• Ivan's Avatar
    Today, 17:20
    Hello Aleatorylamp, Yes, I have heard of the V-1 Reichenberg. Not a promising concept at all. The Ohka at least had its visual appeal in my eyes. The Reichenberg does not look quite so nice. I believe your math calculations are a bit off here. As I see it: Range was from 150 to 250 Miles. Fuel load was 150 Gallons. Speed was 400 MPH.
    70 replies | 1355 view(s)
  • Ivan's Avatar
    Today, 15:39
    Hello Aleatorylamp, I would not pay too much attention to the speed limitations that are in the Pilot's Handbook. They are probably Structural / Mach / Controllability limits. None of those can REALLY be duplicated in CFS to the degree of precision that is described there. (If you know that it is possible, please describe....) It IS possible sometimes to set up a vibration or oscillation at a certain speed as I did to limit the A6M's never-exceed speeds, but it is definitely not something that can be done reliably. You can mimic some of the Mach effects of course as I tried to do with the P-38s but that is on the assumption that there really is a controllability problem at high speeds.
    70 replies | 1355 view(s)
  • Ivan's Avatar
    Today, 12:27
    Hello Aleatorylamp, Hubbabubba, The reason for speed differences is probably because in the Pilot's Handbook, speeds are stated in Indicated Air Speed. The Wikipedia article appears to be pretty reliable for data. The 562 MPH at 19680 feet and 553 MPH at Sea Level are what I would go for. Regarding poor handling, I can take a look at it in the next couple of days. Been very busy with a couple other projects (not flight simulator stuff) and also trying to figure out some discrepancies between the several installations of CFS that I have. I am pretty sure I have an entry in Eric Brown's book on this aeroplane, but where can the pilot's handbook be found online? Last night, I checked out the V1 Cruise Missile.
    70 replies | 1355 view(s)
  • No Dice's Avatar
    Today, 12:14
    Yeppers, I have tons of static object ships in api format if you are interested in them, Dave
    12 replies | 402 view(s)
  • No Dice's Avatar
    Yesterday, 17:29
    Back in business I think, Still need to use GSL edit to open the mission builder BUT that is better than nothing I guess. Dave
    607 replies | 67585 view(s)
  • No Dice's Avatar
    Yesterday, 17:27
    Check out a lot of Allens great work Here: http://thefreeflightsite.com/Allen.htm And if you really want to follow up on design: http://thefreeflightsite.com/Design.htm Plus: http://thefreeflightsite.com/Tutorials.htm Good luck and welcome to the fold.
    12 replies | 402 view(s)
  • hubbabubba's Avatar
    Yesterday, 14:18
    Hello Aleatorylamp:wavey:, Just installed the new AIR file and did a very short test. -Taxiing is still next to impossible. I then realized that, in flight, you have almost no yaw control. The rudders can't do much. As the a/c had a reputation of side slipping, this is quite irregular. I tried to go into voluntary side-slips but could barely move the nose by 2-3° top. -Drag, clean an dirty, seems to be getting there, but I will let Ivan do his own appreciation in the matter as he has done more testing on the subject. I'm still deciphering the German "Pilot Handbook" and I've found that the Spatz could do RATO with two solid rockets attached under the wings and jettisonable after 6 seconds. They had to be lit-up when the a/c had reached 100-150 kph (62-93 mph). Normal t/o roll...
    70 replies | 1355 view(s)
  • Ivan's Avatar
    August 25th, 2016, 19:31
    Hello Aleatorylamp, Hubbabubba, I think I may have lied to you. The actual fuel load in my Ohka is around 800 gallons which I believe gives only around 4 minutes flight time. I seem to have misplaced my stopwatch but have one on order from China. The reason I had thought it was around 400 gallons is because that is all that remains after a quick takeoff. The engine start seems to do nothing unlike the same thing for a Jet engine. Since I have no sound configured, I can't be absolutely sure, but I can see that the Thrust remains at Zero until the throttle is advanced.
    70 replies | 1355 view(s)
  • hubbabubba's Avatar
    August 25th, 2016, 14:01
    And here you go, Aleatorylamp, it is confirmed! Your're a masochist!
    70 replies | 1355 view(s)
  • hubbabubba's Avatar
    August 25th, 2016, 11:00
    M$ and logic... interesting concept.:highly_amused: When their team build the AIR files for flyable and non-flyable a/c, they certainly had some "master file" and a house program to brew-up quickly all necessary AIR files, but they never did released them to grand public. We can say the same for many other things, MDL, DP, sound files... I can go on and on and on... There was talk of a Me 262 being in the menagerie, upon release or in a "patch", but it never was. For the most part, CFS1 enthusiasts "fun" was derived of a masochistic pleasure of deciphering those files and what they meant.:a1089::banghead:
    70 replies | 1355 view(s)
  • hubbabubba's Avatar
    August 24th, 2016, 21:22
    You must be using FDE. In AirED, at section #450, I have "Specific Thrust Constant (lb-sec/gal) (Info: Thrust(lb)=STC*gal/sec) and "Fuel Flow Rate (gal/sec) (Info: Thrust Time=Capacity in gallons / Flow Rate). FDE was not revised as often as AirED. The infos were added by individuals making discoveries while tinkering. I did some on my own infos. Can't remember those I made and those already there. In my "flyable V1", the section #450 was removed and replaced by #600 of the "old" FS09 AIR files.
    70 replies | 1355 view(s)
  • hubbabubba's Avatar
    August 24th, 2016, 21:02
    Yep! From 2 to 0 at section 105 in AirED. The AIR file is a "slug", but the entries can be tweaked. smilo will remember the epic "V1 raids" we organized for the guys at AAC Sunday shing-ding. I had modified the file to obtain something flyable. We would launch from catapults that, upon picking-up speed, would elevate the V1 to a few thousand feet, from which point we would adjust heading and altitude, engage the auto-pilot, and let them go their ways towards London. We had 5 launching sites and smilo was taking care of much of the launches with his personal network of PC and watch on his giant TV screen as if he was in NORAD, I wish I could have been there! You can also change entries like #310 (Engine Type) from 4 (Rocket) to 1 (jet). Adding/removing entries is also possible.
    70 replies | 1355 view(s)
  • No Dice's Avatar
    August 24th, 2016, 15:23
    Same here Dave
    6 replies | 203 view(s)
  • Ivan's Avatar
    August 24th, 2016, 15:06
    Hello Aleatorylamp, Hubbabubba, My intent with the Ohka was NOT to have a realistic simulation. I built the model because I liked the look and didn't have the intention of doing a release at all. There are quite a few times that I build a model just to see the appearance in the simulator. Womble55 built a glider a while back and I thought a technique would work well for that model, so I built one also. That glider will probably never get finished. The AIR file I am using for my version of the Ohka is completely unrealistic. (The project doesn't even have any sound configured yet.)
    70 replies | 1355 view(s)
  • hubbabubba's Avatar
    August 24th, 2016, 10:50
    Hey guys! I don't know if it's of any interest for you, but CFS1 does have one native included rocket AIR file; the V1. :kilroy:
    70 replies | 1355 view(s)
  • Ivan's Avatar
    August 24th, 2016, 08:51
    Hello All, I am not quite sure what happened on that screenshot. I actually tried about two more times when I noticed the partial image. The others were even worse. The really strange thing is that the image pulls up fine on the Windows 2000 machine it was generated on. Here is a better image. Most of you have seen this one before but it seemed relevant in terms of AIR files. The maximum level speed I have gotten out of this beast is about 585 MPH or just a touch more. It runs out of fuel before it really stops accelerating. Here is a screenshot of yet another project I did for the old JG 57 folks.
    70 replies | 1355 view(s)
  • hubbabubba's Avatar
    August 23rd, 2016, 19:56
    Just saw your Okha, Ivan, or about a third of it. Is it only me?
    70 replies | 1355 view(s)
  • Ivan's Avatar
    August 23rd, 2016, 18:48
    Hello Aleatorylamp, Here is a project I built as a simple visual model at least 10 years ago. I think the visual model looks good, but the engine in this AIR file simply does not make sense. This missile (literally) carries just over 400 gallons of fuel and burns it in well under 5 minutes. Thrust is 1429 pounds and remains constant at full throttle. The handling is about where I want it and it moves well while under power. The big problem is that although I can tune the engine for more power and even more run time, I can not do this realistically or in a manner that I can use in a real project, so it sits incomplete. Perhaps it should have a jet engine instead of a rocket.......
    70 replies | 1355 view(s)
  • Ivan's Avatar
    August 23rd, 2016, 17:11
    Hello Hubbabubba, Perhaps I should have stated it better. I was really objecting to the conclusion reached by Aleatorylamp from your test that there were no changes needed on the AIR file. You had not made that statement. I am not sure how I can really help here since I don't know how to tune the jet engine for different altitude performance. I looked through the jet engine tuning document that Aleatorylamp translated but did not find quite what I needed. I suspect that the FS98 Jet engine may lack altitude tuning in a manner similar to the FS98 Piston engine. Hello Aleatorylamp,
    70 replies | 1355 view(s)
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