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  • Milton Shupe's Avatar
    May 19th, 2013, 21:56
    Also regarding websites, you can also open any page and do a "Save Webpage As" to your computer. Just create a folder for each page you save.
    17 replies | 423 view(s)
  • Milton Shupe's Avatar
    May 19th, 2013, 21:33
    I have downloaded the C162 tutorial folder and trying to decide the best way to package it. It is 135MB, 29 folders and 621 files. If you have MS Word, after downloading, you could change the hyperlinks to point at your folders, otherwise right now, the hyperlinks are useful to identify the folder for each exercise. Then opening that folder, you can simply open the index.html file to view the contents. A little cumbersome but not bad. Not sure if there is an easier way than editing the hyperlinks once the package is downloaded though.
    17 replies | 423 view(s)
  • Milton Shupe's Avatar
    May 19th, 2013, 12:22
    I will package and upload the tutorial here at SOH. Thank you Andy; great team we have had to deliver the goods. AFAIK Manuele is still working at the CANT Z
    17 replies | 423 view(s)
  • peter12213's Avatar
    May 19th, 2013, 12:05
    Great find thanks a lot!
    4 replies | 366 view(s)
  • Milton Shupe's Avatar
    May 19th, 2013, 07:58
    Thanks everyone. The website host has had its issues for the last year or so and in spite of lots of trouble tickets, they continue. We had several domains and now have discontinued all of them. I have all the download files and raw page data so if anything is needed, maybe I can make that available. The C-162 gmax tutorials will not be available so if anyone wants that, they better grab it. I will be making all gmax source available again here at SOH if anyone is interested. I have not done any design work since January/February; just needed a sabbatical.
    17 replies | 423 view(s)
  • Milton Shupe's Avatar
    May 19th, 2013, 05:45
    Seems redundant to keep this going when the content is available on so many websites so I am closing this site down after some 14 years. If you want to take a final look around, now is the time to do it. http://www.flightsimonline.com Thanks
    17 replies | 423 view(s)
  • peter12213's Avatar
    May 18th, 2013, 16:22
    Thanks to the guys at Restauravia for this extraordinary offering! :salute:
    42 replies | 3363 view(s)
  • Milton Shupe's Avatar
    May 15th, 2013, 17:53
    Awaiting one set of textures for the S2T and some panel gauges for startup are needed. Not a panel guy and need some assistance there. Thinking about releasing the WIP versions and maybe someone can help out.
    2614 replies | 207582 view(s)
  • Milton Shupe's Avatar
    May 13th, 2013, 17:43
    Tom, At top of thread, select Thread Tools/Show Printable Version. Copy paste to a word processor including the links. Of course you can open the links there or open and copy paste the pics into the WP replacing the links.
    18 replies | 320 view(s)
  • bstolle's Avatar
    May 13th, 2013, 06:01
    Well, it's not really new. It's a very simple eye sim candy only. It's based on an even older RC-sim and e.g. FDE isn't really good, stall behaviour weird, wind/turbulence simulation increadible bad, weight, time of day is always the same. Trees growing in rivers etc etc etc
    8 replies | 482 view(s)
  • JohnC's Avatar
    May 12th, 2013, 09:30
    The dev team has been hard at work on an 80,000 ton flat the Tomcat can call home. The USS Kitty Hawk will come with no less than five carrier tracks at historically significant locations, and saved flight files which allow you to load the sim on a moving carrier deck.
    95 replies | 7759 view(s)
  • bstolle's Avatar
    May 12th, 2013, 03:02
    Just learned that Don found a FDE designer for his Aeronca ;)
    148 replies | 8398 view(s)
  • JohnC's Avatar
    May 11th, 2013, 21:20
    JohnC started a thread Paine Field Misc in Photography
    1 replies | 83 view(s)
  • Milton Shupe's Avatar
    May 11th, 2013, 06:00
    Milton Shupe replied to a thread Dear Diary in The NewsHawks
    Love Kittens and Cats; I can relate to this ... ever so.
    5 replies | 298 view(s)
  • Milton Shupe's Avatar
    May 9th, 2013, 16:36
    Regarding teeter-totter: It is important to get CoG correct so you have approx 20% of your weight on the tail wheel. To do this, ... If you have the aircraft set as I described above with the grid at 25% MAC and vertically set at the spinner (average pilot weight, fuel, and engine are about at the spinner level), and the cfg contact points are correct, and the engine location thrust is correct to the spinner, then thrust-line should pull aircraft forward without raising tail wheel unless you have brakes on. If wheels are too far rearward, or if engine location is incorrectly above CoG, then you will get teeter-totter.
    5 replies | 78 view(s)
  • Milton Shupe's Avatar
    May 9th, 2013, 16:29
    Regarding static pitch and height, their purpose is to load the aircraft in the sim at proper ground height and angle. Go into to slew mode to see how it looks; turn off slew to see how it responds. MS recommends loading less than 4" off the ground to minimize the drop coming out of slew mode. It's okay to set it at ground level and tweak the angle until it load perfectly on the ground i.e. mains and tail gear equidistant from ground. Keep in mind when the aircraft first loads, the suspension is "hanging" and will compress when it comes out of load or slew mode. However once in the sim, if you enter slew mode on the ground, the suspension is compressed. Changing static angle has no effect of the flight model and ground characteristics other than at load/slew time.
    5 replies | 78 view(s)
  • Milton Shupe's Avatar
    May 9th, 2013, 16:21
    It would help if you provide a screen shot of the aircraft in gmax with the Grid turned on (G). For simplicity, place the aircraft at centerline, the wings at 25% MAC (1/4 back from leading edge of wing), and vertically at the CoG which should be about at the prop spinner. See attachments. Your Exterior/interior nodes/pivots must be set to 0,0,0 aligned with world. In the cfg, you would have these statements to agree then with gmax location: reference_datum_position = 0, 0, 0 empty_weight_CG_position = -0.0, 0, 0 Once you have the aircraft positioned correctly, use your x,y,z coordinates to get your cfg parameters. Just select a vertex in the tire tread for gear, lights, prop spinner, etc and convert them to decimal feet for the cfg.
    5 replies | 78 view(s)
  • peter12213's Avatar
    May 9th, 2013, 09:18
    I've got to have this, Skiathos was the first place I ever went on a Hydrofoil and the approach/landing into the place is fantastic on a nice night. :applause:
    25 replies | 935 view(s)
  • peter12213's Avatar
    May 9th, 2013, 09:14
    I can remember that was one of the first things I did lol. :applause:
    1 replies | 290 view(s)
  • Milton Shupe's Avatar
    May 8th, 2013, 18:08
    I agree; excellent way to get gmax, tutorials, Help, and the registry fix installed. No need to do the MSTS install unless you want to build trains. Highly recommend the tutorials to get introduced to the tools of gmax and the Help system. You will not remember them all but you will know generally that they are there and will do certain functions you need to know. Thereafter the Help system will guide you. Once done, then you are ready to learn the processes involved with building aircraft or scenery.
    33 replies | 1441 view(s)
  • JohnC's Avatar
    May 8th, 2013, 16:27
    Larry, I think you hit the nail on the head. If I can play a slight devil's advocate, Adobe is in a way a victim of it's own success. Each iteration would provide something novel and but probably a little less accessible/relevant and thus to a shrinking audience. At some point either the company has to shrink or they have to invent ways to generate cash to compensate for those less and less willing to spend the bucks for the new version. With that said, will I be upgrading to any new version of PS in the foreseeable future? Definitely not. The universal nature of image formats at least makes it difficult to force upgrades through incompatibility, and thus necessitates some level of novelty with each new version. Nothing makes me balk like the Boeing standard CAD software package, CATIA. It's dragged on for years and years as one of the worst functioning software packages, and this has propagated because the aerospace giant insists that it and all it's vendors have a current license, to the tune of ~$30,000/year per engineer and semi-annual updates prevent any older version from talking with a newer build. :blind:
    5 replies | 111 view(s)
  • bstolle's Avatar
    May 7th, 2013, 22:59
    I fully agree :)
    12 replies | 778 view(s)
  • Milton Shupe's Avatar
    May 7th, 2013, 18:46
    For FSX, I would try FSDeveloper, and scan youtube for any videos. Sorry that I can help you with the FSX side. :-/
    18 replies | 320 view(s)
  • Milton Shupe's Avatar
    May 7th, 2013, 18:42
    I would say the benefit of starting in FS9 is the process is a bit simpler and the standards bar is less high. Once the basics are mastered and the developer more confident, the transition to FSX is not so hard, IMO. I would be happy to share any of my gmax source to anyone who would like to use them for reference or parts.
    33 replies | 1441 view(s)
  • Milton Shupe's Avatar
    May 6th, 2013, 13:54
    Salute! :salute: Any designer help greatly appreciated.
    33 replies | 1441 view(s)
  • Milton Shupe's Avatar
    May 6th, 2013, 09:22
    You have the best tool in the world, Gmax to get the x,y,z coordinates. Select the object's vertex where you want the measurement and convert the meters to feet.
    18 replies | 662 view(s)
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About bstolle

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