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  • Cees Donker's Avatar
    Today, 08:45
    I know Zsolt, I lost the texture in a computercrash a few years ago. I'll redo it, promised! It's a ship from the Brinio class, which operated on the IJsselmeer at that time. Have you spotted the lighthouse? Cees
    35 replies | 1341 view(s)
  • Cees Donker's Avatar
    Today, 05:49
    Here they are, and again: this is for a clean acceleration install. Remember these are all betas! Cees
    35 replies | 1341 view(s)
  • Cees Donker's Avatar
    Today, 05:45
    We're adding a next chapter to this book. Vlissingen-Souburg. Again, this is a beta. You'll need the CalClassic libraries to let the vehicles show up. Not the tram, I made that one myself. I'll put De Kooy up again here in a newer version. You'll need De Kooy for a few buildings of Vlissingen. The seperate file for De Kooy with 'alt' should go in scenery/world/scenery, not doing so will result in height differences on the airfield. Cees
    35 replies | 1341 view(s)
  • Cees Donker's Avatar
    January 24th, 2015, 14:21
    Daan, that's looking fantastic! :applause::applause: Cees
    97 replies | 5961 view(s)
  • Cees Donker's Avatar
    January 23rd, 2015, 23:57
    Darrell, Hang in there mate. No words I utter on this page can give the comfort you need, but I hope in some way the reactions here on the OH give you some kind of support. I'm not a religious man myself, but I always try to look ahead and imagine what the person I lost would want me to do. There is a time to mourn for such a terrible loss, but eventually you must accept it and go on. I think your late wife would have wanted you to do just that. My sincerest condolences, Cees
    30 replies | 747 view(s)
  • rhumbaflappy's Avatar
    January 23rd, 2015, 15:08
    Hi Darrell. We don't know each other, but I am moved by your suffering. This is my belief, and I hope it gives you some comfort. God loves us. I don't know why, but He does. We are bound by a covenant with God created by the perfect sacrifice of Jesus. We are all saved... this means at death we are all forgiven, all corrected, all accepted. You will again meet your dear wife in Paradise, and all will be better than before. This is certain. Dick
    30 replies | 747 view(s)
  • bearcat241's Avatar
    January 22nd, 2015, 09:56
    Hmmmm...i dunno about that...if the play or practice is on grass, i'll need to see some stains on all that spotless white before they get my vote... lol :biggrin-new: Seahawks rule!...
    25 replies | 521 view(s)
  • bearcat241's Avatar
    January 21st, 2015, 20:10
    Two things might help: Try flying these missions in window mode (Alt+Enter) to keep frames at highest levels for smoother graphics or just delete the contrail effects from the bombers' dp files. The sim graphics engine wasn't designed for sustaining addon eye-candy FX on the scale of contrails emitting from large bomber formations. It'll get you started, but leave you with a slide show once the shooting starts. If you insist on keeping the contrails then consider using low-poly, frame-friendly AI substitutes for the bombers called for in the mission files. I've seen this happen with low level strikes where large formations deliver concentrated payloads on a small target box at once, with friendly and enemy fighters buzzing around and flak filling the skies. The graphics engine just...
    5 replies | 133 view(s)
  • bearcat241's Avatar
    January 21st, 2015, 06:20
    1. Apparently they don't check...there's nothing in the regs that require them to as a part of their on-field activities unless they suspect foul play in the game. 2. If this were the case, wouldn't BOTH teams have the same ball deflation advantage, since all balls on both sides of the field are exposed to the same temps. 3. Check this if you haven't already:
    25 replies | 521 view(s)
  • bearcat241's Avatar
    January 19th, 2015, 19:51
    Got everything plugged into my PTO 44-45 install CK :encouragement:...thanks
    44 replies | 2346 view(s)
  • bearcat241's Avatar
    January 19th, 2015, 19:37
    Rami, Try changing the max number of points in the contact points area of the cfg . It's wrongly defaulted to 0...should be 7. The sim thinks that the model has no contact points for sitting on the surface, so it just falls through the ground.
    3 replies | 177 view(s)
  • bearcat241's Avatar
    January 19th, 2015, 19:11
    Try flying a B-29 from Guam to Japan and back...i'm all in for the long CAP. Just put on some radio tunes with a cup on the side and groove it out. I've done a few dry tank/no ammo carrier traps in the middle of full aerial assaults...pucker factor 100% :adoration:. Once had a Zero try to strafe me on the deck after landing. The gun batteries eventually got him after several passes.
    5 replies | 199 view(s)
  • MaskRider's Avatar
    January 19th, 2015, 18:20
    Glad you guys got it handled. Nicely done! MR
    20 replies | 406 view(s)
  • Cees Donker's Avatar
    January 19th, 2015, 06:07
    It seems we're stuck on 46%? How can that be? Come on guys! I'll gladly pay a second time, but with the number of members we have here, that shouldn't be neccessary! Cees
    33 replies | 1959 view(s)
  • bearcat241's Avatar
    January 18th, 2015, 07:22
    Just get back to XP...some would say via running an XP virtual machine inside of the W7 OS and others like myself stick with the old straightforward "set and forget" approach of dual booting. In my experiences, virtual machines sometimes have gaps in video, audio and controller hardware support and utilization. Either way you choose, you eliminate the burdens and complications imposed by the shells of newer MS operating platforms. If you can get your hands on an XP disk and a copy of its service pack 2, you're in business. Even though MS has ended XP support, you can still find download sources around the web for most if not all the critical XP updates after SP2 was released, if you have any concerns. Yeah there's a little research and work involved, but its worth the hassle to play CFS2...
    16 replies | 400 view(s)
  • Cees Donker's Avatar
    January 17th, 2015, 15:21
    Great choice of repaints Huub. And well done. Cees
    305 replies | 23323 view(s)
  • Cees Donker's Avatar
    January 16th, 2015, 13:53
    This is looking so good! Cees
    97 replies | 5961 view(s)
  • Cees Donker's Avatar
    January 14th, 2015, 21:31
    Graag gedaan Daan! (You're welcome Daan!) More to follow in due time. Ooooh! A sticky! It has been a while since I had one! :wavey: Cees
    35 replies | 1341 view(s)
  • Cees Donker's Avatar
    January 13th, 2015, 14:49
    Thank you. Today marked a breakthrough for De Kooy: someone at FSDeveloper put me on track again. The chimney just north of De Kooy is smoking! One thing remaining: the landing lights! When I solve that puzzle I can use it for Welschap too! Cees
    35 replies | 1341 view(s)
  • Cees Donker's Avatar
    January 13th, 2015, 04:19
    I didn't mention two things in this thread. First: Carlos AKA as Gaucho_59 did a very fine job on the texturing of the Fokker F.XXXVI. I can't thank him enough for that. Second: I borrowed a tex from Wim. I'll replace the texture in the definitive version. Cees
    35 replies | 1341 view(s)
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