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  • crashaz's Avatar
    June 18th, 2013, 20:23
    Coral Sea/Midway really needs a redo... our (Bruce Baker as well) effort for CFS2 really does not do FSX justice as we were working with a poly budget under 10K. Let me see what I have in drydock or I can find plans on so we can do them right for FSX. Very nice work with Oriskany! I had been working on the island but was not happy with my hull to put a 27C class out.
    288 replies | 20351 view(s)
  • crashaz's Avatar
    June 18th, 2013, 19:05
    Excellent news.... can never have too much navy!! :salute::jump::applause:
    4 replies | 310 view(s)
  • rhumbaflappy's Avatar
    June 17th, 2013, 12:43
    ModelConverterX is probably the easiest way to get an ASM set of files from any object or object library BGL, regardless which tool was used to make it. You can use it to look at the default damageable objects in the CFS2 BGLs. Dick
    13 replies | 346 view(s)
  • Talon's Avatar
    June 15th, 2013, 19:11
    Isn't skype a wondeful thing? Much easier then e mail.
    18 replies | 227 view(s)
  • Talon's Avatar
    June 15th, 2013, 16:00
    LZ, Will be there next month.I ordered a new computer and it arrives at home next week so I'm going home to get it.After that we all go to Tahiti for awhile.
    2 replies | 141 view(s)
  • Talon's Avatar
    June 15th, 2013, 10:21
    VMF 124 arrived at Henderson early 1943 flying Corsairs. Still a WIP for PTO and Rising Sun by Capt Winters. Some pics.
    2 replies | 141 view(s)
  • rhumbaflappy's Avatar
    June 14th, 2013, 14:26
    Hi UT. I made an LOD9 elevation BGL. It seems to take care of the problem. It is from ASTER elevation data ( ASTER GDEM ). The LOD9 over-rides the LOD8 mesh. It can go into the same folder as other mesh, or in a project folder. ( Now you know why I never made an LOD9 mesh set. You can use LOD9 to correct LOD7 or LOD8 data errors ). Dick
    2 replies | 53 view(s)
  • Robert John's Avatar
    June 10th, 2013, 12:20
    HAPPY BIRTHDAY-ED RJ
    5 replies | 160 view(s)
  • rhumbaflappy's Avatar
    June 9th, 2013, 10:47
    I limited the maximum zoom to level 14 because level 15 can produce images of over 10000x10000 pixels. SBuilder9 bogs down with such large images, and ground2k usually crashes. A level 14 gives about 5000x5000 pixels, but the actual size is determined by the LOD8 location. Some areas don't support level14 for all sources, but level 13 generally works for all, with a resolution of about 19m/pixel... again depending on location of the LOD8. Some areas will need level 12 for some sources... Level 12 is still 38m/pixel, and not too bad as a background. 4.8meters/pixel is the actual BGL limit, same as resample. Drawing at 38meters/pixel will save some errors in Ground2k, by not placing lines too close together or crossing them. With the generated TXT file. SBuilder will autoload them... just cancel the calibration popup. Due to the path requirements in a ground2k LWM file, your better off adding the calibration within ground2k, and then saving the LWM file, rather than auto-generating an LWM file. Changing from one map source to another is pretty interesting. Different ares of the world show different details among the sources. In ground2k, I'll take a BMP ( for ex. 12_ArcGIS_World_Street_Map_8_645_223.bmp ) and copy it as 12_8_645_223.bmp, and use that for the project. The land-water imagery is very good. but I know the 12_OpenStreetMap_8_645_223.bmp has better road definition, so I can copy that as 12_8_645_223.bmp ( overwriting the ArcGIS copy ) and use that for roads upon reloading ground2k... same LWM project, different map. I included the cache clearing button because it grows tremendously as you scroll about looking at the world in different levels. Better to clear it after a session.
    3 replies | 112 view(s)
  • rhumbaflappy's Avatar
    June 8th, 2013, 17:23
    For Ground2K and SBuilder users, I've made a tool to get background maps from various tile sources, trimmed to LOD8 size. The maximum zoom is "level 14'", which is about 8 meters per pixel. This produces a map about 5000x5000 pixels, depending on the earth position. The tool requires 2 included .Net DLLs, and uses Net2.0. It is a 32-bit windows program, and should run on all systems. I can give C# source-code if anyone wants it. http://www.filesplat.com/.rhumbaflappy/shared/FS9_Files/577W5GJTHYDAPEN6AWLDRE5VNCYUWAKG----LOD8_Image.zip Dick
    3 replies | 112 view(s)
  • Ghostrider's Avatar
    June 8th, 2013, 14:19
    Just looking for some feedback on what programs y'all are using for ATC and cockpit crew. FDC Cockpit doesn't work with P3D, so it's out. I have It's Your Plane, and Vox ATC 6 now. Radar Contact 4 is integrated with It's Your Plane, Pro ATC/X looks promising, it's a little overwhelming. I'd be interested to hear what your experiences are with these or other programs vis-a-vis stability, voice recognition or no, voice quality, suitability for VFR vs. IFR flight, how many aircraft are supported, ease of use, that sort of thing... Thanks for your input!
    1 replies | 92 view(s)
  • rhumbaflappy's Avatar
    June 8th, 2013, 12:03
    From Wikipedia: Ramirez was born in El Paso, Texas, on February 29, 1960, the youngest of Julian and Mercedes Ramirez's five children His father, a policeman who later became a laborer on the Santa Fe railroad, was reportedly abusive. As a child, Ramirez sustained two serious head injuries: one which occurred when a dresser fell on top of him and the second when he was knocked out by a swing. He also suffered from frequent epileptic seizures, which he eventually outgrew. As a child, Ramirez was influenced by his cousin, Mike, a Special Forces veteran who boasted of his gruesome exploits during the Vietnam War and showed him Polaroid pictures of his victims. These included pictures of Mike raping a Vietnamese woman. The last picture of that series showed Mike posing with the woman's severed head. Ramirez was present the night Mike shot and killed his wife, and her blood spattered on Ramirez's face. Ramirez was 13 years old at the time. After the murder, his behavior changed dramatically; he dropped out of school, began using drugs, and adopted odd sleeping habits. He eventually drifted to California at the age of twenty-two. Classic sociopath... head injury, abuse, exposure to violence from an admired person, and the trigger event of his cousin murdering his own wife. Snap. With a different set of events he could have been a politician or the CEO of a corporation. He died on death row of liver failure... probably hepatitis.
    10 replies | 367 view(s)
  • rhumbaflappy's Avatar
    June 8th, 2013, 11:51
    rhumbaflappy replied to a thread RE: Box Factory in The NewsHawks
    I see the doggie's tail is only 4" long. :eek:
    7 replies | 334 view(s)
  • rhumbaflappy's Avatar
    June 7th, 2013, 13:03
    "bubbler" always gives away my origins. http://onwisconsin.uwalumni.com/departments/sifting-winnowing/bubbler-a-secret-code/ Dick
    16 replies | 470 view(s)
  • CrisGer's Avatar
    June 6th, 2013, 14:53
    When i have time i am hoping to try using AI carrier to run Dyanmic trains on the RR lines of FSX, we have a library of them now of over 60 models..sounds like same thing can be done with vehicles. Lots to look forward to.
    12 replies | 446 view(s)
  • CrisGer's Avatar
    June 6th, 2013, 14:48
    sounds good glad you have kept working on the Zepplin, i kept the files to preserve them for possible efforts, as the dp needed work glad you all have had a chance to do that. Good luck with it all and the hangars look great. Wish we had good ground textures with landscape but that will come eventually one can hope.' I also have a Scapa Flow scenery that was started years ago, if you want to include it in your efforts. :medals:
    37 replies | 1044 view(s)
  • Robert John's Avatar
    June 5th, 2013, 14:22
    Hi all, Nice to see the subpens being used. Sketch up models have to many polygons, but good to use as a modeling template. Robert
    31 replies | 1188 view(s)
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About crashaz

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About crashaz
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