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  • fsafranek's Avatar
    Today, 14:47
    A very cool update to the RFN TACAN gauge came out this week. It has a new "GoTo" feature that allows you to position your aircraft directly to the deck of the carrier. It's a new item in the gauge drop down menu. By default it will place you in the landing zone (cables area) of the carrier. But you can also create three additional locations to "GoTo" on the deck. A special tool in the menu helps you configure the additional spots. You can get it here: http://royalefrenchnavy.perso.sfr.fr/RFN-Creations.htm#Gau
    1 replies | 76 view(s)
  • fsafranek's Avatar
    Yesterday, 06:58
    Yep, Jens-Ole beat me to it. He did a wonderful job on that North Dakota ANG scheme. Look in the usual places for "f102_ndak_v2.zip". :ernaehrung004:
    8 replies | 388 view(s)
  • JensOle's Avatar
    Yesterday, 05:13
    8 replies | 388 view(s)
  • JensOle's Avatar
    July 30th, 2015, 12:07
    I did one for the 102
    8 replies | 388 view(s)
  • JensOle's Avatar
    July 29th, 2015, 01:47
    Hi, To my knowledge so was the last USAF F-4E to go to war from the 3rd TFW/3rd TFS from Clark AB in the Philippines. They flew late model E's with all the addons which were available and were among the last USAF E wings. For operation Desert Storm the 3rd sent several F-4Es to Incirlik AB, Turkey, were they flew missions as part of the 7440 Composite wing. Among these E's were 73-1199 which was painted up as the "Flagship" for the 13th Air Force (HQ also located at Clark).
    328 replies | 26006 view(s)
  • fsafranek's Avatar
    July 27th, 2015, 11:16
    Oh snap. No Pictures. Might have to actually read it. Back in a while. :biggrin-new: :ernaehrung004:
    17 replies | 818 view(s)
  • fsafranek's Avatar
    July 26th, 2015, 08:17
    Thanks Dave. I guess I don't get over as much as I used to. :ernaehrung004:
    12 replies | 1360 view(s)
  • fsafranek's Avatar
    July 26th, 2015, 07:58
    You can probably ignore the quote above from fsxar177 since I believe he has left Vertigo Studios (I told this by a trusted source) to start his own modeling company making a Cessna 170. The only reliable source for info is going to be Deano himself. :ernaehrung004:
    12 replies | 1360 view(s)
  • JensOle's Avatar
    July 25th, 2015, 08:22
    JensOle replied to a thread Ship wake in Prepar3D
    Thanks! Do i need an addon wave fx or is there any setting I can change?
    22 replies | 760 view(s)
  • JensOle's Avatar
    July 24th, 2015, 14:33
    To the painter of the VF301 F-4S: Great work! The Ferris scheme really is maybe the most stunning low vis Phantom schemes. Just a little observation; the NAVY text on the rear fuselage looks all to small compared to pictures of the real F-4S "110" https://upload.wikimedia.org/wikipedia/commons/7/78/F-4S_Phantoms_Naval_Reserve_1983.jpeg Any chance of scaling it up to a more realistic size?
    328 replies | 26006 view(s)
  • JensOle's Avatar
    July 24th, 2015, 13:48
    JensOle replied to a thread Ship wake in Prepar3D
    This is how the wake is looking for me... I have tried all setting in P3D. but it does not change anything about the wake.
    22 replies | 760 view(s)
  • JensOle's Avatar
    July 24th, 2015, 06:05
    JensOle replied to a thread Ship wake in Prepar3D
    Where can I find the texture direct menu? (I also run rex essential+ overdrive)
    22 replies | 760 view(s)
  • JensOle's Avatar
    July 24th, 2015, 06:03
    JensOle replied to a thread Ship wake in Prepar3D
    I'm currently running water detail at the medium setting and the flickering is very much there. Are you talking about another setting?
    22 replies | 760 view(s)
  • JensOle's Avatar
    July 24th, 2015, 02:07
    JensOle replied to a thread Ship wake in Prepar3D
    Thanks to all for trying to help out! Both FSX and P3D have become so complicated regarding optimal performance and general system modding compared to the earlier sims that it is sort of starting to take away to much time from the actual sim flying. At least for me... I have removed the wake from most of the ships I use for carrier flying to get rid of the very ugly flickering wake effect, but that is also sort of ruining the experience when doing carrier landings as the wake is an important visual cue.
    22 replies | 760 view(s)
  • JensOle's Avatar
    July 23rd, 2015, 09:25
    JensOle replied to a thread Ship wake in Prepar3D
    Has Javier released a new version of this Nimitz for P3D? I have his V2 model and the wake has the same flickering as all other ship in P3D on my computer.
    22 replies | 760 view(s)
  • JensOle's Avatar
    July 23rd, 2015, 09:16
    Check your email Frank :-)
    328 replies | 26006 view(s)
  • JensOle's Avatar
    July 23rd, 2015, 03:52
    Zsolt, Nice Hungarian paint! Remember seeing them coming over to Papa AB for T and Gs when i worked there.
    6959 replies | 782003 view(s)
  • JensOle's Avatar
    July 23rd, 2015, 03:45
    JensOle replied to a thread Ship wake in Prepar3D
    Copy that. So we cannot have wakes for ai ships in p3d?
    22 replies | 760 view(s)
  • JensOle's Avatar
    July 23rd, 2015, 03:40
    But that is a very realistic landing for a sesfire, justlike in real life..
    37 replies | 1472 view(s)
  • JensOle's Avatar
    July 23rd, 2015, 02:54
    JensOle started a thread Ship wake in Prepar3D
    Hi, Has any fix to the wake issue surfaced for the latest p3d? It is very annoying to see the flickering wake effect when you are closing in on a carrier.
    22 replies | 760 view(s)
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About JensOle

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December 5, 1981 (33)
About JensOle
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Best regards
Jens-Ole
Repainting since FS5..

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