• No Dice's Avatar
    Today, 12:48
    Go here and click the gmax image: http://www.thefreeflightsite.com/Design.htm I also had a problem registering it, Seems the registration link goes no where on my rig so I included a " notepad" file you may try in the zip. Open and copy and paste it into the registration section ? Dave
    12 replies | 254 view(s)
  • No Dice's Avatar
    Yesterday, 13:25
    John gave some great examples and he is a great artist,see here: http://www.thefreeflightsite.com/JFortin.htm With Win 7 pro, All the stuff here will work fine: Not with win7 (just the pro version) http://www.thefreeflightsite.com/Design.htm I would practice some simple stuff with EOD, after that I use FSDS for all of my objects other than the trees...I still use EOD for those because of the built in rotate to pilot command. I think the trees come out pretty good: http://www.thefreeflightsite.com/Projects_1.htm
    12 replies | 254 view(s)
  • Ivan's Avatar
    Yesterday, 07:37
    Hi Hubbabubba, The combat reports involving a Me 262 are rather poor examples of whether or not pilots choose to use Emergency Power. The fight will just about always end up as a tail chase with your target having nearly 100 mph advantage in maximum speed. If you don't get close enough to shoot in the first minute or two, you're not going to get any closer with a sustained chase. From a tactical standpoint, the same applies but just a little less so with any of the other first line Luftwaffe fighters. If you have a late model 109G or even a 190A running from you, you certainly have a 20-30 mph speed advantage in all out maximum speed, but you would be burning up a lot of fuel and probably headed away from home for the duration of the chase. Think about how many times you have...
    5 replies | 113 view(s)
  • No Dice's Avatar
    Yesterday, 06:10
    Take a browse thru here, That should help with what you may be thinking about working on: http://www.thefreeflightsite.com/Design.htm Dave
    12 replies | 254 view(s)
  • hubbabubba's Avatar
    October 28th, 2014, 15:14
    Hi Ivan:wavey: Not a contradiction at all. A pilot who's life was in the balance would "trip the wire" of his P-51 to get out of harms' way, but would certainly hesitate to do the same just to get a kill. In many accounts, pilots would let go a Me-262 rather than risk turning their warbird into a very heavy glider on their way back. Of course, personality comes into play here and some adventurous-minded pilots would go for it, but they were less of them left to tell their stories afterward. In a dogfight, speed cease to be the paramount ingredient and agility takes precedent. Speed is essential during the approach and, if necessary, while egressing from a bad situation. Manufacturer's recommendations are quite another story. In the heat of a fight, you tend to "throw the book by...
    5 replies | 113 view(s)
  • Ivan's Avatar
    October 28th, 2014, 13:38
    Hello Hubbabubba, Yes, I KNOW we can't simulate all the different ways Emergency power was implemented. I was just wondering what others thought about the having to use anti-detonant during high speed cruise (maximum continuous) and military power settings. Wings breaking off is a pretty extreme thing. On quite a few fighters (P-51 and Me 109 come to mind), the maximum load was 8G which would easily black out a pilot without a G suit, but the wings would not break until 1.5 times that load or at 12G. I dunno how you would go about doing that in the game. Now there are others such as the Ki-43-I Hayabusa which might shed a wing at a much lower G load. Your post actually is a bit contradictory: You state that a pilot might ignore the manufacturer's limitations when he is in...
    5 replies | 113 view(s)
  • Ivan's Avatar
    October 28th, 2014, 12:54
    Thanks Smilo. Actually there are a lot of little changes in shapes that are not apparent from those screenshots. I have taken out a mess of bleeds so far and plan on fixing a bunch more. The things that are still bothering me are the coolant radiators on the booms and, the shape of the rudder, and some bleeds out the front that the wing-fuselage templates don't seem to be fixing. I believe Eric Johnson really did very well with just 8 sided cross sections. I normally use 12 sided cross sections and run out of resources with a single engine fighter. I don't believe it is possible using AF99 to build anything signifcant using 16 sided cross sections. My plan is actually NOT to release this one at all. I am taking way too many shortcuts that have my shop foreman cursing under...
    857 replies | 53833 view(s)
  • Ivan's Avatar
    October 28th, 2014, 12:16
    Hi Smilo, The first post was about using the P-51D AIR file was just describing how the size of each notch of trim adjustment was way too high to allow precise adjustment of Lateral and Directional Trim. One setting might be putting the aeroplane's left wing down while one notch to the right puts the other wing down. What you need is a half notch of trim or just smaller changes per notch. It is sort of like the case a couple decades ago when a fellow decided to bring his Ruger Mini-14 to the 200 yard firing line during High Power (Service Rifle) practice. I was in the group pulling targets at the time. One shot would go left of the bull and the next would go right. I found out later that his sights were only capable of 2 MOA adjustments, so one click would move the aiming...
    857 replies | 53833 view(s)
  • Ivan's Avatar
    October 27th, 2014, 11:21
    Here are a few screenshots from some experimentation with the P-38J by Eric Johnson. The original AFX that I have does not have Propellers, Flaps, or a transparent Canopy. I added those and a few other features to experiment with the best assembly method for a potential future project. Eric Johnson did extremely well with the overall dimensions of his project. So far, I have found only one major dimensional issue and visually the issue is not obvious. The general shape is pretty good considering he was limited to 0.10 foot increments and used 8 sided cross sections. - Ivan.
    857 replies | 53833 view(s)
  • Ivan's Avatar
    October 27th, 2014, 11:09
    Most aircraft that I know of have Longitudinal (Elevator) trim that can be adjusted in flight Many aircraft have Directional (Rudder) and Lateral (Aileron) trim that can only be adjusted on the ground. Typically this is done by bending a small flexible tab that is attached to the trailing edge of the control surface. Normally this would be done as part of production test flying and then adjusted as needed in service. On aircraft with only ground adjustable trim, does it make sense to eliminate the trim settings? I generally don't do that because I don't know of a way to "preset" trim in the AIR file. Longitudinal trim is easy to preset. Do any of you know of a way to adjust directional or lateral trim in the AIR file?
    857 replies | 53833 view(s)
  • hubbabubba's Avatar
    October 26th, 2014, 18:07
    Well, Ivan, as far as I know, you simply can't...:banghead: ... unless you have a trick up your sleeve that we don't know about. Do you?:confused: As for manufacturer's limitations, they pretty much went by the window when a bandit was about to mow your tail. CFS1 AIR files are particularly poor when it comes to damages caused by over-stress of any kind. Another M$ game released about the same time (I think its name was "Aces High") could be adjusted to mimic over-stress damages, but nothing was more frustrating than breaking a wing trying to follow a target in a sharp turn:redfire:, I can tell you that! So, all in all, the 5 minutes is not so bad. BTW- I never use WEP and, from my readings, so was the case of most Allied pilots deep in enemy territory. They would let go a...
    5 replies | 113 view(s)
  • Ivan's Avatar
    October 25th, 2014, 09:21
    The original idea was to use this Tutorial thread to show the process of mapping texture files over an unpainted aircraft project. I have several projects that have been stuck for yeas in my paint shop waiting for this process to be completed. After thinking about it a bit, I figured that using multiple projects to illustrate various points would make for a better tutorial because very seldom do we run into all of the essential issues in a single project. I also try to avoid the "errors" that I know about but find them fairly often in existing AFX files that I have downloaded. In order to even consider mapping textures, we need to have the Aircraft Factory Project source code: either the AFX or .afa file and rest of the source. This is also necessary because very often pieces of...
    4 replies | 151 view(s)
  • Ivan's Avatar
    October 24th, 2014, 18:29
    Hi Smilo, We're pretty much in agreement regarding the distraction issues. I have had them since I was young also, but have also worked my way around them to get a few things accomplished. With this hobby, I choose NOT to work around them because it is just a hobby and my goal is to explore and learn. If somethinng releasable comes of it, great. If not, oh well.... Regarding the other subjects, I think you just opened a HUGE can of worms here.... First of all, Dunno about Jets. I don't think I have but a couple installed. I trust none of the flight models except for perhaps the Learjet and I don't think that one will fly a knife edge safely. The rest of this is my own opinions but with a little bit of background to back it up:
    857 replies | 53833 view(s)
  • Ivan's Avatar
    October 24th, 2014, 05:15
    Last night, I decided to experiment a bit. I loaded up and tested a bunch of aeroplanes, both stock and add-ons. NONE of them could fly a knife edge over the field. After that, I figured I would test the aerial ballet dancer: The FS98 Extra 300. (I have two FS98 installations.) That aeroplane could not do it either. I must not know how to fly this maneuver properly. I must be doing something wrong. Will have to check again tonight. Maybe I need to find a Gee Bee or a Pitts to try?
    857 replies | 53833 view(s)
  • Ivan's Avatar
    October 24th, 2014, 05:08
    That friend who described it as an old man's disease probably doesn't remember that he also had it when he was a young man. My son has had it for a very long time though with him I believe it is selective. If he wants a new toy or is trying to explore a video game, he is very singleminded.... - Ivan.
    857 replies | 53833 view(s)
  • Ivan's Avatar
    October 22nd, 2014, 13:32
    Hello Womble55, The reason I was asking is because I was recently experimenting with Side Force due to Yaw Angle and found that I could mess with the sideslip to any extent I wanted. I had the Me 109 exceeding the speed of sound going sideways! The trick is to figure out how much is reasonable to add as a correct side force so that the aeroplane handles well. Thanks to Smilo, I found the Vernon installed on my development machine and was messing with it a bit last night. I don't know how far you got with your P-51D derived AIR file, but the one I have wasn't very flyable. Besides sideslip, the stability is very low in every direction. Problem is that I don't know how the real one flew. I am also still working out a way to figure out numbers to plug in. I don't want them...
    857 replies | 53833 view(s)
  • Ivan's Avatar
    October 22nd, 2014, 07:46
    Thanks Smilo, I did a similar search, but when the results didn't show the "sideslip" text, I didn't dig further because I thought it was not getting the correct posts. I also did an "Advanced Search" instead of just searching this particular thread, so the good hit was probably lost in the noise. Advanced MUST be lots more better, right??? Thanks again. I came across that story in a Luftwaffe aircraft book. Funny how that was the original intent: to REDUCE the wing area. It reduced agility to such an extent they had to put back the wing area which they did with a rounded tip. I always thought the rounded tip looked so much better than the square tip wings.
    857 replies | 53833 view(s)
  • Ivan's Avatar
    October 21st, 2014, 06:43
    Hey Womble55, I remember you mentioned an aeroplane you were working on that could not control its altitude loss with a sideslip and even mentioned it in this thread. I don't really want to search through several hundred posts, so can you remind me which one it was? I might have a workable solution for you. - Ivan.
    857 replies | 53833 view(s)
  • Ivan's Avatar
    October 21st, 2014, 06:38
    For those who might be wondering, this discussion is not intended to be a complaint about existing flight models or how something was done wrong. It is intended to work out the best method of representing actual engine emergency power settings within the limitations of the simulator. For some kinds of engines, the solution is easy: For an aircraft that requires anti-detonant injection to achieve its "Emergency Power" and we know the duration of the anti-detonant, the answer would be VERY easy: Use the stock solution. An example of this would be the P-47 Thunderbolt. It needs Water Injection to achieve its WEP and the amount of water carried along with the injection rate work out pretty close to 5 minutes. If there is enough anti-detonant (or some other power adder) to last...
    5 replies | 113 view(s)
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