• huub vink's Avatar
    Today, 00:46
    It is not that strange that there are not many German aircraft known in desert scheme. On October 23 of 1942 the Axis had 76 Italian and 122 German planes available, the British/Allied had 1.585. The ratio was 1/5. In El Alamein the Axis could rely only on a fighter or diving bomber force; the RAF, instead, had a large bombing force available with that were launched hundreds of raids beyond the Axis lines. Cheers, Huub
    19 replies | 764 view(s)
  • Capt. Winters's Avatar
    Yesterday, 14:57
    Hi Gosd, Thanks for the heads up, fixed for upcoming release. double checked the other B24's in ETO as well. regards Rob.
    1 replies | 134 view(s)
  • txnetcop's Avatar
    Yesterday, 14:05
    LOL Nigel!!!
    86 replies | 2920 view(s)
  • txnetcop's Avatar
    Yesterday, 13:59
    Love the Navion...glad to see these two paints! Thanks Ron Ted
    11 replies | 497 view(s)
  • huub vink's Avatar
    Yesterday, 13:33
    Thanks, I'm glad you like it. With virtual paint I can finally achieve what I tried (but in which I never succeeded) with plastic models. This repaint is one of the suitable "desert" paints which fit in the period from MCDesign's scenery. As I personally think the scheme is a bit boring I tried to make it interesting by applying some detailed weathering. Personally I think it looks nice and reasonably realistic. I always think about scenarios which could damage an aircraft and apply the weathering and damage accordingly. For instance the left wing is more damaged than the right wing, as the footstep is on the left side, so the pilot climbed into the cockpit from that side. However I have some doubts whether a "Gruppenkommandeur" would fly in such a weathered aircraft...... ...
    19 replies | 764 view(s)
  • txnetcop's Avatar
    October 22nd, 2014, 15:52
    Part 1 https://www.youtube.com/watch?v=4rZSb6_9twM Part 2 https://www.youtube.com/watch?v=1u9VTe3k9Io Enjoy, Ted
    0 replies | 47 view(s)
  • txnetcop's Avatar
    October 22nd, 2014, 14:10
    Dale I build gamer units LOCALLY ONLY for a living however I agree with Nick N as to what and how to build a great unit for FSX, P3D and X-Plane. I am not bragging but I build some of the fastest and best Flight Simulation hardware for way below what it would cost at a GAMER retailer. Nick is the MASTER BUILDER! So if you are patient in your reading of the following you will find the keys to the kingdom in building and enjoying the FSX/P3D experience...I promise. Read all of this. Make a sandwich and get your favorite beverage and decide to read this until you fully get what Nick is saying. Trust me you will be a very happy FSXer! Ted http://www.simforums.com/forums/the-fsx-computer-system-the-bible-by-nickn_topic46211.html
    7 replies | 268 view(s)
  • huub vink's Avatar
    October 22nd, 2014, 11:13
    Thanks Manuele! :encouragement:
    25 replies | 995 view(s)
  • hairyspin's Avatar
    October 22nd, 2014, 10:50
    A bit rough: can't the pilots wash their hands before flight??? Splendid modelling and texturing so far! :applause:
    32 replies | 3331 view(s)
  • txnetcop's Avatar
    October 22nd, 2014, 04:47
    Now that is funny Terry...never could stand drinking water by itself anyway and I'm ex-USARMY!
    86 replies | 2920 view(s)
  • gosd's Avatar
    October 22nd, 2014, 03:38
    In this A/C one needs to correct the t.mos file so that it should call for the B24_h_467_t.dds other wise if you attemp to use this plane with the t.mos in a mission the skin will not show (all dark).
    1 replies | 134 view(s)
  • ganesh's Avatar
    October 21st, 2014, 23:15
    Yes, anywhere in any expansion there are groups of maximum 8 planes, at least thats my experience. Maybe there is a way to increase the number of planes but at least through mission builder its restricted to 8. Maybe Kodiak can try make it 9 and see what happens. I only work through mission builder coz im not a whizz but the principle is the same i think. The mission in the pic has 117 planes in it, in 15 units and up till now no restrictions regarding maximum nr of units. But i don't know if the mission builder creates separate spawnfiles or puts them together. I will send you the .xml so you can read it in notepad. Hanko
    21 replies | 618 view(s)
  • ganesh's Avatar
    October 21st, 2014, 20:52
    Hi Kodiak, I have been playing around with some mission building and as far as i know the max nr of planes per group is 8 but you can place as many groups together in different shapes and create bigger formations. Here some pics of a B17 protection mission with 48 b17's, 16 p51's, and loads of enemy groups coming in After the mission they all land together at one airfield, b17's everywhere
    21 replies | 618 view(s)
  • huub vink's Avatar
    October 21st, 2014, 12:25
    Dave, this particular aircraft had the tailmarking painted over. When you look closely to this repaint you can still see traces from the tailmarking. When you use one of the tailmarkings you can find behind the link posted by Mathias, you will loose the unit marking on the cowling. In short: The repaint is historically completely correct as it is. Cheers, Huub
    19 replies | 764 view(s)
  • hairyspin's Avatar
    October 21st, 2014, 09:22
    AFAIK the Swordfish was never finished and the gmax files would be needed to finish it. I don't know if they are still extant.
    2 replies | 181 view(s)
  • txnetcop's Avatar
    October 20th, 2014, 18:54
    That would scare the pants off of me! How often is autoland used these days? Ted
    7 replies | 366 view(s)
  • txnetcop's Avatar
    October 20th, 2014, 15:51
    Had to show this one of X-Plane. I won't be giving up FSX anytime soon but it is nice having both! <iframe width="560" height="315" src="//www.youtube.com/embed/G3aZQSJVsIo" frameborder="0" allowfullscreen></iframe> https://www.youtube.com/watch?v=G3aZQSJVsIo Ted
    0 replies | 64 view(s)
  • huub vink's Avatar
    October 20th, 2014, 11:08
    Wow, that looks really beautiful! :encouragement:
    18 replies | 1507 view(s)
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