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  • bearcat241's Avatar
    Yesterday, 04:20
    Sometimes i think we're a little too sensitive on off topic discussions around this global community, relying more on our American ways of political correctives and our feelings rather than simple cultural discernment. I knew from his tone and choice of words that Albix was (a) European, (b) possibly of Italian decent, (c) not too proud of the road taken by Italy during the war. Regarding his tone, in general, nationalities which communicate in other languages besides English and use it as a secondary language tend to express themselves in a more direct manner than those who use it as a primary language, which may sometimes seem caustic and indiscreet to native English speakers, especially of the American culture. He didn't use any foul language or direct attacks -- just expressed a bit...
    17 replies | 472 view(s)
  • Cees Donker's Avatar
    Yesterday, 01:36
    Thanks Dave, for some reason I overlooked this one! :kilroy: Cees
    33 replies | 1376 view(s)
  • Cees Donker's Avatar
    April 24th, 2015, 22:12
    Where can one find the revised FD? :wavey: Cees
    33 replies | 1376 view(s)
  • Cees Donker's Avatar
    April 24th, 2015, 09:31
    How's the Heinkel 111?? Cees
    33 replies | 1376 view(s)
  • bearcat241's Avatar
    April 23rd, 2015, 13:39
    dasuto247, You're playing inside of a retail combat sim that is skewed to give the AI opponents the performance advantage, although it leaves much to be desired in AI combat decision-making. They have no fuel weight, no additional payload weight (ammo and pilot), no stall limitations, insanely low drag factors, plus unlimited ammo. Conversely, the player is bound by all of these. Throw out the historical accounts about the strengths and weaknesses of allied and axis warbirds and how it all factored into the battles. The sim's AI physics and the player flight dynamics wasn't programmed to play by such constraints 100 percent. Just take some QC time and learn how the sim's AI engine actually "thinks" in combat -- it has some serious decision-making flaws that really stand out in the...
    6 replies | 258 view(s)
  • MaskRider's Avatar
    April 22nd, 2015, 23:14
    That's actually a clever way to do it. I think I might have done the same when I was first trying to build missions flown from airfields not included in the game. I started making airfield- much as you describe doing it- when trying to recreate missions I was reading about in "American Aces Speak" by Eric Hamill. In particular missions flown against Rabaul from the airstrips in and around Dobodura/Popondetta and Oro Bay on the north coast of SE Papua New Guinea. MR
    29 replies | 816 view(s)
  • MaskRider's Avatar
    April 22nd, 2015, 20:00
    I just read through "m4ilm4n" tutorial. It is so good. Very short too, just 3 pages, but jammed packed with pointers for the beginner. Here is a great quote from the intro section: Cheers, MR
    29 replies | 816 view(s)
  • MaskRider's Avatar
    April 22nd, 2015, 19:40
    If you mean adding runways via MB(?) as scenery objects your are comparing apples to oranges. Placing runways that CFS2 recognizes as an airfield is something altogether different. You will find learning how to take screenshots in CFS2 will come in useful, too. MR
    29 replies | 816 view(s)
  • MaskRider's Avatar
    April 22nd, 2015, 18:58
    You know Blood_Hawk23 I can't list all of the differences- although my blended scenery tutorial does numerate a few of them. There are a lot of difference just in the way the user interfaces with the program as well as the number of things the new versions allows you to do that the older version required edits to the sca file. As to why you can't get a flatten to work in the new version, I don't know why that would be. I used the new version extensivley in the Marianas pack and the Area16N flat areas I created worked just fine. My "new" version of FSSC is Version 1.5.11. I think the key is to use the A16N (bgl) option and not the "Flatten (scenery.cfg) option. MR
    29 replies | 816 view(s)
  • MaskRider's Avatar
    April 22nd, 2015, 17:54
    dasuto247, In case you are interested. Here is a link to a very excellent tutorial about how to build a very basic base using FSSC. It was written by John W. " m4ilm4n" Applegate way back in 2001. Still as relevant and useful as ever. It references an older version of FSSC, version 1.2.15 or thereabouts, which works just fine- still the version I use for most of my work. If you would like I can give you a link to the older version of FSSC that fits the tutorial. There is a newer version available. But for just setting up a simple airfield with no runways and nothing but a refueling area, the older one works fine, plus all of the dialogue boxes and such fit the tutorial. How to Add A Base to CFS2 MR PS Couldn't believe the link was still working after all these years!
    29 replies | 816 view(s)
  • Cees Donker's Avatar
    April 22nd, 2015, 11:22
    :applause::applause::applause: Cees
    131 replies | 4053 view(s)
  • Cees Donker's Avatar
    April 22nd, 2015, 07:00
    A real good D-1 version would be great! Cees
    6403 replies | 656876 view(s)
  • Cees Donker's Avatar
    April 22nd, 2015, 06:48
    I can turn out conjectures effortlessly...... Cees
    19 replies | 1879 view(s)
  • Cees Donker's Avatar
    April 21st, 2015, 12:18
    Thanks Huub! Cees
    6403 replies | 656876 view(s)
  • Cees Donker's Avatar
    April 21st, 2015, 11:32
    Can I download this one somewhere? :applause: Cees
    6403 replies | 656876 view(s)
  • Cees Donker's Avatar
    April 21st, 2015, 11:17
    But don't you have the VC blocked with a texture? :wavey: Cees
    6403 replies | 656876 view(s)
  • MaskRider's Avatar
    April 21st, 2015, 08:23
    Learn how to use FSSC. It is very simple to add a refueling areas using FSSC and it will not conflict with any scenery already there. MR
    29 replies | 816 view(s)
  • MaskRider's Avatar
    April 21st, 2015, 08:20
    LOL! Yeah, Dave. Obviously you failed to "copy contents of your scenedb/world/texture folder to your main CFS2 texture folder" as instructed in the readme! Tsk. Tsk! ;^) MR
    29 replies | 816 view(s)
  • Cees Donker's Avatar
    April 21st, 2015, 06:39
    Yes! I would love to help! Cees
    19 replies | 1879 view(s)
  • MaskRider's Avatar
    April 21st, 2015, 00:00
    BTW, speaking of "nose hangars". Another model nose hangar popular with the Royal Flying Corps Training School at Aboukir, Egypt during the post WWI years is shown below:
    29 replies | 816 view(s)
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