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glad you like it ;)
ok, here are two another paint schemes, based on the french artist camo paint. this time bit whorse image resolution source.
https://i22.servimg.com/u/f22/18/03/83/54/hs132_13.jpg
https://i22.servimg.com/u/f22/18/03/83/54/hs132_15.jpg
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Like these latest ones as they seem rushed which would be the case for this time period.
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georgeous. cant wait to gly her.:applause:
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well, that may take a lot of time yet... ok, lets put two another skin samples at least, made directly from RS Models Hs 132 airplane kit cammo paint scheme sheets.
https://i22.servimg.com/u/f22/18/03/83/54/hs132_18.jpg
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Oh yeah, those look cool!
The Hs-132 and He-162 airframes lend themselves to some really exotic skins!
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Looking very promising Borek! :encouragement:
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Excited !! Really looking good as usual from you. Thanks !! Regards,Scott
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thanks ;)
just wondering how with such cockpit we could aim and hit successfully the target. for this airplane I can do the common bomber bombsight view, but this airplane type is a dive bomber.
to paint some bombing help lines on the Hs 132 glass? any tips from Stuka pilots?
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Markers on the glass help me but who knows what the Germans designed for that aircraft ? Maybe something more technical than simple glass markers ?
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yeah... I think I could use a special BZA-1 like view somehow, inspiration here:
https://www.youtube.com/watch?v=u4z5srfCqm4
one idea would be to make special Hs 132 dive bomb weapon:
the target would be aimed with the fake BZA-1 view (basically a static gun cross feature), the weapon would look like a bomb, but its properities would be a rocket infact, without flame exhaust. if the power or weight can be changed to something more heavier and slower, it could work nice. maybe.
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also, if you look the dive bombing video, you can see the BZA-1 main static cross hair/circle and the small moving target computer cross ">-<". this could be achieved in cfs3 simply with two gun cross layers. the static bombsight paint + Ankor Shaders dynamic reticle effect feature for ">-<" I suppose.
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Brilliant.
We need this in CFS3.
Kev
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:)
ok, Ive got better, yet a lot simpler idea for the dive bomber aiming cross feature, I suppose.
it would be a simple 3d gauge for a common VC view, tagged as artifical horizont with a flat surface layer before, painted as "scope view". many additional moving features could be added to see animated cross or some lines (vario, compass tagged etc.).
here is my quickly painted imagination, presenting cca 30 deg nose down approaching imaginary target.
EDIT: just confirming it works pretty nicely ingame. will prepare something visually decent in future ;)
https://i22.servimg.com/u/f22/18/03/83/54/ai_hor10.jpg
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ok, here we go. direct ingame shots.
so, technically it works, just needs some value / animation tweaks ;)
https://i22.servimg.com/u/f22/18/03/83/54/ai_hor12.jpg
https://i22.servimg.com/u/f22/18/03/83/54/ai_hor11.jpg
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That looks great mate, nice work
Manny