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  • Alan_A's Avatar
    May 23rd, 2015, 17:23
    Just reporting in after a short test flight to say that the stutter-free version is in fact stutter-free. A real pleasure now. Thanks, guys!
    189 replies | 13509 view(s)
  • Alan_A's Avatar
    May 21st, 2015, 11:50
    Thanks, Kat - the stutter fix will get me into the aircraft again.
    189 replies | 13509 view(s)
  • Alan_A's Avatar
    May 17th, 2015, 19:48
    And don't forget P-47 - the one you have no choice but to manage yourself...
    22 replies | 1372 view(s)
  • Alan_A's Avatar
    May 17th, 2015, 19:09
    Agree. "None of the above" is another strong possibility.
    22 replies | 1372 view(s)
  • Alan_A's Avatar
    May 17th, 2015, 18:16
    This is pure speculation on my part, there's no basis for it, but... I wouldn't be surprised to learn that the Seminole is actually farther along and closer to release. It'd be a smart way to control the rioters - show the warbird fans a work-in-progress model, that way they'll be less likely to scream when the next GA comes along. Plus I'm guessing that GA brings in a lot more revenue, so that'd be another reason to lead with it. Counterargument - the Seminole, being a twin, calls for more novel/complex Accu-sim programming than the T-6, which has more family resemblance to other Accu-sim warbirds (radial, check; cooling systems, check; retractable gear, check...) and therefore can draw on existing Accu-sim stuff. Bookmark this post so you can see how off-target I was when the...
    22 replies | 1372 view(s)
  • Alan_A's Avatar
    May 17th, 2015, 18:10
    Same here - enough with the spam cans!:cool: Though you could make the case that the T-6 has a foot in each camp - warbird, but more common in the GA setting than some of the others. Good news in any case.
    22 replies | 1372 view(s)
  • Alan_A's Avatar
    May 17th, 2015, 16:36
    Trucker17 has posted about this in a new thread, but just to keep this one up to date, here's the latest from A2A on their T-6.
    39 replies | 2573 view(s)
  • Alan_A's Avatar
    May 15th, 2015, 11:19
    Thanks - I'll try that as well.
    351 replies | 33500 view(s)
  • Alan_A's Avatar
    May 14th, 2015, 14:00
    I ran into that issue myself. The only fix I've been able to find is to offload lots of fuel (via the fuel and payload menu). It still takes gunning the throttles to get it rolling. Might possibly be a realistic behavior given the weight of the aircraft, though I've had similar problems with some (not all) other aircraft, for example the A2A B-17. I've found the B-17 rolls off better if you use pushback to move it out of its parking spot. Haven't tried that with the C-97, though. I haven't had much time for testing the last few weeks but I'll try to get back to it after updating it and see if I can come up with other workarounds.
    351 replies | 33500 view(s)
  • Alan_A's Avatar
    May 13th, 2015, 09:26
    I think they said more recently that the AT-6 was one of three aircraft they hoped to release in 2015 - "hoped" being the operative word, of course. Good news about your B-25. Looking forward to it, and to John's as well. My hangar always has room for good stuff!
    39 replies | 2573 view(s)
  • Alan_A's Avatar
    May 13th, 2015, 08:09
    On the general theme of waiting, it's worth noting that A2A claims to be working on an Accu-Sim AT-6. But per current A2A folkways, there's no information available about where it fits in the pipeline or when it might appear. At least there seems to be a good (and free!) FSX-native option available. For the B-25, not so much, he said, settling back in and trying to get comfortable for the long wait...
    39 replies | 2573 view(s)
  • Alan_A's Avatar
    May 11th, 2015, 08:49
    @CodyValkyrie - I don't know the P-38 in nearly the depth you do, therefore another switchology question. Do you think the primers are correctly represented? In reading the POH (the original, not the brief, distilled version), I got the impression that the same switches governed priming and oil dilution - one position for dilution, another for priming. In the VC, the oil dilution switches seem to move only one way. I haven't succeeded in locating another primer switch, and as far as I can tell, I'm not priming at all. The engines seem to start OK, though. Is there something I'm missing (entirely possible) or is this another item you think needs attention? Will be interested to hear your take.
    189 replies | 13509 view(s)
  • Alan_A's Avatar
    May 10th, 2015, 12:59
    I don't disagree. And yet it remains that I'm hard pressed to think of another model that imposes this particular trade-off. It'd be nice if the developers could come up with a solution.
    189 replies | 13509 view(s)
  • Alan_A's Avatar
    May 10th, 2015, 08:00
    @Paul - sounds like a possible workaround though I have to admit I like the self-shadowing when seen from the VC - adds nicely to the immersion for me at least. I hope the Milviz guys can come up with another cure, but if not, I'll try this. Life is tradeoffs!
    189 replies | 13509 view(s)
  • Alan_A's Avatar
    May 10th, 2015, 05:16
    Thanks! Very much appreciated.
    189 replies | 13509 view(s)
  • Alan_A's Avatar
    May 9th, 2015, 22:03
    @Paul - unfortunately there's no upgrade path from P3D 2.4 to 2.5. The reason is they've changed the .cfg structure (there are now separate .cfgs for sim objects and a couple of others). In the long run this is supposed to make patching easier, since changes to the p3d.cfg won't affect add-ons nearly so much. But the price is that 2.5 requires a full install. I dreaded it but got through it OK (with a cleaner install, too) and the performance is much better, at least on my machine. @Joseph - I understand what you're trying to say but I'm not sure I follow your reasoning. The P-38 stutters on my system, which is a pretty current one (4790K @ 4.6, 8 megs of GSkill Trident 2400 CAS 9 RAM, EVGA GTX 980SC, Samsung 840 SSDs). The install is relatively light (FTX Global and Vector but...
    189 replies | 13509 view(s)
  • Alan_A's Avatar
    May 9th, 2015, 08:48
    Too much of a good thing is... a good thing. Keep 'em coming.
    189 replies | 13509 view(s)
  • Alan_A's Avatar
    May 9th, 2015, 08:46
    Thanks for that suggestion. I haven't experimented with tessellation settings much. I'll give it a try. Probably won't be able to get to it for a couple of days owing to real-world intrusions but I'll report back.
    189 replies | 13509 view(s)
  • Alan_A's Avatar
    May 8th, 2015, 21:33
    Strangely, I had the opposite experience - heavy stuttering with unlocked frames, much less (though still some microstutters) with frames locked at 33. One of those system-specific things, I guess. Or maybe there's a variable we're not thinking about - traffic package, weather engine, vector graphics, video driver, something along those lines.
    189 replies | 13509 view(s)
  • Alan_A's Avatar
    May 8th, 2015, 20:05
    An update - I did in fact uninstall the high-res textures and reinstalled using the low-res ones. Made a big difference in performance, though even using low-res, she taxes my system a bit - I still had microstutters even with frames locked at 33 and autogen trees dialed back one notch. I tried the identical flight with the A2A/Accu-sim military Mustang with one of cdfi's paints, and that gave me smooth performance and higher FPS with frames unlocked and trees left at dense. So I still have some experimenting to do to find the best settings for the P-38. Again, this is in P3D 2.5. Worth the effort to get her running - she's really enjoyable. So I'm looking forward to getting her completely smoothed out. In case you're wondering - the low-res textures look fine. I'm sure there...
    189 replies | 13509 view(s)
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About Alan_A

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