• Capt. Winters's Avatar
    Today, 17:00
    Hi Nigel, its like Daniel says just run the game from the exe in the main game folder. I have a set of modified dialog files and common screen textures that puts period style menu buttons back into the game so you dont have to use the OFF manager part. I've attached the files here for you to try, back up originals first. these will give you back the buttons on the start up screen to select QC, Missions and multiplayer. but not campaign mode. the files also include the files to enable the same in game buttons if using the OFF manager. I did this so I didnt have to go back to the manager after every QC or mission. regards Rob.
    10 replies | 181 view(s)
  • Capt. Winters's Avatar
    Today, 16:34
    Thanks Airfighter, another nice addition to add to the immersion factor in game. regards Rob.
    4 replies | 105 view(s)
  • Capt. Winters's Avatar
    Today, 16:17
    Hi Ted, that is very good news indeed. If you could double check the status of the file and let me know if you do still have it. If you do then I'll suspend what I've been doing with the WIP files. If your not in a position to do a bit of work to finish off mappping and add in a few emmiters etc to at least get a target aircraft in the sky would you allow me to use the source file? would you consider a VC build in the future? I'll gladly send you the files I have thus far so you can work on the model in game. Daniel, thanks for the offer I'll send her over to you. regards Rob.
    9 replies | 172 view(s)
  • grizzly50's Avatar
    Today, 11:31
    Have you tried downloading anything else? Here's the link for what you're after, bottom entry: http://www.sim-outhouse.com/sohforums/local_links.php?catid=175 Working for me.
    4 replies | 90 view(s)
  • Led Zeppelin's Avatar
    Today, 10:45
    wow! :jump:
    9 replies | 172 view(s)
  • gosd's Avatar
    Today, 09:32
    gosd replied to a thread V1 effects in CFS3 General Discussion
    Thank you ! :encouragement:
    2 replies | 61 view(s)
  • huub vink's Avatar
    Today, 08:45
    Zsolt, The paintkit can be found here: http://www.virtavia.com/Freeware/index.php?dir=/Paint%20Kits Cheers, Huub
    53 replies | 3628 view(s)
  • gosd's Avatar
    Today, 08:05
    Looking for the following V1 effects: EffectName="V1s_PulseJet_Exhaust_flame" EffectName="fx_v1s_Tail_1" EffectName="fx_v1s_Tail_long_1" EffectName="fx_B_condenstrail_1" EffectName="fx_HB_condenstrail_long_1" Seem to have lost mine.
    2 replies | 61 view(s)
  • grizzly50's Avatar
    Today, 06:58
    Daniel, try again. It's working for me just fine.
    4 replies | 90 view(s)
  • Capt. Winters's Avatar
    Today, 02:59
    Hi Daniel, I'm lucky enough to have some of Mathias's Work in progress files which I've slowly been sorting out to at least a B class aircraft. this He115b is almost ready, I've got a half decent FM in there, it lands and takes off from water with no issues. I have the texture sheets mapped out now to facilitate painting. (when I first got it, it didnt have the mapping outlined on the supplied sheets. But Mathias sent me a second lot of files that had the parts outlined. A god send as I had been using trial and error to work out which part of the texture sheet each part used). unfortunately the source file is gone, and there are some parts that are not texture mapped in Gmax, you can see the canopy frame and pontoon struts are using gmax rendered brown rather than a texture map....
    9 replies | 172 view(s)
  • Capt. Winters's Avatar
    Today, 00:23
    Duck season just opened.
    9 replies | 172 view(s)
  • gosd's Avatar
    Yesterday, 16:56
    One thing I'm not so sure about with Targetcategory and how it works. On deleting the Targetcategory entry the German tanks are shooting at both the land based US vehicles (shermans) and the land based driveable aircraft (s_sherman). If I instead added "aircraft" into the Targetcategory mix, would that be a better or worse solution? For example, tweaking the gun xdps affects gameplay throughout all missions and campaigns. It becomes a bit of a pain if all German armor with 88mmL56 guns start to shoot at passing aircraft. But offhand I would say that either adding "aircraft" or deleting Targetcategory altogether would have the same result wrt the guns now engaging enemy aircraft. But I would love to hear other views. Looking into this I have noticed that only the original...
    6 replies | 179 view(s)
  • gosd's Avatar
    Yesterday, 16:24
    gosd started a thread V1 sound in CFS3 General Discussion
    Looking for a sound file that makes use of the ai_V1.wav sound wave.34590
    0 replies | 62 view(s)
  • huub vink's Avatar
    Yesterday, 12:35
    Thanks for the update Manuele! I'm really looking forward to this model. And it is hard to remain patient :encouragement: Cheers, Huub
    32 replies | 2735 view(s)
  • huub vink's Avatar
    Yesterday, 03:47
    Hi Manuele, Although I definitely don't want to put any pressure on you, I was just wondering whether there is any news about this project you would like to share with us........ :biggrin-new: Cheers, Huub
    32 replies | 2735 view(s)
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    got a load more of the P51, will shrinktham and post if you like. Also happy to send you full size versions
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    thanks mate, glad you like it
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    WOOF bring it on. GRRRRRRRRRRRRRRRRRRRRRRRRRRRR
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    Hey, Max, git yer nose outta there, boy! I see ya.
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    Thanks for the pm.your a bigger bastid for not helping a cfs3 player in need of a little info.(green dot).
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    Hay ya bro, long time no see. Iv bean trying to catch up with you guys for a game for a while now but time has bean very short of late. And to make matters worse i have recently had to nuke my HD and start again . Doh! 85G of data and programs takes a while to reload and 6 different installs of CFS 3 are low on the list at the moe. But you can be sure ILL BE BACK . Say Gday to the Brothers from another mother for me mate, shoot you soon lol.
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