Originally Posted by
JohnC
That is a pretty lofty expectation. We certainly don't see anywhere near DCS level of accountability for add-on developers in any other simulator. It appears as though DCS has learned from the experience, and are taking appropriate measures in the future (i.e. requiring developers to supply source files). After nearly 20 flight sim projects in the MSFS/P3D world, I can tell you that is an unprecedented step. Source files contain actual Intellectual Property that goes far beyond piracy, because it actually identifies how to simulate complex physical systems. It takes absolute trust between two parties to share, and I can promise that new developers will be hesitant to join DCS as a result. If DCS is willing to potentially hurt their own business to protect their customers, that is quite admirable.
Also, this may not be the most popular perspective, but I view 'early-access' as synonymous with 'make an investment' where one typically trades cost of final purchase with risk of receiving final product. As with all investments, there is a chance of failure that can either be total/abandonware (i.e. Hawk) or partial (e.g. product does not live up to promised quality).
Flight simulation lives in a very precarious world. With the increasing interest in 'accuracy' (i.e. system depth), there is an increased demand for high quality code writing. However, the pay is no where near satisfactory for the code developer. On a good project, I made 25% of my real world (professional) consulting rate. This means good code writers take one of three forms; (a) they are students with extra time who are looking to polish their skills, (b) they are professionals who have a passion for flight and are willing to sacrifice personal and family time, or (c) they are a talented professional from a city or country with a lower cost of living and can think about flight sim as a day job. For case (c) to be successful, there has to be a grace period of 1-3 years to develop the needed code and for the product to hit the market. So it takes talent, luck, and preparation for success. Time and again in cases (a) and (b), individuals are worn out by the flight sim industry and eventually punch out either in good or bad standing (depending on personal code of ethics and real world demands). Not just hoping, but expecting a different outcome is like expecting all new developers to successfully ice skate uphill.