• No Dice's Avatar
    August 30th, 2014, 11:02
    If you release it, I will make it available to the masses, Dave
    798 replies | 51780 view(s)
  • Ivan's Avatar
    August 30th, 2014, 10:21
    Hello All, The original purpose of this thread was to discuss building aeroplanes that we might expect to see in CFS but surprisingly have not. Here is an aircraft that I built many years back (around 2002 or 2003) for no very good reason. It didn't perform any particularly important duties and in fact was never very common. It was released well over 10 years ago but seems to have disappeared off the downloads list. I have hesitated for a re-release because of a rather silly issue that I did not know how to fix: The animation for the landing gear did not work. It went instantly up or down even though the animation looked fine within Aircraft Animator. Another disconcerting thing was that although the AF99 build would complete and the model LOOKED fine, it would always hit...
    798 replies | 51780 view(s)
  • Ivan's Avatar
    August 26th, 2014, 13:55
    Ivan replied to a thread Warhawk in CFS1 General Discussion
    The front of the landing gear fairings got a bit of a rework to cure a small sparkly where the panels did not overlap. I finished the SCASMing this morning and adjusted the collision bubble. I did some minor texture tweaks this afternoon also. It seems like even some of the references I am using do not agree with photographs. The photographs are guaranteed accurate, but don't show enough detail to get all the major panel lines. Sometimes for animation tests, it helps to have a slow computer so that the transitions don't just flash by. This afternoon, my 10 year old nephew took it for a fighter intercept mission. I believe he was chasing B-17s. The sim remains paused on one of the game machines in the living room. - Ivan.
    51 replies | 1639 view(s)
  • Ivan's Avatar
    August 26th, 2014, 07:41
    I believe it is highly unlikely that a mission will work across different versions. They all tend to be dependent on particular aircraft and scenery which isn't really portable across versions of CFS. - Ivan.
    5 replies | 176 view(s)
  • Ivan's Avatar
    August 23rd, 2014, 07:11
    Ivan replied to a thread Warhawk in CFS1 General Discussion
    The first screenshot shows the main gear struts bleeding through the flaps. Note that the same thing is happening from the far side strut as well. A workable solution in the original model was to add flap parts to the landing gear but as insignia displaying up and aft. When the flaps were reshaped, the insignia flipped to facing forward and down which made them useless. When a couple extra parts were added in other areas and the insignia direction was flipped, the texturing here completely fell apart. I ended up removing the pieces because with the texturing incorrect, it was worse than the bleed it was trying to cover up. The second screenshot shows a couple of the reasons for the extra parts count. The spinner on a P-40 doesn't really come to a sharp point. The end is...
    51 replies | 1639 view(s)
  • Ivan's Avatar
    August 23rd, 2014, 06:50
    Ivan replied to a thread Warhawk in CFS1 General Discussion
    Hi Smilo, That discussion seemed very much ON topic to me. The Hawk 75 is a natural progression when working on the P-40. It seems less and less likely now that I will actually do a P-40Q. It just seems like way too much work and is a hard thing to comtemplate when I have spent the the last few weeks essentially building a new P-40E that looks almost exactly like the original one. I felt I needed to do that to own a really "Good" P-40 which I have always wanted. If I am planning on building more P-40s I needed to have as good a starting point as I can create. Another thing to consider is that just about all of this group of fighters has the same basic wings, stabilizers and fin though the pieces get moved around a bit. With that in mind, hopefully the next Curtiss fighter...
    51 replies | 1639 view(s)
  • Ivan's Avatar
    August 21st, 2014, 13:09
    Ivan replied to a thread Warhawk in CFS1 General Discussion
    Revised the Radiator Exhaust to look more like the real thing. I also found a pretty serious bleed in the nose from an "improvement" I had made. Turns out I usta be a bit smarter than I am now. After removing the bleed, I'll need to adjust the textures on the parts that were reshaped. The remaining screenshot shows the revised wingtip. - Ivan.
    51 replies | 1639 view(s)
  • Ivan's Avatar
    August 20th, 2014, 16:53
    Ivan replied to a thread Warhawk in CFS1 General Discussion
    Hi Smilo, Thanks for the suggestion. Actually I have had a P-36 / Hawk 75 project going for a couple years now. From my line of reasoning, after I had the first P-40E (the current "Warhawk" project), I thought there would not be too many changes to get to a P-40C. It turned out to a LOT of changes to get to a P-40C "Hawk 81" project. (Fewer though than my current revisions to the Warhawk.) From the Hawk 81, it should have been "easy" to get to a Hawk 75 since everyone KNOWS the P-40 was just a P-36 with a new engine. Turns out that there aren't that many shared pieces between the two. Although the general construction is the same, everything was moved around a bit to put the Allison inline in place. The prototype P-37 and P-40 might have been simple engine swaps, but...
    51 replies | 1639 view(s)
  • Ivan's Avatar
    August 20th, 2014, 13:53
    Ivan replied to a thread Warhawk in CFS1 General Discussion
    Hello All, The rebuild is pretty much finished. I am not quite satisfied with the shape of the Radiator Exhaust, so that area will get rebuilt again. Besides that, there are a couple panel lines that need to get moved around a bit after the polygons under them got shifted. In looking at the screenshots, I KNOW that just about everything on this aeroplane got moved around, but the general appearance does not appear to have changed much at all. The shape of the Radiator Intake took a few tries. I finally decided to open a Otaki (?) 1:48 P-40E model kit I had to see how the shapes looked in 3D. I believe I got the shape fairly close to the model. Hopefully it is close to the actual aircraft. The only new obviously new thing is the textured Radiators. - Ivan.
    51 replies | 1639 view(s)
  • Ivan's Avatar
    August 20th, 2014, 06:31
    My biggest issue right now is how to keep consisten "Mop Sizes". The scaling between Fuselage, Tail, Wings is all different, so what looks right while drawing usually doesn't look so right on the aeroplane. Also, matching all the mop patterns across the top of the fuselage spine is something I haven't worked out to look good. Instead of PSP, I have generally been using GIMP for the layer effects. Guess I should look at PSP. Thanks. - Ivan.
    24 replies | 676 view(s)
  • Ivan's Avatar
    August 19th, 2014, 15:45
    Hello UncleTgt, I have never been any good at painting camouflage. How did you do the paint job on the third Aeroplane in your first post? I also have a Ki-61-Id that needs a good camouflage pattern but is otherwise complete. I have tried a couple times, but have never gotten quite the results I wanted. Thanks. - Ivan.
    24 replies | 676 view(s)
  • Ivan's Avatar
    August 19th, 2014, 05:55
    Perhaps this thread would be helpful to you. It shows much of my basic method. http://www.sim-outhouse.com/sohforums/showthread.php?77148-Engine-Performance-Tuning-Tutorial IMHO: Don't bother tuning the propeller to start. Even the airframe doesn't matter all that much to start. Set it as a constant speed prop with enough reduction gearing to be able to achieve full engine RPM at the airspeed you are testing at. That will show you what your actual engine performance (HP / Torque) is with just engine parameters. Adjust the efficiency, torque drag, supercharger to get correct power at full RPM at SL and at altitude.
    36 replies | 505 view(s)
  • Ivan's Avatar
    August 18th, 2014, 11:43
    While I am pretty sure I can set up something like this for Combat Flight Simulator, there isn't a tunable fuel consumption that I have found. Not sure if this would be useful to you for FS 2004. - Ivan.
    36 replies | 505 view(s)
  • Ivan's Avatar
    August 16th, 2014, 16:14
    Ivan replied to a thread Warhawk in CFS1 General Discussion
    After about three evenings of relocating textures and panel lines, here is what I have. A wire frame comparision shows LOTS of changes, but a screenshot doesn't show up much difference at all. I suppose the comparison is to that of an "Eyeball Scale" model versus a dimensionally correct scale model. Still need to relocate some textures, but the basic shapes are done. The dimensions and layout are as accurate as I can make them with the information I have accumulated with the exception of the area just behind the radiator exhaust. Besides the visuals, there is plenty more to do. I figure this beast deserves to have the WEP rating that I didn't know about when I first built it way back. - Ivan.
    51 replies | 1639 view(s)
  • Ivan's Avatar
    August 15th, 2014, 14:28
    How did that Griffon sneak in among all those Merlins? Really! - Ivan. ;-)
    9 replies | 386 view(s)
  • Ivan's Avatar
    August 12th, 2014, 17:47
    Ivan replied to a thread Warhawk in CFS1 General Discussion
    Latest changes were the following: Added Gun Ports to the model. They were only a texture before. They should be stubs but are just black ports. The locations (offset from centerline) came from the P-40N E&M manual. Modified DP file to match the new outline of the model. Relocated the weapons slightly to match the locations from E&M manual. Changed the bomb load from 1x500 lb to 3x500 lb. There are still a few more things to check here. Modified the AIR file for new contact points for the longer landing gear struts. Moved the propeller location about 1 inch up and 1 inch forward to match the model which hopefully matches the tech drawings. Next comes a majpr rework of the layout of textures and some edits to the textures themselves. So far, I can say that with the same...
    51 replies | 1639 view(s)
  • Ivan's Avatar
    August 11th, 2014, 12:31
    Ivan replied to a thread Warhawk in CFS1 General Discussion
    The rework of my P-40E is finally nearing completion. It turned out to be MUCH more extensive than I had first expected. As an example, the last thing I found which was only a couple days ago was that the maximum fuselage width was quite a bit off. William Wylam's drawing lists it as 1' 9" (1.75 feet in AF99 Units) from the centerline. I had already done a correction (to 1.66 feet) some time back because it simply didn't look right When I reworked the radiator intake (Shark Mouth), the shapes still didn't look right. I found that I had a pretty good technical drawing and re-scaled it down to 1 pixel = 0.01 foot. The tech drawing showed a maximum width of 1.60 feet and an upper cowling that was also 1.60 feet above the propeller centerline. This is very unlike the Spitfire...
    51 replies | 1639 view(s)
  • Ivan's Avatar
    August 5th, 2014, 12:10
    Ivan replied to a thread F-35 facts? in The NewsHawks
    Having done a fair amount of reading but not being involved in the program, it appears to me that the best summary of the F-35 is that it is a very mediocre airframe with lots of really cool technology and some beyond state-of-the-art weapons systems. Is this a fair assessment? - Ivan.
    25 replies | 676 view(s)
  • Ivan's Avatar
    August 5th, 2014, 09:07
    Ivan replied to a thread Warhawk in CFS1 General Discussion
    We got back from vacation this weekend. While on vacation, I had quite a bit of time to look for photographs of the P-40 and found quite a few though I did not have the capability to actually do any modifications to my project. One of the things I noticed was that the P-40 actually had a wing tip with a flat underside and I had missed that completely in my model. This is actually a very easy and quick fix which I did the night we got back. Other changes have been from starting from the wing trailing edge and moving forward. (I believe I have completed everything behind the wing.) My process here is to rework the reference parts (the equivalent of Jigs and Fixtures) while checking how they align with other existing pieces and THEIR Templates which may also get reworked. An...
    51 replies | 1639 view(s)
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