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  • UncleTgt's Avatar
    May 22nd, 2013, 13:35
    & Bismark's old Vultee V11GB with paint job, kelti style exhaust & prop effects
    2 replies | 117 view(s)
  • UncleTgt's Avatar
    May 22nd, 2013, 13:33
    For some light relief from all that "gardening" Pepe's Boeing P12 with a new paint job, model tweaked to allow use of Wolfis pilot, kelti style exhaust & propeller, & a dp to allow 2 x 100lb bombs
    2 replies | 117 view(s)
  • UncleTgt's Avatar
    May 22nd, 2013, 13:26
    ...& the last of the airstrips Kandrian (in the MR style) Gasmata Manguna (Buka NB) Talasea Emergency Landing Strip Lupin (Arawe) Emergency Landing Strip ... almost there!
    37 replies | 1396 view(s)
  • UncleTgt's Avatar
    May 22nd, 2013, 13:22
    some more... Sule (kept in the MR style) Cape Hoskins (new layout, as per Sep '43) Cape Gloucester (correct position & layout)
    37 replies | 1396 view(s)
  • UncleTgt's Avatar
    May 21st, 2013, 01:47
    some more ...
    37 replies | 1396 view(s)
  • UncleTgt's Avatar
    May 21st, 2013, 01:46
    Some GSL progress to report All the Rabaul area strips ...
    37 replies | 1396 view(s)
  • UncleTgt's Avatar
    May 21st, 2013, 01:35
    btw - I've never done texture mapping in G-Max before, so the Aoba & Kako might take me a while!
    17 replies | 229 view(s)
  • UncleTgt's Avatar
    May 21st, 2013, 01:33
    OK Stuart, Use the tga for mapping & positioning in G-MAX, just replace the tga with a bitmap of the same name (in the correct format) when you create the texture folder to use in game :jump:
    17 replies | 229 view(s)
  • UncleTgt's Avatar
    May 19th, 2013, 07:07
    I took your Kaga template & used PSPS to generate the "kaga_trans" alpha channel to illustrate more clearly what I mean. Pure white is 100% solid, pure black is 100% transparent. Hope this helps.
    17 replies | 229 view(s)
  • UncleTgt's Avatar
    May 19th, 2013, 06:53
    Hi Stuart, You are almost there. Choose file save as/ extended bitmap. When you get to the save pop up, you can select which type of extended btmap you'd like to choose (see pics) To make using dxtbmp easy (I also work in PSP) I save a copy of my PSP file as "filename_base.bmp" format, which is the PSP file without alphas. Using PSP I put a white layer underneath my transparency work (as background), & save a copy of transparencies over white as my "filename_trans.bmp". Using DXTbmp I open my "filename_base.bmp", & import my "filename_trans.bmp" as alpha (top right hand corner of the dxtbmp window). You can preview how it will look by choosing preview/transparency, just to check before you save as an extended bitmap. Use different folders to keep everything from overwriting stuff you may want to change, & you can experiment until you get the look you are happy with.
    17 replies | 229 view(s)
  • UncleTgt's Avatar
    May 18th, 2013, 07:38
    Hi Allen, re. airship/baloon damage modelling Can you set a low threshold for switching to show a damage texture? If so, maybe you can combine that with effects in the dp to get the effect you want. or CalebFlerk talks about how bullet holes were added to the stock models, so I wonder if you can use a different "bullet hole" effect/texture to model the progressive spread of damage across a blimp surface?
    205 replies | 10149 view(s)
  • UncleTgt's Avatar
    May 18th, 2013, 07:28
    Hi Stuart, First of all well done with the modelling!:applause: CFS2 will only read extended 16 bit bmp files. You'll need to modify the tga file format so CFS 2 can "see" it. Get yourself Martin Wright's dxtbmp program. Open the tga file in the ship texture folder & then use the "save as" command to save into: solid textures: 565bmps (no mips), or DXT1 (no alpha) - DXT compression can lead to fuzziness & bleeding of details at distance, but sometimes it what works best. textures with an alpha channel
    17 replies | 229 view(s)
  • Sopwith Chameleon's Avatar
    May 11th, 2013, 16:14
    Thank you for the kind words - its appreciated :salute:
    13 replies | 174 view(s)
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3 Visitor Messages

  1. View Conversation
    Hi there!
    I want to thank you for your magnificant work and possibly call something to your attention. I have your ship repaints and while installing them noticed that the SHJ_ folders appear to have your whole ship library files in them. Not just the one, I mean everything!!!! Is that intentional, or did your zipper go crazy on you?! (I was accused of that when I was younger, and not married, but that is loooooooooooooooooong gone now! )
  2. View Conversation
    Hello UncleTgt.

    I would like to see your repaints of the Nakajima Ki49II Helen by,Sean Anderson's on the original model. But I really c'ant find the original in the SO archives.
    Can you tell me where I can find it?

    Thanks,
    NL_AIRBORNE
  3. View Conversation
    Hiya UT. I'm looking for a airbase designer type guy for the Aleutians. I've done some research on the area and come up with some good stuff.....i.e. technical drawings, runway layouts, photos, etc. but I haven't a clue how to build scenery nor do I have the aptitude.

    Is this something you'd be interested in doing? If so, I'll bundle up the goodies and ship 'em off to ya. Other than that, do you know anyone who might be interested?

    I'm using your new stuff and it sure does look good, my friend.

    Best, Gord Schneider
Showing Visitor Messages 1 to 3 of 3
About UncleTgt

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About UncleTgt
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