Is there an English Electric Lightning available for FSX? I recall UKMIL working on one, but I think it was axed. I think Alphasim and and Kazunori Ito each released FS9 (or FS2002) versions. But I don't believe any have been done in a while.
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Is there an English Electric Lightning available for FSX? I recall UKMIL working on one, but I think it was axed. I think Alphasim and and Kazunori Ito each released FS9 (or FS2002) versions. But I don't believe any have been done in a while.
December last year, bazzar from Aeroplane Heaven suggested on this forum they might do one somewhere in the future. No updates since, keeping my fingers crossed...
I think it was never Freeware but the elder Alpha-sam payware Flys well in FSX(Accel SP2) after some gauge tweaking
Roland
Thanks for the advise guys!
I just downloaded the Lightning from Alphasim. I probably have two or more copies buried away in the external hard drive hanger. But anyway...
Thunder- can you either post or send me a copy of your panel file? It looks really nice!
As requested
rename it to panel.cfg
RolandAttachment 12936
Thanks!! I appreciate that!
Woops. Not working for me. Winzip says the folder is empty? Please look at it.
Rename the file to panel.cfg and it's fine!
That just means removing the '.zip' bit from the end ;)
Myles
Got it. Thanks!
The Alphasim/Virtavia EE Lightning is now available in several shops for only $25, and that price includes all three packs!
Hi Roland,
WinZip Says the folder is empty so you can't extract the file.
Bruce, I just tried to save it, removing the .zip from the filename and set the the box below the filename from 'zip files' to 'all files'. It saves it as 'panel.cfg' which I can open with notepad like all text and cfg files.
I'm using the panelcfg file from this thread but which guages are you guys using?
I already have all three original Alphasim packages, but I thought I'd see of this was an upgrade.
Nope! Same old FS9 only package (with FS98 gauges) with a few T-birds added, waste of money.
I've already been six days playing with this and there are just a few irritating problems left that I hope to overcome in time.
If anyone's interested in fixing the lights switch problem on the F2A/F3/F6, the following line in LightsSwitch.xml needs changing to;
<value><value><value>Value(A:LIGHT NAV, bool) 0 == if{ 0 } els{ (A:LIGHT STROBE, bool) 0 == if{ 1 } els{ 2 }}</value></value>/Value
(add the < and >'s)
</value>
"...lights switch problem on the F2A/F3/F6..."
The T4/T5 model has separate NAV and STROBE switches (items 23 & 24 on page 10 of the manual).
I don't have this model installed so I can't say if they work or not. Is there a problem with these switches?
Zsolt open the panel .cfg go to the bottom and change the size to 6143 to get rid of the black bar, then you need to find the gunsite texture and either fix or remove it and all should be well you must not close the throttles as it will cut the engines! I don't have mine installed but I'll try and post a fix if I get around to it!
Hello Pete,
I am very happy! It would be nice if it would be a solution
Beautiful aircraft!
Thank you!
Regards,
Zsolt
Change the one that starts with 61 I've forgotton which one it is but change it to 6143!
in panel.cfg change the following;
render_3d_window=0
As for the throttle cut problem I've changed the entry in aircraft.cfg to;
min_throttle_limit=0.10
This works but it means you don't get reverse thrust (parachute).
There's probably a more elegant solution, I'm still working on it.
The throttle cut problem is caused by the idle RPM settings in the following air file engine tables:
1503 Turbine LoMach CN2 vs throttle & IAP ratio
1504 Turbine HiMach CN2 vs throttle & IAP ratio
You can edit those tables using Aircraft Airfile Manager (AAM v2.2). The old values were 20% / 22% RPM at zero throttle and IAP Lo=1, raise them to 40% RPM.
It is some time ago but I think the jet started to move at idle 40% RPM. If that happens, you also need to adjust table 1506 (Turbine Corrected Thrust Factor vs CN1% & Mach). Just decrease thrust in the low RPM range a bit and the jet will stay put on the ground with engines running idle.
Is this the old Alpha product which I have tried porting over to FSX but the guages don't work or have Virtavia done an upgrade to make it FSX compatable?
If it's a new product where can I get it?
I love it!
I set the first 2 points in 1503/4 to 30 and it works fine - no need to adjust 1506.
Thanks also to Karl-Heinz Klotz for an excellent program.
All I have to do now is sort out the AP for night flying (can't see the numbers) and get manual start to work.
Any more great tips? :jump:
Has anyone been able to hit Mach 2.0 @ 36,000 Feet ? I tried with the F3 and got stuck at Mach 1.5. Maybe I have to tweak the air file a bit, I am thinking of the Mach drag effect (table 430) and Turbine Reheat Thrust Factor vs MAch No. (table 1524).
Same here Henk I've had it up to 50 using the old RAF supersonic zoom climb technique but never actually had it to Mach 2 come to think of it!
Come on guys...Attachment 33212
This is with an F6.
Chris, how did you do that? In FSX, even at 50,000 feet I still cannot go faster than mach 1.4:isadizzy:
Only in FS2004 I can go mach 2.0 (manual says top speed is mach 2.0 at 36,000 feet).
This is my cockpit version... :salute:
http://img204.imageshack.us/img204/5...ightningpo.jpg
Sorry about that, I never realised there was a difference. I've spent too much time playing with the cockpit and not enough time flying.
You're right, that screenshot was from FS9, in FSX at FL500 I can only get 335KIAS; M1.49 and at FL360 535KIAS; M1.57.
Looks like the .air files need updating and I'm willing to bet the problem is in the 400's section.
Unfortunately I am a virgin when it comes to .air files - looks like we need hschuit!
Failing that, I suppose I can get my fingers dirty playing with all those interesting parameters.
Thank you Chris! I changed the air file and there I went: Take off from RAF Coltishall, out to the Wash, then full burners for FL360 and mach 2.0 and finally climbing to 70,000+ feet. How awesome it must have been in real life for those pilots being up there on the edge of space, looking to the UK below from the east coast all the way to the Irish Sea in the west !
Attachment 33221Attachment 33223Attachment 33222
Then I am close to bingo fuel, time to RTB.
Attached : updated air file (can be used on F2A, F3, F6, T5)
Attachment 33220
Aaargh! You beat me to it.
Attachment 33224
430 (TBL16_2) Delta CDO due to mach;
Starting at element 5, Y=0.001, then 0.001/0.2M to element 12, then make element 15 way higher to put the brakes on at M2.05
I'll download yours and have a look.
Is anyone prepared to post the fixes for this package as I have ported over the FS9 version but I can't get the the guages to work no matter what. Help please.
Thanks hschuit, works nicely.
I think Freud would have something to say about your graphs :jump:
I noticed that you're way up in the air without your nav lights on - shame on you...
Attachment 33251
Looks like you haven't copied your gauges over from FS9.
You're missing EELightning.cab & EELightning(2).cab
Chris: Thank you for fixing the Nav/Strobe lights switch :salute: Not sure what the other 2 do but I installed them anyway.
I notice CavOk is using the pack 1 F1 or F2 panel, they use EELightning.cab which should be OK for FSX plus a bunch of older *.GAU files which will not all work.
I think I've now got to the bottom of this. Having rummaged round my cupboard I found the original Alpha download for pack 1 and 2. The panels in these packs are different to the ones I have in FS9. Obviously they have been modified can't remember why but I'm sure it was a good idea at the time. Starting again from the original download all now seems well with the published tweeks. Thanks for your help Chris we got there in the end.