• No Dice's Avatar
    Yesterday, 15:21
    Working on Lima85 and Lima07. Found a few great sites and info on the secret war of " Air America " Some of you may like this: A little bit of unknown History "Air America" includes a few maps with a google map converter Plus a selection of many websites that include:
    571 replies | 59077 view(s)
  • Ivan's Avatar
    Yesterday, 11:38
    Ivan replied to a thread New P3 Orion in CFS1 General Discussion
    Hello Aleatorylamp Perhaps it will be more useful if and when I get to working on a Messerschmitt 262. That is in the plans also at some point. I don't think the steps are really 62 Kts. Usually it is 0.2 or 0.4 Mach but of course that will vary with altitude. At least that is how it works with other Mach graphs in the AIR file. My approach to this AIR file will be a bit different than the usual one. The basics need to be done first with a proper loadouts in weapons, fuel and airframe. I have done no research there, so I will need to create a data sheet at some point.
    275 replies | 16118 view(s)
  • Ivan's Avatar
    Yesterday, 08:06
    Ivan replied to a thread New P3 Orion in CFS1 General Discussion
    Hello Aleatorylamp, Thanks for the Jet Engine document. I will read it when I get the chance. I don't believe CFS can handle anything more than 256 x 256 pixel texture files. I was wondering if the 16 texture file limitation was purely AF99 or because of CFS limitations. That part doesn't matter so much yet. There is much to do on the model before that. I can start doing a little research and poking around for data on the Orion AIR file even with just this laptop computer. I certainly can't do any building or testing with it. A few days ago, I did some looking around at documentation for the Corsair and believe I have a reasonable estimate for the CoG of that aeroplane. I wonder how close the F2G will be in that respect....
    275 replies | 16118 view(s)
  • Ivan's Avatar
    Yesterday, 05:47
    Ivan replied to a thread New P3 Orion in CFS1 General Discussion
    Hello Aleatorylamp, My revisit to the Orion last night was mostly related to looking at rebuilding the Fuselage to allow for good texturing. I don't know if I can use more than 16 textures, but that is the way it is looking right now to do it well. The Fuselage is the area that I believe needs the most consistent texturing and so far I am finding that 45 feet to 256 Pixels is about the best I can do unless I start REALLY cutting it into a few more sections. The problem there is that I will then need about 20 texture files and I wonder if CFS will have problems displaying. Off topic, but I believe that the P-40M Kittyhawk Mk.III needs so little work (Just a revised AIR file presumably based on the P-40N) that it would be a shame not to fix it first. I also did some more checking...
    275 replies | 16118 view(s)
  • Ivan's Avatar
    July 23rd, 2016, 18:41
    Ivan replied to a thread New P3 Orion in CFS1 General Discussion
    Hello Aleatorylamp, Earlier today I revisited the P-3 Orion also. The first thing I noticed was that the shapes were somehow just a little different until I finally realised that it was your project I was actually looking at. When I got back to my own project, I was wishing that I had not tried to simplify the engine nacelles. The earlier shape was better and now that I have given up on trying to finish the project within AF99, resource count really does not matter as much. Now that this project is getting more attention, perhaps I should create a real directory for it instead of just throwing it into the Workshop general directory where it constantly gets overwritten. This would be my first major SCASM project so there needs to be a bit more than the usual planning. I also...
    275 replies | 16118 view(s)
  • Ivan's Avatar
    July 22nd, 2016, 18:52
    Ivan replied to a thread New P3 Orion in CFS1 General Discussion
    Hello Aleatorylamp, I did power up the development computer last night but only did some experimenting with the Macchi C.205. The Orion was in the plans but never got that far before I got too tired to do anything useful. I just got home a few minutes ago, so we shall see if I get to it tonight. - Ivan.
    275 replies | 16118 view(s)
  • Ivan's Avatar
    July 21st, 2016, 19:23
    Ivan replied to a thread New P3 Orion in CFS1 General Discussion
    Hello Aleatorylamp, I am glad you are getting useful results though I have to admit I would have approached the problem from a different direction. At some point, I will need to get a P&W R-4360; It will be hauling around a F2G Corsair and I actually have been looking through my data sheet on the Corsair because I intend to rebuild the visual model around the correct CoG. Simulating a Two-Stroke Diesel with the CFS piston engine sounds pretty interesting. I can't say I have ever tried it though I HAVE tried to build a Rotax engine and had a fair amount of success. Anna Honey and the kids are out of town for a couple days. The class in Boston / Cambridge will be over soon and Anna and my Son are heading up there to pick up my Daughter and bring her home. I wanted to go but...
    275 replies | 16118 view(s)
  • Ivan's Avatar
    July 20th, 2016, 18:57
    Ivan replied to a thread Warhawk in CFS1 General Discussion
    Version 011 contains an updated AIR file. There are no performance changes. The Aircraft Type Identification has been changed. The Length specification in the Description has also been changed. (The earlier version listed the length of a Short Tail Warhawk.) - Ivan.
    217 replies | 18854 view(s)
  • No Dice's Avatar
    July 20th, 2016, 16:27
    Hello Sir Guy from Canada, Did it all work out in the end ?? Luv ya dude, Dave
    8 replies | 247 view(s)
  • No Dice's Avatar
    July 20th, 2016, 16:23
    hope this works
    5 replies | 205 view(s)
  • Ivan's Avatar
    July 20th, 2016, 15:39
    Ivan replied to a thread New P3 Orion in CFS1 General Discussion
    Hello Aleatorylamp, First of all, the point I was trying to make is that it doesn't matter whether a 4600 HP piston engine ever existed. You are playing with a CFS simulation of a piston engine. If you want 41 cylinders in your engine, then there is really nothing to stop you. I am pretty sure the simulator isn't smart enough to limit you in that way. If you want 18,000 HP, then just keep increasing parameters until you get what you want. We are not working with real physics here. Regarding the P-3 Orion's performance, check the NASA guide (Page 11) for maximum speeds.
    275 replies | 16118 view(s)
  • hubbabubba's Avatar
    July 19th, 2016, 20:06
    Just fell on this site HERE after having seen your thread. In Canada, we entertain the basic same feelings for the Dieppe's butchery in WWII.
    5 replies | 328 view(s)
  • Ivan's Avatar
    July 19th, 2016, 17:36
    Ivan replied to a thread New P3 Orion in CFS1 General Discussion
    Hello Aleatorylamp, WHY are you even worried about Turbo-Compound Engines? If you are doing a CFS AIR file, you have the CFS resources which make no distinction as to Turbo or Mechanical Superchargers or Turbo-Compound. You don't get any more resources just by declaring it to be Turbo-Compound.... ....and besides, it is not a Turbo-Compound anyway. My suggestion is to find some more information on the T-65 Turboprop. I am pretty sure the power curves will surprise you.
    275 replies | 16118 view(s)
  • No Dice's Avatar
    July 19th, 2016, 17:35
    May have to change your name.... No Tail ?.....Holy one ?...... I will work on that. Dave
    3 replies | 131 view(s)
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