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  • Ivan's Avatar
    May 18th, 2013, 22:14
    The last version of the Marauder's Cowl was an interesting exercise in what could be done in a single component without any significant bleeds. There was no way it could end up in a real aircraft project though because it was not really possible to texture it in a way that would allow reasonable painting. The shape also wasn't quite right. After looking over LOTS of photographs and trying to figure out the best way to simulate all the gradual curves around the Carbureter Intakes, this is what I came up with. It still loses a lot of the subtle curves, but I believe it is close enough to use in a final project. This thing is expensive though. I figure it will cost 7 Components, a dozen or so Parts, and at least one Structure just to get it to a reasonable stage without significant bleeds and that is for each side. For me, this project isn't do-able without SCASM. - Ivan.
    19 replies | 1896 view(s)
  • Rami's Avatar
    May 18th, 2013, 16:49
    Kevin, I removed the "use all your ammo" mantra. Basically, get in...get your hits...and get the hell outta dodge! We also got the problems ironed out with the Sky Unlimited Bf-109f.
    44 replies | 755 view(s)
  • Blood_Hawk23's Avatar
    May 18th, 2013, 12:23
    I'll see what i can do RJ. Unless some else what a go at it. That looks great BTW.
    9 replies | 211 view(s)
  • Blood_Hawk23's Avatar
    May 18th, 2013, 12:18
    Allen. Thank You very much my friend. That did it. We now have a PuW 50kg bomb. This might not be the final version. sorry its not on a german plane and those are the wrong pylons but you get the point. I'll have a new texture for the Aerocrate's weapons.
    23 replies | 398 view(s)
  • Rami's Avatar
    May 18th, 2013, 12:17
    Hey guys, I have a late afternoon dinner out, but I should be home by six. You can tell my mom's reached "the senior zone..." she likes dinner earlier and earlier. She didn't want to go out on Mother's day because of the crowds.
    44 replies | 755 view(s)
  • Rami's Avatar
    May 18th, 2013, 12:15
    Mark, I sent the files to both you and Jagdflieger this afternoon.
    12 replies | 268 view(s)
  • Rami's Avatar
    May 18th, 2013, 12:13
    Mario, Here is the third mission description...I'm still working on the mission itself. "title_string"=Operation Mezzagosto - A greeting by Der spaten "summary_string"=Achtung, Meine Herren! After gaining intelligence on the fleet's location earlier in the day, we have decided to greet the massive Pedestal convoy with a combined raid of both level & torpedo bombers. Your target is the carrier HMS Indomitable. "objective_string"=Through the early evening of 11 August, 1942, the Pedestal convoy sustained the first significant air attacks of the battle by four successive waves of Axis bombers: thirty Junkers Ju-88s & six He-111 torpedo planes were just one attack. In this raid, no hits were scored on the vessels, and two of the Ju-88s were shot down. "intelligence_string"=The enemy convoy sighted yesterday is now within range of Sardinia. We're prepared to execute the first assault. Take your place in an Heinkel He-111 torpedo bomber and direct your torpedoes toward the enemy carriers. The Ju-88 bombers will attack the remainder of the enemy fleet. Und passen Sie auf sich auf! "player_aircraft_name_string"=Heinkel He-111h-6 "airfield_string"=Sardinia - Elmas
    6 replies | 154 view(s)
  • Rami's Avatar
    May 18th, 2013, 12:11
    Mario, Here is the scoop for mission two... "title_string"=Operation Mezzagosto - Dreifinger reconnaissance "summary_string"=Kamerad, herhören! After being alerted by French reconnaissance that the enormous Pedestal convoy entered the Mediterranean, we gained intelligence from our own source as to where the Allied convoy should be. Your mission is to find and photograph them. Make sure that you take the pictures and get home without incident! "objective_string"=The Pedestal convoy was identified at about 0830 hours on 11 August, 1942 by a Ju-88 bomber on a reconnaissance mission. Once the Pedestal convoy was spotted, the Axis forces sat & waited for the convoy to get within range of their airbases, then raided it during an evening assault by bomb-laden Ju-88s and torpedo-carrying He-111s. "intelligence_string"=Once airborne, hold a west-southwesterly heading and climb up to a cruising height of 5,500 meters. The estimated convoy position is to the southwest of the Baleric islands. Once over the convoy, hold a steady course and speed as you photograph, but don't stray above 5,700 meters, or the photos will lack detail. Once this is completed, you may return to Sardina. Hals und Beinbruch! "player_aircraft_name_string"=Junkers Ju-88a-11 (Italy, 1941) "airfield_string"=Sardinia - Elmas
    6 replies | 154 view(s)
  • Blood_Hawk23's Avatar
    May 18th, 2013, 09:37
    "I see" says the blind man to the deaf dog... I'll give that a try. its no the PuW 12lb bomb. now a 50lb. I'll get back to you.
    23 replies | 398 view(s)
  • Blood_Hawk23's Avatar
    May 17th, 2013, 22:32
    yeah no luck. I must be missing something.
    23 replies | 398 view(s)
  • Blood_Hawk23's Avatar
    May 17th, 2013, 22:28
    Both Aoba versions are all set. I'll double check the Kako. After a quick once over, the Kako is all set as is. I'll send you the new files for the Aoba. Get these Ladies off to paint.
    57 replies | 1407 view(s)
  • Blood_Hawk23's Avatar
    May 17th, 2013, 18:25
    SLEEP!!! You don't need no stinking sleep. Sleep is over rated. Ok maybe we both do. LOL what are the specs on the guns?
    44 replies | 755 view(s)
  • Blood_Hawk23's Avatar
    May 17th, 2013, 18:22
    Well I have tonite off then back at it saturday nite. Yee Haw... Stuart, check your email. Send me the GMax files. otherwise i have to put them into ACM which is a pain for ships. well not realy but its easier just to look in gmax.
    57 replies | 1407 view(s)
  • Rami's Avatar
    May 17th, 2013, 17:35
    Hey guys, I'm tired and cranky tonight...tomorrow I will work on all of this...right now I need a good night's sleep.
    44 replies | 755 view(s)
  • Blood_Hawk23's Avatar
    May 17th, 2013, 13:48
    KDriver, Your hired. :salute: Welcome to the skunk works. :icon_lol: Allen, How can I remap the textures. I thought that i did but once ingame the texture are not what i set them as.
    23 replies | 398 view(s)
  • Blood_Hawk23's Avatar
    May 17th, 2013, 06:22
    :banghead: ok here is what i have. first... Allen, it worked great. I now have a wep_puw_50kg_gp bomb. might actually work better as a 100kg. I think i made it a little too big. the 100kg i made is more like a 150 to a 250. so i need a new scaled version for the 50. no big deal. I'm having trouble with the textures now. it seems it wants to use only the portion that the wep_puw_12kg_gp bomb uses. i mapped it to a different location. :isadizzy:
    23 replies | 398 view(s)
  • Blood_Hawk23's Avatar
    May 17th, 2013, 04:55
    Allen, are you going to work that Damage model into the L41 or your other Zeppelins? a great referance, be it tragic, is the Hindenburg. make the Duce have 4 or 6 bofurs.
    205 replies | 10070 view(s)
  • Blood_Hawk23's Avatar
    May 17th, 2013, 04:50
    the prop pitch has a huge effect on you top speed. a variable pitch prop will give you the ability to adjust the pitch to gain the best angle for climbing and at cruise. remember that the propeller is a wing. if the pitch is to great it will stall and no longer creat lift. or in this case thrust. see if the aircraft has a variable pitch prop. if it does then find the propeller controls and use them while flying.
    9 replies | 185 view(s)
  • Blood_Hawk23's Avatar
    May 17th, 2013, 04:42
    Thats too funny. Sorry.
    9 replies | 185 view(s)
  • Blood_Hawk23's Avatar
    May 17th, 2013, 04:40
    what about doing a double wall? you know what i mean?
    57 replies | 1407 view(s)
  • Rami's Avatar
    May 16th, 2013, 18:45
    Jagdflieger, Thanks! :redface: Considering the quality of your work over the years, I consider that extremely high praise. :salute: I'm come to really appreciate the things you can do with Xavierb's piers in tight spaces, where elevation away from the coast rises quickly. While wolfi's large piers are great for flat spaces with few curves, they just don't offer the same flexibility. You can also create different pier formations and all other kinds of neat tricks!
    12 replies | 268 view(s)
  • Rami's Avatar
    May 16th, 2013, 18:44
    Mario, I completed the second mission tonight, but I'm too tired to re-write the mission text. The mission is a second reconnoitre, this time from a German Ju-88 based on Sardinia...higher up at 5,500 meters. After this mission, you will participate in an evening torpedo run onboard a Heinkel He-111.
    6 replies | 154 view(s)
  • Blood_Hawk23's Avatar
    May 16th, 2013, 12:28
    Sorry, after 72 hours of working i'm feeling a little punch drunk.
    9 replies | 185 view(s)
  • Blood_Hawk23's Avatar
    May 16th, 2013, 12:25
    there is no text that I know of. its funny that alot of people think that this is a game. we must remember it is a simulator. the kool thing about this is real world information translates well. In other words, what works on a real aircraft can be applied to these aircraft. i suggest getting a copy of Air wrench. now you can not make adjustments in it (unless you get the full version) but it will help show you the effects of your changes. just a thought: i think that thrust is equal to torque but please don't quote me on that. In automobiles if you increase the torque then you increase its ability to go faster. torque gets you going and Horse power keeps you going. is an old drag racers term. i believe that thrust can be applied in the same way. sorry for the rambling.
    9 replies | 185 view(s)
  • Rami's Avatar
    May 16th, 2013, 09:46
    Jinx, The props will generate two times as much thrust, making for a better climb rate, increased takeoff performance, and a higher top speed. The downside? Your range will be chopped by half.
    9 replies | 185 view(s)
  • Rami's Avatar
    May 16th, 2013, 08:32
    Misson, Sólo quería hacerle saber que no me he olvidado de hacer la parte del eje de pedestal. No puedo decir que voy a trabajar en este proyecto a una velocidad vertiginosa, pero la operación Mezzagosto está en marcha, y estoy usando las misiones pedestal como una base para "dar la vuelta" y convertirlos en misiones Axis-temáticas. La primera es una Vichy reconnoitre francesa del convoy justo después de entrar en el Mediterráneo ... Yo no quiero darte algo demasiado difícil para empezar, ¿sabes? In English... I just wanted to let you know that I haven't forgotten about doing the Axis side to Pedestal. I can't say I will work on this project at breakneck speed, but Operation Mezzagosto is underway, and I am using the Pedestal missions as a base to "flip" them and turn them into Axis-themed missions. The first is a Vichy French reconnoitre of the convoy just after it enters the Mediterranean...I didn't want to give you something too difficult to start, you know? "title_string" = Funcionamiento Mezzagosto - Intrus dans la Méditerranée! "summary_string" = Ecoutez, les pilotes français! Un enorme convoy aliado ha entrado en el Mediterráneo, y es nuestra tarea para analizar la composición de este convoy y pasar la información a nuestros amigos alemanes e italiano cerca de Cerdeña y Sicilia. El convoy no está a su alcance por el momento. Las operaciones de combate pueden depender de la inteligencia, así que vamos a conseguir es correcta la primera vez!
    6 replies | 154 view(s)
  • Rami's Avatar
    May 16th, 2013, 05:33
    Kdriver, I can try reducing the amount of destroyers to two...but I'm in Shadow Wolf's camp here...I can survive it if I go in low and fast. :icon_lol:
    44 replies | 755 view(s)
  • Rami's Avatar
    May 16th, 2013, 05:31
    Jinx, Sure, but in what context? Are you talking about in Mission Builder, or actual flight characteristics? If it's the latter, the quick and dirty way is to increase the thrust and engine scalars in the .cfg file above 1.0. Otherwise, it can be done by modifying data entries such as empty weight, manifold pressure, horsepower, compression ratio, cylinder displacement, and number of cylinders in the engine.
    9 replies | 185 view(s)
  • Blood_Hawk23's Avatar
    May 16th, 2013, 03:39
    I'm going to try now and see how it goes. I'll let you know.
    23 replies | 398 view(s)
  • Rami's Avatar
    May 15th, 2013, 15:47
    Discus, I didn't notice a major problem...even with the ships and AA guns included.
    12 replies | 268 view(s)
  • Rami's Avatar
    May 15th, 2013, 15:10
    Kdriver, I totally forgot this one; in the Beaus in the Sand campaign best test, Pen32Win gave me a set of revised .dp files to tone down the accuracy and lethality of the ships. I forgot to include it for the Western Desert campaigns. Oops!
    44 replies | 755 view(s)
  • Rami's Avatar
    May 15th, 2013, 14:33
    Mark, Is this what you had in mind? Send me a PM with your e-mail addy and I'll send you the GSL file, which includes Achim's Reykjavik, as well as the harbor ship and AA layout, as well as a test mission. I don't want to release it publicly just yet, until Achim releases his revised Norwegian and Icelandic airfields.
    12 replies | 268 view(s)
  • Ivan's Avatar
    May 15th, 2013, 14:31
    Hello Womble55, Is this one also yours? I believe this project has been on my computer since about 2006. - Ivan.
    770 replies | 39658 view(s)
  • Blood_Hawk23's Avatar
    May 15th, 2013, 13:00
    I find that if the guns are on the same station that they will do that. if you add each to its own station then the guns will fire independent which gives a different look.
    44 replies | 755 view(s)
  • Blood_Hawk23's Avatar
    May 15th, 2013, 12:53
    I looked at it this morning. it looks great. I'm working some OT tonite (Hello 72 hours) so i'll check it out again in the morning. i'm doing some german WWI bombs. puw 50kg and a puw 100kg bomb. i'm adding that to the Royal labs 65lb britsh bomb.
    23 replies | 398 view(s)
  • Rami's Avatar
    May 15th, 2013, 08:40
    Mark, Here are some pics of the layout for the harbor. It includes a breakwater connecting a barrier island to the mainland, as well as a breakwater to protect the harbor. I also included a forested island with a lighthouse, and piers of varying sizes with warehouses, access ramps, and plenty of space for shipping, even for the biggest vessels. Now I have to do the support facilities, including warehouses and such, but we're getting there. Edit: Safari won't let me attach the pictures, but I'll include them when I return home.
    12 replies | 268 view(s)
  • Blood_Hawk23's Avatar
    May 15th, 2013, 04:06
    Try this. http://www.microsoft.com/games/combatfs2/articles_SDK_mdlconverter.aspx it is suppose to convert CFS 1 MDLs to CFS2. I haven't used it in a very long time. but give it a try.
    2 replies | 92 view(s)
  • Blood_Hawk23's Avatar
    May 15th, 2013, 04:01
    Ok, Kool... I look at them shortly.
    23 replies | 398 view(s)
  • Ivan's Avatar
    May 14th, 2013, 18:01
    Hello Womble55, Cool Aeroplane! This thing is HUGE! I poked around at it a couple hours ago and found a few issues that don't look difficult to fix. Should I email you? Don't know if I still have your email address. - Ivan.
    770 replies | 39658 view(s)
  • Blood_Hawk23's Avatar
    May 14th, 2013, 13:35
    hey Allen, I might need a little help with the MDLC. Can you do a quick write up on how to do it. Half the time it says it can't find the file. or i get errors. maybe i don't have the dos link set right. if you could write the commands so i can paste them in. maybe it will help me. oh the BGL you sent works great. i may have made it too small. i should up it 15%. or should i say drop it to75 or 80 and not 65.
    23 replies | 398 view(s)
  • Rami's Avatar
    May 14th, 2013, 04:43
    Jinx, Yes, and between bismarck13 and Baldy, we have a lot of rare "gems" for CFS2. After I finish Mezzagosto, I have a long-dormant surprise from a good friend that I will be working on. He is one of the unheralded geniuses of CFS2, and his work deserves recognition.
    9 replies | 160 view(s)
  • Rami's Avatar
    May 14th, 2013, 04:41
    Blood_Hawk, I'm using 1.52. I included it as a .zip file in the "Baltimore update" thread.
    46 replies | 1277 view(s)
  • Blood_Hawk23's Avatar
    May 14th, 2013, 04:22
    What version of Aired are you using?
    46 replies | 1277 view(s)
  • Rami's Avatar
    May 14th, 2013, 02:58
    Jinx, That link lists all of his uploads here at SOH, notice there are four pages. Did you go through them all?
    9 replies | 160 view(s)
  • Rami's Avatar
    May 13th, 2013, 16:31
    Jinx, It's here now: http://www.sim-outhouse.com/sohforums/local_links_search.php?action=show&userid=11017&sort=d
    9 replies | 160 view(s)
  • Rami's Avatar
    May 13th, 2013, 16:30
    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - German Description: Focke-Wulf FW 189 Uhu for CFS2 by: William Dickens Called the "Flying Eye" of the German army, the Fw 189 succeeded on the Eastern Front beyond the most optimistic predictions. Its superb handling and agility made it a very difficult and elusive target for enemy fighters. Its phenomenal toughness was demonstrated by Fw 189s returning to bases safely with one tail shot or torn off by Soviet ramming attacks. Credits: The model is made by William Dickens The airfile and dp are by Christian Nölte
    0 replies | 39 view(s)
  • Rami's Avatar
    May 13th, 2013, 16:27
    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - German Description: Ju290-A7 Seeadler for CFS2 by: William Dickens When the Ju 290 replaced the Fw 200 as the Luftwaffe long-range maritime reconnaissance aircraft in the autumn of 1943, the crews were given a far more capable aircraft than the old Focke-Wulf Fw 200 Condor. But only 65 Ju 290s were built, and the total number of aircraft available was never higher than about 20. Credits: The model is made by William Dickens The dp is by William Dickens
    0 replies | 34 view(s)
  • Rami's Avatar
    May 13th, 2013, 16:24
    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - Other Description: File ID: Vultee Vanguard for CFS2 by: William Dickens bismarck13@msn.com Vultee P-66 Vanguard
    0 replies | 29 view(s)
  • Rami's Avatar
    May 13th, 2013, 16:21
    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - Other Description: Vultee Vengeance for CFS2 by: William Dickens The Vultee Vengeance was a dive-bomber designed for the RAF, who at the time were impressed with a need for dive-bombers following the early achievements of the German Stuka. The RAAF followed the lead of the RAF, receiving 342 aircraft from 1942, but cancelling the order for a further 58 aircraft in 1944.This aircraft was built in the USA but served in the combat role with the RAF and Indian Air Force in Burma, with the French air force in North Africa and with the Royal Australian Air Force in the Pacific. Developed primarily in response to British interest, Vultee developed a two-seat dive bomber in 1940 which was to become known as the Vengeance. The British Purchasing Commission placed an initial order for 200 aircraft from Vultee along with a further 200 aircraft to be built under license by Northrop. Additional orders then followed. Few of these aircraft actually reached Britain however with almost the entire order being diverted to the Far East for use by RAF, RAAF or Indian Air Force squadrons. A number of aircraft were also retained by the USAAF. In RAF service, Vengeance were operationally employed to good effect in the Burma theatre. As the war progressed, the RAF transferred some Vengeance aircraft to the Fleet Air Arm for use as target tugs. Additionally, some aircraft were used by the RAF in smoke-laying operations. Credits:
    0 replies | 25 view(s)
  • Rami's Avatar
    May 13th, 2013, 16:14
    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - German Description: Arado Ar232B-0 for CFS2 by: William Dickens The Ar 232 "Tausendfussler" was designed to replace the venerable Ju 52 transport. However, only about 20 Ar 232s were actually built. The prototype was a twin engine model, but the only production version, the Ar 232B-0, mounted four BMW radials. These aircraft were used irregularly during the war. Credits: Aircraft:
    0 replies | 26 view(s)
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