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  • hairyspin's Avatar
    Yesterday, 13:06
    What's Windows??? lol Let us know how you get on chaps; in time I'm going to be like Clive, hanging on to my old OS and snarling at these uppity newcomers! :173go1:
    4 replies | 82 view(s)
  • Pat Pattle's Avatar
    Yesterday, 12:50
    Windows 10!! I'm still on XP! Aargh!:dizzy:
    4 replies | 82 view(s)
  • gosd's Avatar
    Yesterday, 12:22
    as anybody tried cfs3 in windows 10 yet ?
    4 replies | 82 view(s)
  • Pat Pattle's Avatar
    January 25th, 2015, 22:50
    Thanks Mike! :) Have emailed you. I'll tidy up what I can with the boxes whilst I'm at it. I also want to add a pylon in for a glider. I remember you working on that Mark, please release it! :applause:
    8 replies | 243 view(s)
  • hairyspin's Avatar
    January 25th, 2015, 22:47
    Gmax doesn't do renders: it is actually 3ds Max 4.2 with the rendering, file i/o and NURBS removed. Discreet made it that way so it wouldn't destroy sales of Max but could be used with the appropriate gamepack to build game add-ons. We always check our models in FS, there's no alternative when developing with Gmax. BTW, if you're trying the P-38 tutorial in the Gmax help files, you should know the model will be backwards in FS: it's because DirectX and Gmax use different coordinate systems, one is left-handed and the other right-handed. Your model should be pointing UP in the Top view to be correct. Also, if you hit W you maximise the viewport you're working in. ;-)
    46 replies | 4466 view(s)
  • Pat Pattle's Avatar
    January 25th, 2015, 12:00
    Hi all, I know this is a long shot but does anyone still have the source model for the C47? The cockpit could do with the mapping tidying up a little, would willingly do the work if I could get hold of the model please! Thanks, Clive
    8 replies | 243 view(s)
  • hairyspin's Avatar
    January 25th, 2015, 09:35
    A pilot and a pinup? You're a man of many talents Martin! :costumed-smiley-034
    11 replies | 683 view(s)
  • hairyspin's Avatar
    January 25th, 2015, 09:17
    These nationalists will stop at nothing, Huub! :dizzy:
    6 replies | 210 view(s)
  • huub vink's Avatar
    January 25th, 2015, 02:51
    The invasion of England? Flying over Hadrian's wall? :biggrin-new:
    6 replies | 210 view(s)
  • huub vink's Avatar
    January 25th, 2015, 02:48
    Once you mastered the aircraft you won't be disappointed. Especially the graphics are extremely good. And this sim really gave me the feeling again I had with European Air War. Cheers, Huub
    27 replies | 6376 view(s)
  • huub vink's Avatar
    January 24th, 2015, 13:06
    Sorry Daan, but I kicked you out of your own aircraft....................... Cheers, Huub
    305 replies | 23351 view(s)
  • hairyspin's Avatar
    January 24th, 2015, 06:34
    To cure Scaling problems is really easy especially if your model is organised in a decent hierarchy, and let's face it for CFSx it has to be properly organised. Select the topmost object in the model's hierarchy: Now go to the Hierarchy panel and click on Reset:Scale:
    46 replies | 1231 view(s)
  • hairyspin's Avatar
    January 24th, 2015, 05:58
    Hello Dave, The 4mm vertex limit for FS9 doesn't stop a model exporting, instead it mangles small parts. This is why (almost) all FS9 models don't have 3D gauges in the VC, they depend on XML-driven ones which the sim draws itself. Bill Ortis developed a way around that for Gmax but it's an awkward and sometimes unstable process. Search at FSDeveloper if you want to know more. Incompatibility with Aircraft Container Manager (an excellent third-party developer's toolset) is not the issue here.
    46 replies | 1231 view(s)
  • hairyspin's Avatar
    January 23rd, 2015, 14:15
    Now step down the list. looking at Scale values for each object in turn: Gotcha... These will cause the exporter to cough.
    46 replies | 1231 view(s)
  • hairyspin's Avatar
    January 23rd, 2015, 14:12
    We have a problem here with opaque error messages and as Milton says there are a number of possible causes. Misson may have too many polys or not enough textures, others have the System Unit other than at 1 unit = 1 metre and there's always the possibility of having borked something together with thick fingers. However there's another woodchuck in the woodpile to watch out for: scale not at 100% I came across this again by accident because the exporter for CFS3 flags up scaling errors directly, whereas other exporters are less than explicit. How do you know if this is the case? Time to look at a little-used feature of Gmax (little used in FS developing anyway...), the Track View. The Track View opens a window which can be chock-full of information, here for the object hull:
    46 replies | 1231 view(s)
  • huub vink's Avatar
    January 23rd, 2015, 09:24
    huub vink replied to a thread Hurricane in FSX General Discussion
    Great repaints Nick! :encouragement:
    89 replies | 4274 view(s)
  • hairyspin's Avatar
    January 23rd, 2015, 04:31
    Ouch! That's more than twice 64K polys, how many textures does it use?
    46 replies | 1231 view(s)
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