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  • grizzly50's Avatar
    May 21st, 2013, 07:24
    Pete1, Just as soon as I can get them all uploaded. I cannot give a time, but I am on it. Rami knows what I am doing. I have lots to upload, all I ask is to let me do it. :D
    12 replies | 336 view(s)
  • mongoose's Avatar
    May 20th, 2013, 19:50
    My thanks to both of you.:salute:
    12 replies | 336 view(s)
  • grizzly50's Avatar
    May 20th, 2013, 19:48
    Hey, guys, I have just uploaded that item, along with a bunch of others that somehow got missed. All under CFS3 Other Add-ons - Vehicles. And if anyone has these zips, please PM me: g_wagon.zip railcoach.zip ammo_wagons.zip They are also missing.
    12 replies | 336 view(s)
  • mongoose's Avatar
    May 20th, 2013, 16:44
    If you mean in CFs3 not AFAIK, but I can check the internet...and... the internet!:icon_lol: Will do. Thinking of trains, Velno had a train track running into it( probably re the V1s there), but ? any point if not connected to any other track in the game?
    10 replies | 263 view(s)
  • mongoose's Avatar
    May 20th, 2013, 16:40
    Yes please! You have my email I believe.:salute:
    12 replies | 336 view(s)
  • Frosty's Avatar
    May 20th, 2013, 16:04
    No moving ones anyway. Clive did a static RAF one. But I have just found TM 9-2800 which has dimensions for the M5 bomb trailer. And Ted or Jeff (or someone else) did the accompanying tow vehicle. So maybe in the future... But first things first: I have have to get this lot moving like a train, not a single model. Otherwise it will take corners on the roads as a single unit and that doesn't look the part! Not to mention the LODs that have to be done. I aimed for a model with not too many poly's but if you want a certain likeness to it's real-worl counterpart; the complete road-train has as many poly's a as stock aircraft, I think! (BTW the last two screenies are staged: It's exported as a single model...) Have you got good info on any LW servicing vehicles??
    10 replies | 263 view(s)
  • mongoose's Avatar
    May 20th, 2013, 14:34
    Yes thanks for those Joost. :salute:Managed to waste nearly an hour looking through them!! :pop4: Did also see an interesting flak tower for LW airfields.
    3 replies | 110 view(s)
  • mongoose's Avatar
    May 20th, 2013, 13:37
    Would be nice if there were some German equivalents for the Allies to shoot up also.:jump: BTW do we have a tractor pulling bomb loads in the ACC airfields?
    10 replies | 263 view(s)
  • Frosty's Avatar
    May 20th, 2013, 12:39
    This I why I would like it to move like a train: A vehicle long overdue and a dearly needed addition to airfields with fighters and medium bombers (or a lovely target for any LW pilot ;-) BTW Clive, it's an Autocar U-7144T tractor pulling two F2 2,000 gal fuel trailers, second one with dolly (not sure whether this tractor was powerful enough but when it is set up as a train, I can always remove the second trailer...)
    10 replies | 263 view(s)
  • mongoose's Avatar
    May 20th, 2013, 06:51
    That would be really neat! Anyone remember where that download is??
    12 replies | 336 view(s)
  • Frosty's Avatar
    May 20th, 2013, 03:01
    While doing some research, I came across this website: http://www.vintagewings.ca/VintageNews/Stories/tabid/116/articleType/ArticleView/articleId/325/language/en-CA/Lower-than-a-Snakes-Belly-in-a-Wagon-Rut.aspx There are some incredible, hair-raising piccies here!!!
    3 replies | 110 view(s)
  • Frosty's Avatar
    May 19th, 2013, 11:40
    Getting there! (At least the tractor shows in-game...)
    10 replies | 263 view(s)
  • mongoose's Avatar
    May 18th, 2013, 09:26
    Merci beaucoup!:applause:
    12 replies | 336 view(s)
  • mongoose's Avatar
    May 18th, 2013, 07:45
    Is there one in CFS3, even if a pretty bad one?? Looking for one (stationary) to put in my new Fliegerhorst Venlo where they were apparently based in 1944.
    12 replies | 336 view(s)
  • mongoose's Avatar
    May 18th, 2013, 06:37
    Also emailed you some RAF B17 paint schemes; especially for 100 Group! :icon_lol: EDIT: and seen your reply! :salute:
    4 replies | 154 view(s)
  • mongoose's Avatar
    May 17th, 2013, 19:40
    See Clive's comments above:wiggle:
    12 replies | 306 view(s)
  • NSS's Avatar
    May 17th, 2013, 13:27
    How about this? http://mmpbooks.biz/Coastal_Command_Fortress_Additions_and_Amendments.pdf Kev
    4 replies | 154 view(s)
  • mongoose's Avatar
    May 16th, 2013, 13:32
    Well my Gmax skills at the moment are doing German airfields ( If only Joost and I could work out why everything but the textures show in the game! :kilroy: ) That's progress anyway! BBC TV had proggies? What day and on Iplayer??
    12 replies | 306 view(s)
  • Frosty's Avatar
    May 16th, 2013, 13:02
    Thanks fella's! Not sure how this makes my understanding of a possible solution better ;), but I guess I have to put some more effort in learning the spawn-thing ;-)
    10 replies | 263 view(s)
  • mongoose's Avatar
    May 16th, 2013, 11:11
    So Clive........... spruce up your work on this??? :wavey:
    12 replies | 306 view(s)
  • Frosty's Avatar
    May 14th, 2013, 10:57
    Hi guys, I am experimenting with a tractor/trailer combination on a facility. I would like to have a tractor tow a trailer, as a loc does with railcars. The SDKs mention nodes on the models named 'tow' and 'hitch' which I can add. I also remember seeing a flak gun being towed by a truck in MAW. I would like to do something similar but I need to know how this is done: a) Can I set up this tractor to tow a trailer on a facility file so that they follow a spline (as moving vehicles do on airfields etc.)? If yes, how do I set this up in the facility .xml? Trains seem to added through spawns. A recent thread (taxiing aircraft) mentions spawns for facilities. b) If the above does not work, can the tractor/trailer combo be added through a spawn? How does one make it follow the spline on the facility in a spawn file?
    10 replies | 263 view(s)
  • grizzly50's Avatar
    May 11th, 2013, 16:16
    That's it. Come on over. :D
    8 replies | 248 view(s)
  • mongoose's Avatar
    May 10th, 2013, 14:43
    Well Ted et al have done great work on the Lanc/Hali/Wimpy but I think the Stirling/Whitly/Hampden could still be improved.
    24 replies | 933 view(s)
  • mongoose's Avatar
    May 10th, 2013, 08:10
    I have noted quite a lot of interesting aircraft there. Beaufighter Hampden Halifax Whitly Wellington Not that I am even a little partial to bombers ( :wiggle: ) but does anyone know - how they compare with any current CFS3 versions? - how easy (for the right guy) to convert??
    24 replies | 933 view(s)
  • mongoose's Avatar
    May 8th, 2013, 16:01
    Clive if you can put out a short "how to" on the spawn thing as well that would be neat!
    41 replies | 1194 view(s)
  • grizzly50's Avatar
    May 8th, 2013, 15:49
    :kilroy:1Panzer LAH, it's very simple. Each is for a separate theater, install. File "A": BoB Campaign (Update1) for ETO 1.40. 70.KB. 11 Jan, 2011 is for CFS3 ETO Expansion 1.40. File "B": BoB Campaign Update for the BoB install. 12.09 Mb. 11 Jan, 2011 is for Pat Pattle's The Battle of Britain for CFS3, which is also available for download at Aussiex. The two are NOT interchangeable.
    3 replies | 140 view(s)
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About Frosty

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ACC Member, ETO and PTO contributor & librarian

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Setting up a tractor/trailer combo May 20th, 2013 16:04
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