April 29th, 2015, 17:59
It looks like FSTramp is contributing to the problems with the Bounty v3 and P3D v2.4. With both FSTramp and Tacpack disabled, the Bounty moves okay. With FSTramp enabled, the Bounty did briefly move, but then came to a halt (the previous time I tried this, it didn't move at all). I also noticed that some of the sails seemed to be oscillating with FSTramp enabled but tacplack disabled, the sails in question being all the longitudinally rigged sails. I didn't notice these problems with FSTramp and the beta v2 of the Bounty, although it is possible that I didn't let the ship run for long enough, only a couple of minutes.