advertised some previews of a product some years ago that was going to add cloud shadows in FSX, but nothing ever came of it.
https://c1.staticflickr.com/1/448/31...5606806f_o.jpg
https://c1.staticflickr.com/1/623/32...aa6e20c3_o.jpg
https://c1.staticflickr.com/1/349/31...53eca4fb_o.jpg
https://c1.staticflickr.com/1/699/32...7a2a86d1_o.jpg
Does this work over water too with the default fsx cloud reflections?
Tommy
If you won't come to us for support we will have to come to you!
Add the line
DebugCloudShadows =1 to the [DX10Addon1] group in the DX10.ini file in <your username="">AppData\Local\DX10SceneryFixer
</your>Then rebuild the shaders. One way is to run Dx10Controller select file->debug and then in the debug dialog that appears press Apply without changing anything.
Run FSX and create a flight with the default Cessna 1nm south of Brighton at 3000ft. Position the aircraft towards the land and take a picture making sure that the game is live (not paused) send it to me using the yahoo support email address in the manual (or post it here but I don't want to take over this forum with support stuff)
Steve
Good to see you here Steve! Thanks for coming to the rescue:applause:
I think I actually heard a bugle call when I read this - lol
Thank you for the prompt reply and cure.
I have shadows now !
I used the Cessna at KHQM only because that airport is my default and all is well.
Couple of important points : First - I love that I can adjust the shadow intensity over the ground and the water - not possible in DCS - but now in FSX I can adjust these values.
Second : I don't know how you did it Steve - but I think Microsoft should cut you a big fat check for making their product do what they couldn't. I mean - these are their features and they could not figure it out.
Your Kung Fu is the best. CHEERS!!
Ok, I am not 100% sure what your original issue was. There are some scenarios with paused flights when in the VC of an aircraft that doesn't show VC shadows where you may not see cloud shadows. The best fix for this is to make sure that ForceVCShadows=1 is set in the [Display] section of your fsx.cfg.
I don't know - I was careful to follow the installation guide and settings instructions for FSX, Fixer, and Cloud Shadows so it is a mystery. I have Striking Software's FS Water Configurator installed on this rig..It is a shader modifier if I am not mistaken and maybe that was causing interference?..
Also REX 4 is installed but I think you had ruled that out as a culprit on the Avsim board.
At any rate my problem is solved - Thank You again.
Great to see it all come together:engel016:
Me too - I think we have all been waiting to see if this feature could be realized, and now we have it.
To those on the fence - I see no impact on frame rates yet. It works as advertised..once over the 1000' above AGL the shadows are activated and there is not a jarring transition either.
You can lighten or darken the effect from the default position - and you can turn it on or off easily before loading a flight.
When flying from an uneven, grass runway for example ORBX Compton Abbas, I usually see broken aircraft shadows on the ground. No longer! I now see the full aircraft shadow.
For me this is a biggie! Well done Steve.
Based on the recent screen shots, I picked this up. Installed without a hitch. Great addition to FSX and I like the shadow fade as you get down to 1000' and below. Nice work Steve!
-d
Thank you for pointing that out, Roger! Those broken ground shadows have always been a big issue to me too, when using/taking screenshots from some of my favorite airfields (I like the uneven terrain airfields/whenever there isn't a flatten). Pretty darn cool that this addon has taken care of that issue too.
Flying FSX with Cloud Shadows is now much more emmersive. I will not fly without it!
Is there a performance hit (best tested in demanding areas like big airports)?